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ACR Designer — A GUI tool for building pixel-perfect reports

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ACR Designer

A GUI tool for building pixel-perfect reports

Designer → JSON → Engine → PDF / PNG

The key point is:

👉 The Designer and Engine are completely separated

Why the designer matters

In reporting systems, two things are critical:
• Rendering accuracy
• Usability of the designer

Even if the engine is perfect,
• If it’s hard to design
• If adjustments are difficult
• If the preview does not match output

👉 It cannot be used in real-world scenarios

What I learned

One unexpected result:

👉 The designer was harder to build than the engine

Because it requires:
• UI state management
• Mouse interaction
• Coordinate transformation
• Font rendering

👉 Keeping the visual state and internal data perfectly aligned

Multi-platform considerations

ACR is designed to produce identical results across:
• Windows
• macOS
• Linux

Therefore,

👉 The designer must follow the same principle

GitHub

ACR Designer is available on GitHub:

Feedback and contributions are welcome.

What’s next

Planned support includes:
• ESC/POS (receipts)
• ZPL (labels)
• SBPL

👉 Expanding into real hardware output

Conclusion

ACR now consists of:
• A Rust-based rendering engine
• An Avalonia-based designer

👉 Together, they form a complete reporting system

Final thoughts

When I finished the engine, I felt the project was halfway done.

After building the designer,

👉 it finally became a usable system

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