| animation / cloth |
〇 |
〇 |
〇 |
〇 |
〇 |
| animation / keyframes / json |
〇 |
〇 |
〇 |
〇 |
〇 |
| animation / scene |
〇 |
〇 |
〇 |
〇 |
〇 |
| animation / skinning / blending |
〇 |
〇 |
〇 |
〇 |
〇 |
| animation / skinning / morph |
〇 |
〇 |
〇 |
〇 |
〇 |
| camera |
〇 |
〇 |
〇 |
〇 |
〇 |
| camera / array |
〇 |
〇 |
〇 |
〇 |
〇 |
| camera / cinematic |
〇 |
〇 |
〇 |
〇 |
〇 |
| camera / logarithmicdepthbuffer |
〇 |
〇 |
〇 |
〇 |
〇 |
| clipping |
〇 |
〇 |
〇 |
〇 |
〇 |
| clipping / advanced |
〇 |
〇 |
〇 |
〇 |
〇 |
| clipping / intersection |
〇 |
〇 |
〇 |
〇 |
〇 |
| decals |
〇 |
〇 |
〇 |
〇 |
〇 |
| depth / texture |
〇 |
〇 |
× |
〇 |
〇 |
| effects / anaglyph |
〇 |
〇 |
〇 |
〇 |
〇 |
| effects / parallaxbarrier |
〇 |
〇 |
〇 |
〇 |
〇 |
| effects / peppersghost |
〇 |
〇 |
〇 |
〇 |
〇 |
| effects / stereo |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometries |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometries / parametric |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / colors |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / colors / blender |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / colors / lookuptable |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / convex |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / cube |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / dynamic |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / extrude / shapes |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / extrude / shapes2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / extrude / splines |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / hierarchy |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / hierarchy2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / minecraft |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / minecraft / ao |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / normals |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / nurbs |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / shapes |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / spline / editor |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / teapot |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / terrain |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / terrain / fog |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / terrain / raycast |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / text |
〇 |
〇 |
〇 |
〇 |
〇 |
| geometry / text / shapes |
〇 |
〇 |
〇 |
〇 |
〇 |
| gpgpu / birds |
〇 |
〇 |
△ |
〇 |
〇 |
| gpgpu / water |
〇 |
〇 |
〇 |
〇 |
〇 |
| gpgpu / protoplanet |
〇 |
〇 |
△ |
〇 |
〇 |
| gpu / particle / system |
〇 |
〇 |
〇 |
〇 |
〇 |
| hdr |
〇 |
〇 |
〇 |
〇 |
〇 |
| helpers |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / buffergeometry |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / cubes |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / cubes / gpu |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / instances / gpu |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / cubes / ortho |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / draggablecubes |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / lines |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / points |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / raycasting / points |
〇 |
〇 |
〇 |
〇 |
〇 |
| interactive / voxelpainter |
〇 |
〇 |
〇 |
〇 |
〇 |
| kinect |
〇 |
〇 |
× |
〇 |
× |
| lensflares |
〇 |
〇 |
〇 |
〇 |
〇 |
| lights / hemisphere |
〇 |
〇 |
〇 |
〇 |
〇 |
| lights / physical |
〇 |
〇 |
〇 |
〇 |
〇 |
| lights / pointlights |
〇 |
〇 |
〇 |
〇 |
〇 |
| lights / pointlights2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| lights / spotlight |
〇 |
〇 |
〇 |
〇 |
〇 |
| lights / spotlights |
〇 |
〇 |
〇 |
〇 |
〇 |
| lights / rectarealight |
〇 |
〇 |
〇 |
〇 |
〇 |
| lines / colors |
〇 |
〇 |
〇 |
〇 |
〇 |
| lines / cubes |
〇 |
〇 |
〇 |
〇 |
〇 |
| lines / dashed |
〇 |
〇 |
〇 |
〇 |
〇 |
| lines / sphere |
〇 |
〇 |
〇 |
〇 |
〇 |
| lines / splines |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / 3ds |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / 3mf |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / amf |
〇 |
〇 |
× |
× |
〇 |
| loader / assimp |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / assimp2json |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / awd |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / babylon |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / bvh |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / collada |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / collada / kinematics |
〇 |
〇 |
× |
〇 |
〇 |
| loader / collada / skinning |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / ctm |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / ctm / materials |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / draco |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / fbx |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / gcode |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / gltf |
〇 |
〇 |
〇 |
〇 |
△ |
| loader / imagebitmap |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / json / blender |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / json / claraio |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / json / objconverter |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / kmz |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / md2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / md2 / control |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / mmd |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / mmd / pose |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / mmd / audio |
