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C# - SendInputでマルチバイト文字列を送信する

Last updated at Posted at 2020-09-19

経緯

MS Wordの書式なしコピーの振る舞いが気に食わなかった(MS Office特有の余計なお世話を色々としてくれる)ので、キー入力を模擬することでプレーンテキストを入力できるようなプログラム素材を作っておこうと思いたった。

キャプチャ

image.png

Send text ボタンを押すと、カウントダウンを開始し、6秒後に直下のテキストボックス内の文字列をSendInputで送信します。(カウントダウン中に、SendInputを流し込みたいウィンドウやコントロールにフォーカスを合わせてください。)

※受け取り側によっては対応していない可能性があります。
ちなみにWordではIMEの状態によって挙動が変わるっぽい。(「あ」(全角)の状態だと、SendInputが行われたあとに、変換候補の選択状態になった。)

ソースコード


using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

class MainForm : Form
{
    TextBox txt;
    Button btn;
    System.Windows.Forms.Timer tmr;
    int _counter;

    MainForm()
    {
        _counter = 0;

        tmr = new System.Windows.Forms.Timer();
        tmr.Interval = 200;
        tmr.Tick += (s,e)=>{
            if ( _counter > 0 ) {
                _counter--;
                int inMsec = _counter * tmr.Interval;
                Text = (inMsec/1000).ToString() + "." + ((inMsec%1000)/100).ToString();
            }
            else{
                tmr.Stop();
                txt.ReadOnly = false;
                btn.Enabled = true;
                SendKeyInput(txt.Text);
            }
        };

        btn = new Button(){
            Size = new Size(100,30),
            Text = "Test",
        };
        btn.Click += (s,e)=>{
            txt.ReadOnly = true;
            btn.Enabled = false;
            if ( !tmr.Enabled ) {
                _counter = 30;
                tmr.Start();
            }
        };
        Controls.Add(btn);


        txt = new TextBox(){
            Location = new Point(0, 30),
            Size = new Size(100,30),
            Text = "Test",
        };
        Controls.Add(txt);
    }

    private static class NativeMethods
    {
        [DllImport("user32.dll", SetLastError = true)]
        public extern static void SendInput(int nInputs, Input[] pInputs, int cbsize);

        //[DllImport("user32.dll", EntryPoint = "MapVirtualKeyA")]
        //public extern static int MapVirtualKey(int wCode, int wMapType);

        //[DllImport("user32.dll", SetLastError = true)]
        //public extern static IntPtr GetMessageExtraInfo();
    }

    [StructLayout(LayoutKind.Sequential)]
    private struct POINT
    {
        public int x;
        public int y;
    }

    [StructLayout(LayoutKind.Sequential)]
    struct MouseInput
    {
        public int X;
        public int Y;
        public int Data;
        public int Flags;
        public int Time;
        public IntPtr ExtraInfo;
    }

    [StructLayout(LayoutKind.Sequential)]
    struct KeyboardInput
    {
        public short VirtualKey;
        public short ScanCode;
        public int Flags;
        public int Time;
        public IntPtr ExtraInfo;
    }

    [StructLayout(LayoutKind.Sequential)]
    struct HardwareInput
    {
        public int uMsg;
        public short wParamL;
        public short wParamH;
    }

    [StructLayout(LayoutKind.Sequential)]
    struct Input
    {
        public int Type;
        public InputUnion ui;
    }

    [StructLayout(LayoutKind.Explicit)]
    struct InputUnion
    {
        [FieldOffset(0)]
        public MouseInput Mouse;
        [FieldOffset(0)]
        public KeyboardInput Keyboard;
        [FieldOffset(0)]
        public HardwareInput Hardware;
    }

    private const int KEYEVENTF_EXTENDEDKEY = 0x0001;
    private const int KEYEVENTF_KEYUP = 0x0002;
    private const int KEYEVENTF_SCANCODE = 0x0008;
    private const int KEYEVENTF_UNICODE = 0x0004;

    private const int MAPVK_VK_TO_VSC = 0;
    // private const int MAPVK_VSC_TO_VK = 1;

    void SendKeyInput(string s)
    {
        BeginInvoke(
            (MethodInvoker)delegate(){
                SendInputKeyPressAndRelease(s);
            }
        );
    }

    private static void SendInputKeyPressAndRelease(string s)
    {
        Input[] inputs = new Input[2*s.Length];

        for(int k=0; k<s.Length; k++) {
            int tk = s[k];
            //int vsc = NativeMethods.MapVirtualKey(tk, MAPVK_VK_TO_VSC);

            inputs[2*k] = new Input();
            inputs[2*k].Type = 1; // KeyBoard = 1
            inputs[2*k].ui.Keyboard.VirtualKey = 0;
            inputs[2*k].ui.Keyboard.ScanCode = (short)tk;
            inputs[2*k].ui.Keyboard.Flags = KEYEVENTF_UNICODE;
            inputs[2*k].ui.Keyboard.Time = 0;
            inputs[2*k].ui.Keyboard.ExtraInfo = IntPtr.Zero;

            inputs[2*k+1] = new Input();
            inputs[2*k+1].Type = 1; // KeyBoard = 1
            inputs[2*k+1].ui.Keyboard.VirtualKey = 0;
            inputs[2*k+1].ui.Keyboard.ScanCode = (short)tk;
            inputs[2*k+1].ui.Keyboard.Flags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;
            inputs[2*k+1].ui.Keyboard.Time = 0;
            inputs[2*k+1].ui.Keyboard.ExtraInfo = IntPtr.Zero;
        }

        NativeMethods.SendInput(inputs.Length, inputs, Marshal.SizeOf(inputs[0]));
    }


    [STAThread]
    static void Main(string[] args)
    {
        Application.Run(new MainForm());
    }
}

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