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Unity ARなiphoneアプリをつくってみた

Last updated at Posted at 2019-11-28

Fusion360で作ったモデルをfbxファイルにして、unityに取り込む。

で、build and run。

xcodeでprovisoiningのエラー出たら、bulid settingでsignをすべてiOS developperに変更すれば良い。
https://qiita.com/umi_mori/items/1ffe2d56ad97e64cbac0

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