〇 |
〇 |
× |
〇 |
〇 |
| loader / msgpack |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / obj |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / obj / mtl |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / obj2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / obj2 / meshspray |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / obj2 / options |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / obj2 / run / director |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / nrrd |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / pcd |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / pdb |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / playcanvas |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / ply |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / prwm |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / sea3d |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / sea3d / hierarchy |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / sea3d / keyframe |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / sea3d / morph |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / sea3d / physics |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / sea3d / skinning |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / sea3d / sound |
〇 |
〇 |
× |
〇 |
× |
| loader / stl |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / texture / exr |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / texture / hdr |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / texture / pvrtc |
× |
× |
× |
× |
〇 |
| loader / texture / tga |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / ttf |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / utf8 |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / vrml |
〇 |
〇 |
〇 |
〇 |
〇 |
| loader / vtk |
〇 |
〇 |
× |
〇 |
〇 |
| loader / x |
〇 |
〇 |
〇 |
〇 |
〇 |
| lod |
〇 |
〇 |
〇 |
〇 |
〇 |
| marchingcubes |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / blending |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / blending / custom |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / bumpmap |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / bumpmap / skin |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / cars |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / channels |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / compile |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / cubemap |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / cubemap / balls / reflection |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / cubemap / balls / refraction |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / cubemap / dynamic |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / cubemap / dynamic2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / cubemap / refraction |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / displacementmap |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / envmaps |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / envmaps / hdr |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / grass |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / lightmap |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / nodes |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / normalmap |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / parallaxmap |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / reflectivity |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / shaders / fresnel |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / skin |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / standard |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / texture / anisotropy |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / texture / canvas |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / texture / compressed |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / texture / filters |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / texture / manualmipmap |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / texture / rotation |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / transparency |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / variations / basic |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / variations / lambert |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / variations / phong |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / variations / standard |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / variations / physical |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / variations / toon |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / video |
〇 |
〇 |
× |
〇 |
× |
| materials / wireframe |
〇 |
〇 |
〇 |
〇 |
〇 |
| mirror |
〇 |
〇 |
〇 |
〇 |
〇 |
| mirror / nodes |
〇 |
〇 |
〇 |
〇 |
〇 |
| modifier / simplifier |
〇 |
〇 |
〇 |
〇 |
〇 |
| modifier / subdivision |
〇 |
〇 |
〇 |
〇 |
〇 |
| modifier / tessellation |
〇 |
〇 |
〇 |
〇 |
〇 |
| morphnormals |
〇 |
〇 |
〇 |
〇 |
〇 |
| morphtargets |
〇 |
〇 |
〇 |
〇 |
〇 |
