using UnityEngine;
using UnityEditor;
public class NewBehaviourScript
{
[MenuItem("Assets/Enable Loop Time")]
static void EnableLoopTime ()
{
var clip = Selection.activeObject as AnimationClip;
var serialied = new SerializedObject (clip);
serialied.FindProperty ("m_AnimationClipSettings.m_LoopTime").boolValue = true;
serialied.ApplyModifiedProperties ();
}
}
More than 5 years have passed since last update.
Register as a new user and use Qiita more conveniently
- You get articles that match your needs
- You can efficiently read back useful information
- You can use dark theme
List of users who liked
33