ミニトマト収穫祭
・ゲームクリア時のシーン移行フラグ処理
・adomob広告の非表示フラグ
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameClear : MonoBehaviour
{
LifeGauge lifeGauge;
public static int clearflag;
public static bool admob;
// Start is called before the first frame update
void Start()
{
lifeGauge = FindObjectOfType<LifeGauge>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("GameClear") == true)
{
clearflag = 1;
lifeGauge.GameClear();
}
else if (collision.gameObject.CompareTag("GameClear2") == true)
{
clearflag = 2;
lifeGauge.GameClear();
}
else if (collision.gameObject.CompareTag("GameClear3") == true)
{
clearflag = 3;
SceneManager.LoadScene("Clear2");
}
else if (collision.gameObject.CompareTag("admob") == true)
{
//Debug.Log("admob");
admob = true;//adomob広告の非表示フラグ
}
}
}