3
4

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?

More than 1 year has passed since last update.

ChatGPTにシューティングゲームを作らせてみた

Last updated at Posted at 2023-03-19

ChatGPTでは、ゲームのプログラミングもしてくれます。
実際にどこまでChatGPTだけで作成できるのかを試してみました。

ChatGPTが作成したゲーム

See the Pen Untitled by m0use (@m0use_dev) on CodePen.

操作方法

射撃:スペースボタン
移動:← →

実装機能

・自キャラ操作
・敵キャラ出現
・スコア機能
・ランキング機能
・ゲーム開始画面・終了画面

この規模のゲームまでは、スムーズに作ってくれますが、これ以上機能を追加するとエラーが出て、こちらで調整をする必要が出てきました。

ChatGPTが作成したコード

index.html
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Shooting Game</title>
  <link rel="stylesheet" href="styles.css">
</head>
<body>
  <canvas id="gameCanvas" width="800" height="600"></canvas>
  <script src="scripts.js"></script>
</body>
</html>
styles.css
body {
  display: flex;
  justify-content: center;
  align-items: center;
  height: 100vh;
  margin: 0;
  background-color: #222;
}

canvas {
  border: 1px solid #fff;
}
scripts.js
const canvas = document.getElementById("gameCanvas");
const ctx = canvas.getContext("2d");

const spaceship = new Spaceship(canvas.width / 2 - 25, canvas.height - 50, 50, 50);
const bullets = [];
const enemies = [];

let gameState = "start";
let score = 0;

function Spaceship(x, y, width, height) {
  this.x = x;
  this.y = y;
  this.width = width;
  this.height = height;

  this.move = function (distance) {
    this.x += distance;
  };

  this.draw = function () {
    ctx.fillStyle = "white";
    ctx.fillRect(this.x, this.y, this.width, this.height);
  };
}

function Bullet(x, y, width, height) {
  this.x = x;
  this.y = y;
  this.width = width;
  this.height = height;

  this.update = function () {
    this.y -= 5;
  };

  this.draw = function () {
    ctx.fillStyle = "white";
    ctx.fillRect(this.x, this.y, this.width, this.height);
  };
}

function Enemy(x, y, width, height) {
  this.x = x;
  this.y = y;
  this.width = width;
  this.height = height;
  this.health = 3; // 体力プロパティを追加

  this.update = function () {
    this.y += 2;
  };

  this.draw = function () {
    // 体力に応じて敵の色を変更
    if (this.health === 3) {
      ctx.fillStyle = "red";
    } else if (this.health === 2) {
      ctx.fillStyle = "yellow";
    } else if (this.health === 1) {
      ctx.fillStyle = "blue";
    }
    ctx.fillRect(this.x, this.y, this.width, this.height);
  };
}

function checkCollision(obj1, obj2) {
  return (
    obj1.x < obj2.x + obj2.width &&
    obj1.x + obj1.width > obj2.x &&
    obj1.y < obj2.y + obj2.height &&
    obj1.y + obj1.height > obj2.y
  );
}

function drawStartScreen() {
  ctx.fillStyle = "white";
  ctx.font = "30px Arial";
  ctx.fillText("シューティングゲーム", canvas.width / 2 - 100, canvas.height / 2 - 30);
  ctx.font = "20px Arial";
  ctx.fillText("スペースキーを押して開始", canvas.width / 2 - 85, canvas.height / 2 + 10);
  drawLeaderboard();
}

function drawGameOverScreen() {
  ctx.fillStyle = "white";
  ctx.font = "30px Arial";
  ctx.fillText("ゲームオーバー", canvas.width / 2 - 75, canvas.height / 2 - 30);
  ctx.font = "20px Arial";
  ctx.fillText("スペースキーを押してリトライ", canvas.width / 2 - 90, canvas.height / 2 + 10);
  drawLeaderboard();
}

function drawScore() {
  ctx.fillStyle = "white";
  ctx.font = "20px Arial";
  ctx.fillText(`Score: ${score}`, 10, 30);
}

function getHighScores() {
  const highScores = JSON.parse(localStorage.getItem("highScores")) || [];
  highScores.sort((a, b) => b - a);
  return highScores.slice(0, 3);
}

function addToLeaderboard(score) {
  const highScores = getHighScores();
  highScores.push(score);
  highScores.sort((a, b) => b - a);
  localStorage.setItem("highScores", JSON.stringify(highScores.slice(0, 3))); // JSON.setItem を localStorage.setItem に変更
}

function drawLeaderboard() {
  const highScores = getHighScores();

  ctx.font = "20px Arial";
  ctx.fillText("リーダーボード:", canvas.width / 2 - 70, canvas.height / 2 + 60);

  for (let i = 0; i < highScores.length; i++) {
    ctx.fillText(`${i + 1}. ${highScores[i]}`, canvas.width / 2 - 30, canvas.height / 2 + 90 + i * 30);
  }
}

document.addEventListener("keydown", (e) => {
  if (e.code === "Space") {
    if (gameState === "start" || gameState === "gameover") {
      gameState = "play";
      score = 0;
      spaceship.x = canvas.width / 2 - 25;
      bullets.length = 0;
      enemies.length = 0;
    } else if (gameState === "play") {
      bullets.push(new Bullet(spaceship.x + spaceship.width / 2 - 2.5, spaceship.y, 5, 10));
    }
  } else if (e.code === "ArrowLeft") {
    spaceship.move(-10);
  } else if (e.code === "ArrowRight") {
    spaceship.move(10);
  }
});

function update() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);

  if (gameState === "start") {
    drawStartScreen();
  } else if (gameState === "play") {
    spaceship.draw();

    for (const bullet of bullets) {
      bullet.update();
      bullet.draw();
    }

    for (const enemy of enemies) {
      enemy.update();
      enemy.draw();
    }

    drawScore(); // スコアを最後に描画

    if (Math.random() < 0.02) {
      enemies.push(new Enemy(Math.random() * (canvas.width - 40), 0, 40, 40));
    }

    bullets.forEach((bullet, bulletIndex) => {
      enemies.forEach((enemy, enemyIndex) => {
        if (checkCollision(bullet, enemy)) {
          enemy.health--; // 敵の体力を1減らす
          bullets.splice(bulletIndex, 1); // 弾を削除

          if (enemy.health <= 0) {
            enemies.splice(enemyIndex, 1); // 敵の体力が0以下なら敵を削除
            score += 10; // スコアを加算
          }
        }
      });
    });

    for (let i = 0; i < enemies.length; i++) {
      const enemy = enemies[i];

      if (checkCollision(spaceship, enemy)) {
        gameState = "gameover";
        addToLeaderboard(score);
      }
    }
  } else if (gameState === "gameover") {
    drawGameOverScreen();
  }

  requestAnimationFrame(update);
}

update();
3
4
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
3
4

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?