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Unity5 NGUIで、NGUITools.AddChildしたものの実体を参照する

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これだとエラー

exp.cs
GameObject prefab = (GameObject)Resources.Load("Prefabs/UI/Balloons/BtnBalloon") as GameObject;
Destroy(prefab,4f);
NGUITools.AddChild(BalloonParentObj, prefab);

これだとOK

exp.cs

GameObject prefab = (GameObject)Resources.Load("Prefabs/UI/Balloons/BtnBalloon") as GameObject;
GameObject BalloonPrefab = NGUITools.AddChild(BalloonParentObj, prefab);// NGUIに追加 帰り値で、prefabの実体を参照
Destroy(BalloonPrefab,4f); //4秒後に追加したprefabを削除

NGUITools.AddChildの返り値で引数の実体を参照できる

matsuyoro
げーむくりえいたー。 顔は濃いが存在の薄さに悩んでいる。 無敵のエンジニアに出会いたい。 書籍「仕事はたのしいかね」の、大きな事でも試してみればの精神に感銘を受けている。 好きな言葉:好きこそものの上手なれ / 楽は苦の種、苦は楽の種
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