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【Unity】ステージ(Tilemap)に当たり判定をつける

Last updated at Posted at 2020-10-17

Rigidbody2Dをつける

Body TypeをStaticにする。
image.png

Tilemap Collider 2DとComposite Cllider 2Dをつける

Used By Compositeにチェックをつける。
こうすることでパネル一つ一つにcolliderが付いていたが、パネルの塊で一つのcolliderがつくようになる。
image.png

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