| morphtargets / horse |
〇 |
〇 |
〇 |
〇 |
〇 |
| morphtargets / human |
〇 |
〇 |
〇 |
〇 |
〇 |
| morphtargets / sphere |
〇 |
〇 |
〇 |
〇 |
〇 |
| multiple / canvases / circle |
〇 |
〇 |
〇 |
〇 |
〇 |
| multiple / canvases / complex |
〇 |
〇 |
〇 |
〇 |
〇 |
| multiple / canvases / grid |
〇 |
〇 |
〇 |
〇 |
〇 |
| multiple / elements |
〇 |
〇 |
〇 |
〇 |
〇 |
| multiple / elements / text |
〇 |
〇 |
〇 |
〇 |
〇 |
| multiple / renderers |
〇 |
〇 |
〇 |
〇 |
〇 |
| multiple / views |
〇 |
〇 |
〇 |
〇 |
〇 |
| nearestneighbour |
〇 |
〇 |
〇 |
〇 |
〇 |
| objects / update |
〇 |
〇 |
〇 |
〇 |
〇 |
| octree |
〇 |
〇 |
〇 |
〇 |
〇 |
| octree / raycasting |
〇 |
〇 |
〇 |
〇 |
〇 |
| panorama / cube |
〇 |
〇 |
〇 |
〇 |
〇 |
| panorama / dualfisheye |
〇 |
〇 |
〇 |
〇 |
〇 |
| panorama / equirectangular |
〇 |
〇 |
〇 |
〇 |
〇 |
| performance |
〇 |
〇 |
〇 |
〇 |
〇 |
| performance / doublesided |
〇 |
〇 |
〇 |
〇 |
〇 |
| performance / static |
〇 |
〇 |
〇 |
〇 |
〇 |
| physics / cloth |
〇 |
〇 |
〇 |
〇 |
〇 |
| physics / convex / break |
〇 |
〇 |
〇 |
〇 |
〇 |
| physics / rope |
〇 |
〇 |
〇 |
〇 |
〇 |
| physics / terrain |
〇 |
〇 |
〇 |
〇 |
〇 |
| physics / volume |
〇 |
〇 |
〇 |
〇 |
〇 |
| points / billboards |
〇 |
〇 |
〇 |
〇 |
〇 |
| points / billboards / colors |
〇 |
〇 |
〇 |
〇 |
〇 |
| points / dynamic |
〇 |
〇 |
〇 |
〇 |
〇 |
| points / random |
〇 |
〇 |
〇 |
〇 |
〇 |
| points / sprites |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / advanced |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / backgrounds |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / crossfade |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / dof |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / dof2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / fxaa |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / glitch |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / godrays |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / masking |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / ssaa |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / ssaa / unbiased |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / nodes |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / outline |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / procedural |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / sao |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / smaa |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / sobel |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / ssao |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / taa |
〇 |
〇 |
〇 |
〇 |
〇 |
| postprocessing / unreal / bloom |
〇 |
〇 |
〇 |
〇 |
〇 |
| raycast / texture |
〇 |
〇 |
〇 |
〇 |
〇 |
| read / float / buffer |
〇 |
〇 |
〇 |
〇 |
× |
| refraction |
〇 |
〇 |
〇 |
〇 |
〇 |
| rtt |
〇 |
〇 |
〇 |
〇 |
〇 |
| sandbox |
〇 |
〇 |
〇 |
〇 |
〇 |
| shader |
〇 |
〇 |
〇 |
〇 |
〇 |
| shader / lava |
〇 |
〇 |
〇 |
〇 |
〇 |
| shader2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| shaders / ocean |
〇 |
〇 |
〇 |
〇 |
〇 |
| shaders / ocean2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| shaders / sky |
〇 |
〇 |
〇 |
〇 |
〇 |
| shaders / tonemapping |
〇 |
〇 |
〇 |
〇 |
〇 |
| shaders / vector |
〇 |
〇 |
〇 |
〇 |
〇 |
| shading / physical |
〇 |
〇 |
〇 |
〇 |
〇 |
| shadowmap |
〇 |
〇 |
〇 |
〇 |
〇 |
| shadowmap / performance |
〇 |
〇 |
〇 |
〇 |
〇 |
| shadowmap / pointlight |
〇 |
〇 |
〇 |
〇 |
〇 |
| shadowmap / viewer |
〇 |
〇 |
〇 |
〇 |
〇 |
| shadowmesh |
〇 |
〇 |
〇 |
〇 |
〇 |
| skinning / simple |
〇 |
〇 |
〇 |
〇 |
〇 |
| sprites |
〇 |
〇 |
〇 |
〇 |
〇 |
| sprites / nodes |
〇 |
〇 |
〇 |
〇 |
〇 |
| terrain / dynamic |
〇 |
〇 |
〇 |
〇 |
〇 |
| test / memory |
〇 |
〇 |
〇 |
〇 |
〇 |
| test / memory2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| tonemapping |
〇 |
〇 |
〇 |
〇 |
〇 |
| trails |
〇 |
〇 |
〇 |
〇 |
〇 |
| video / panorama / equirectangular |
〇 |
〇 |
× |
〇 |
× |
| water |
〇 |
〇 |
〇 |
〇 |
〇 |
| water / flowmap |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / constructed / from / geometry |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / custom / attributes / particles |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / drawcalls |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / instancing |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / instancing2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / instancing / billboards |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / instancing / dynamic |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / instancing / interleaved / dynamic |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / lines |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / lines / indexed |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / points |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / points / interleaved |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / rawshader |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / selective / draw |
〇 |
〇 |
〇 |
〇 |
〇 |
| buffergeometry / uint |
〇 |
〇 |
〇 |
〇 |
〇 |
| custom / attributes |
〇 |
〇 |
〇 |
〇 |
〇 |
| custom / attributes / lines |
〇 |
〇 |
〇 |
〇 |
〇 |
| custom / attributes / points |
〇 |
〇 |
〇 |
〇 |
〇 |
| custom / attributes / points2 |
〇 |
〇 |
〇 |
〇 |
〇 |
| custom / attributes / points3 |
〇 |
〇 |
〇 |
〇 |
〇 |
| materials / modified |
〇 |
〇 |
〇 |
〇 |
〇 |
| raymarching / reflect |
〇 |
〇 |
〇 |
〇 |
〇 |
| shadowmap / pcss |
〇 |
〇 |
〇 |
〇 |
〇 |
| simple / gi |
〇 |
〇 |
〇 |
〇 |
〇 |