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[Unity]コルーチンの中で他のコルーチンが動作完了するまで待つ

yield return コルーチン
コルーチンを動作させ、そのコルーチンが動作完了するまで待つ。

sample
IEnumrator sample() {
   yield return ShowStageTitle();
   yield return CountDown();
   GameStart();
}
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Help us understand the problem. What are the problem?