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UPROPERTY のプロパティ指定子をランタイムで Transient に変更してみた

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プロパティ ACharacter::Mesh::SkeletalMesh にプロパティ指定子 Transient を付加したい場合が出てきたので調べてみたところ、以下の方法で出来ました。

AMyCharacter::AMyCharacter()
{
	UClass* Class = GetMesh()->GetClass();
	UProperty* Property = Class->FindPropertyByName(TEXT("SkeletalMesh"));
	if (IsValid(Property))
	{
		Property->SetPropertyFlags(CPF_Transient);
	}
}

今回試したのは Transient だけですが、他のプロパティ指定子もできるかもしれません。

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