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Unityでシングルトン

Posted at

シングルトンとは?

そのクラスのインスタンスが必ず1つであることを保証するデザインパターン

"○○○Manager"などのクラスを作成し、データの保存・管理に利用されることが多い

  • 呼び出しが楽
  • メンテナンスが楽

実例

Unityチュートリアルのサバイバルシューターのスコアをシングルトンで管理する。

シングルトンクラスの作成

EventManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventManager : MonoBehaviour {

    private static EventManager mInstance;
    private int num = 0;

    public static EventManager Instance {
        get {
            if( mInstance == null ) {
                GameObject obj = new GameObject("EventManager");
                mInstance = obj.AddComponent<EventManager>();
            }
            return mInstance;
        }
        set {

        }
    }

    public void setScore( int n ) {
        this.num = n;
    }
    public int getScore() {
        return this.num;
    }

}

使ってみる

スコアが更新されたら新しいスコアをsetする

EnemyHealth.cs
EventManager eventManager;

void Awake ()
{
    eventManager = EventManager.Instance;
}

public void StartSinking ()
{
    var currentScore = eventManager.getScore();
    currentScore += scoreValue;
    eventManager.setScore(currentScore);
}

ScoreManagerの中でスコアをgetする

ScoreManager.cs
EventManager eventManager;

void Awake ()
{
    eventManager = EventManager.Instance;
}

void Update()
{
    score = eventManager.getScore();
}

参考
Unityでよく使うデザインパターン

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