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.NETプロジェクトをgdbデバッグする方法

Last updated at Posted at 2023-10-06

自分用メモ

SDL2を使った.NETプロジェクトでsegfaultで落ちたりして何が原因なのかよくわからないときにgdbで追いかける方法

syslogにはこんな感じに出る。

/var/log/message
10月 06 10:34:41 desktop kernel: myapp[5134]: segfault at 7fff00000010 ip 00007ffff789e631 sp 00007fffffffc630 error 4 in libc.so.6[7ffff7822000+178000] likely on CPU 10 (core 20, socket 0)

~/.gdbinit に以下のようにセットしておく(参考情報 - https://www.mono-project.com/docs/debug+profile/debug/)

~/.gdbinit
set debuginfod enabled on
handle SIGXCPU SIG33 SIG35 SIG36 SIG37 SIG38 SIGPWR nostop noprint

プログラムの実行はこんな感じにする

$ dotnet build && gdb --args bin/Debug/net7.0/myapp
MSBuild version 17.4.8+6918b863a for .NET
  Determining projects to restore...
  All projects are up-to-date for restore.
  myapp -> /home/aaa/myapp/bin/Debug/net7.0/myapp.dll

ビルドに成功しました。
    0 個の警告
    0 エラー

経過時間 00:00:00.78
GNU gdb (Ubuntu 13.1-2ubuntu2) 13.1
Copyright (C) 2023 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
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This GDB was configured as "x86_64-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<https://www.gnu.org/software/gdb/bugs/>.
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For help, type "help".
Type "apropos word" to search for commands related to "word"...
Reading symbols from bin/Debug/net7.0/myapp...
(No debugging symbols found in bin/Debug/net7.0/myapp)                                                                                                                                 
(gdb) r <= r+[Enter] で実行を続ける

オンデマンドでデバッグ用の情報をダウンロードしたりするので少し待つ場合がある。segvで止まると以下のような感じになる。

Thread 1 "myapp" received signal SIGSEGV, Segmentation fault.
0x00007ffff789c0bd in unlink_chunk (p=p@entry=0x5555af28cd90, av=0x7ffff79f6c80 <main_arena>) at ./malloc/malloc.c:1610
Download failed: 無効な引数です.  Continuing without source file ./malloc/./malloc/malloc.c.                                                                                          
1610	./malloc/malloc.c: そのようなファイルやディレクトリはありません.
(gdb) bt <= bt+[Enter] でバックトレースする

バックトレースするとsegvに至った経緯が表示される

(gdb) bt
#0  0x00007ffff789c0bd in unlink_chunk (p=p@entry=0x5555af28cd90, av=0x7ffff79f6c80 <main_arena>) at ./malloc/malloc.c:1610
#1  0x00007ffff789ee86 in _int_malloc (av=av@entry=0x7ffff79f6c80 <main_arena>, bytes=bytes@entry=112) at ./malloc/malloc.c:4293
#2  0x00007ffff78a0ea8 in __libc_calloc (n=n@entry=1, elem_size=elem_size@entry=112) at ./malloc/malloc.c:3664
#3  0x00007fbebe6fe4cb in lp_fence_create (rank=20) at ../src/gallium/drivers/llvmpipe/lp_fence.c:51
#4  0x00007fbebe70eead in begin_binning (setup=setup@entry=0x555555b33fe0) at ../src/gallium/drivers/llvmpipe/lp_setup.c:234
#5  0x00007fbebe70f1c9 in execute_clears (setup=0x555555b33fe0) at ../src/gallium/drivers/llvmpipe/lp_setup.c:312
#6  set_scene_state (setup=setup@entry=0x555555b33fe0, new_state=new_state@entry=SETUP_FLUSHED, reason=<optimized out>) at ../src/gallium/drivers/llvmpipe/lp_setup.c:359
#7  0x00007fbebe70fc97 in lp_setup_bind_framebuffer (setup=0x555555b33fe0, fb=fb@entry=0x555555afa698) at ../src/gallium/drivers/llvmpipe/lp_setup.c:400
#8  0x00007fbebe72f4b1 in llvmpipe_set_framebuffer_state (pipe=0x555555af9210, fb=0x7fffffffc9f0) at ../src/gallium/drivers/llvmpipe/lp_state_surface.c:99
#9  0x00007fbebe3c6442 in st_update_framebuffer_state (st=0x555555aabce0) at ../src/mesa/state_tracker/st_atom_framebuffer.c:219
#10 0x00007fbebe3ca9ed in st_validate_state (pipeline_state_mask=1107296512, st=0x555555aabce0) at ../src/util/bitscan.h:115
#11 st_Clear (ctx=0x555555b70bd0, mask=128) at ../src/mesa/state_tracker/st_cb_clear.c:432
#12 0x00007fbed4e91584 in GL_RunCommandQueue (renderer=0x555555b6f3b0, cmd=0x5555557b8d70, vertices=0x5555573f16c0, vertsize=480)
    at /home/aaa/SDL2-2.28.3/src/render/opengl/SDL_render_gl.c:1266
#13 0x00007fbed4e7ccea in FlushRenderCommands (renderer=0x555555b6f3b0) at /home/aaa/SDL2-2.28.3/src/render/SDL_render.c:249
#14 0x00007fbed4e82b25 in SDL_SetRenderTarget_REAL (renderer=0x555555b6f3b0, texture=0x5555573785e0) at /home/aaa/SDL2-2.28.3/src/render/SDL_render.c:2207
#15 0x00007fbed4e4ff70 in SDL_SetRenderTarget (a=0x555555b6f3b0, b=0x555557378540) at /home/aaa/SDL2-2.28.3/src/dynapi/SDL_dynapi_procs.h:354
#16 0x00007fff78cc4100 in ?? ()
#17 0x0000555555b6f3b0 in ?? ()
#18 0x0000000000009c29 in ?? ()
#19 0x00007ffff7696230 in ?? () from /usr/lib/dotnet/shared/Microsoft.NETCore.App/7.0.11/libcoreclr.so
#20 0xffffffffffffffff in ?? ()
#21 0x00007fff79395b00 in ?? ()
#22 0x00007fff79395b00 in ?? ()
#23 0x00007fffffffcd10 in ?? ()
#24 0x00007fff78cc4100 in ?? ()
#25 0x00007fffffffcd90 in ?? ()
#26 0x0000000000000000 in ?? ()
(gdb) [Ctrl]+[D] で抜けることができる

.NET側も追いかけられるといいんですけどね。

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