| animation / cloth | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| animation / keyframes / json | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| animation / scene | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| animation / skinning / blending | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| animation / skinning / morph | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| camera | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| camera / array | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| camera / cinematic | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| camera / logarithmicdepthbuffer | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| clipping | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| clipping / advanced | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| clipping / intersection | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| decals | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| depth / texture | 
〇 | 
〇 | 
× | 
〇 | 
〇 | 
| effects / anaglyph | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| effects / parallaxbarrier | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| effects / peppersghost | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| effects / stereo | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometries | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometries / parametric | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / colors | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / colors / blender | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / colors / lookuptable | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / convex | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / cube | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / dynamic | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / extrude / shapes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / extrude / shapes2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / extrude / splines | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / hierarchy | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / hierarchy2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / minecraft | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / minecraft / ao | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / normals | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / nurbs | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / shapes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / spline / editor | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / teapot | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / terrain | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / terrain / fog | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / terrain / raycast | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / text | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| geometry / text / shapes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| gpgpu / birds | 
〇 | 
〇 | 
△ | 
〇 | 
〇 | 
| gpgpu / water | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| gpgpu / protoplanet | 
〇 | 
〇 | 
△ | 
〇 | 
〇 | 
| gpu / particle / system | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| hdr | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| helpers | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / buffergeometry | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / cubes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / cubes / gpu | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / instances / gpu | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / cubes / ortho | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / draggablecubes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / lines | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / points | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / raycasting / points | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| interactive / voxelpainter | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| kinect | 
〇 | 
〇 | 
× | 
〇 | 
× | 
| lensflares | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lights / hemisphere | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lights / physical | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lights / pointlights | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lights / pointlights2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lights / spotlight | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lights / spotlights | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lights / rectarealight | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lines / colors | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lines / cubes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lines / dashed | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lines / sphere | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lines / splines | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / 3ds | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / 3mf | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / amf | 
〇 | 
〇 | 
× | 
× | 
〇 | 
| loader / assimp | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / assimp2json | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / awd | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / babylon | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / bvh | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / collada | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / collada / kinematics | 
〇 | 
〇 | 
× | 
〇 | 
〇 | 
| loader / collada / skinning | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / ctm | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / ctm / materials | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / draco | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / fbx | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / gcode | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / gltf | 
〇 | 
〇 | 
〇 | 
〇 | 
△ | 
| loader / imagebitmap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / json / blender | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / json / claraio | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / json / objconverter | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / kmz | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / md2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / md2 / control | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / mmd | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / mmd / pose | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / mmd / audio | 
〇 | 
〇 | 
× | 
〇 | 
〇 | 
| loader / msgpack | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / obj | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / obj / mtl | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / obj2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / obj2 / meshspray | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / obj2 / options | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / obj2 / run / director | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / nrrd | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / pcd | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / pdb | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / playcanvas | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / ply | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / prwm | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / sea3d | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / sea3d / hierarchy | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / sea3d / keyframe | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / sea3d / morph | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / sea3d / physics | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / sea3d / skinning | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / sea3d / sound | 
〇 | 
〇 | 
× | 
〇 | 
× | 
| loader / stl | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / texture / exr | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / texture / hdr | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / texture / pvrtc | 
× | 
× | 
× | 
× | 
〇 | 
| loader / texture / tga | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / ttf | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / utf8 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / vrml | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| loader / vtk | 
〇 | 
〇 | 
× | 
〇 | 
〇 | 
| loader / x | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| lod | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| marchingcubes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / blending | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / blending / custom | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / bumpmap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / bumpmap / skin | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / cars | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / channels | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / compile | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / cubemap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / cubemap / balls / reflection | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / cubemap / balls / refraction | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / cubemap / dynamic | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / cubemap / dynamic2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / cubemap / refraction | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / displacementmap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / envmaps | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / envmaps / hdr | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / grass | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / lightmap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / nodes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / normalmap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / parallaxmap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / reflectivity | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / shaders / fresnel | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / skin | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / standard | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / texture / anisotropy | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / texture / canvas | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / texture / compressed | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / texture / filters | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / texture / manualmipmap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / texture / rotation | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / transparency | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / variations / basic | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / variations / lambert | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / variations / phong | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / variations / standard | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / variations / physical | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / variations / toon | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / video | 
〇 | 
〇 | 
× | 
〇 | 
× | 
| materials / wireframe | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| mirror | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| mirror / nodes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| modifier / simplifier | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| modifier / subdivision | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| modifier / tessellation | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| morphnormals | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| morphtargets | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| morphtargets / horse | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| morphtargets / human | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| morphtargets / sphere | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| multiple / canvases / circle | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| multiple / canvases / complex | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| multiple / canvases / grid | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| multiple / elements | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| multiple / elements / text | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| multiple / renderers | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| multiple / views | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| nearestneighbour | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| objects / update | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| octree | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| octree / raycasting | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| panorama / cube | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| panorama / dualfisheye | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| panorama / equirectangular | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| performance | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| performance / doublesided | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| performance / static | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| physics / cloth | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| physics / convex / break | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| physics / rope | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| physics / terrain | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| physics / volume | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| points / billboards | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| points / billboards / colors | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| points / dynamic | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| points / random | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| points / sprites | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / advanced | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / backgrounds | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / crossfade | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / dof | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / dof2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / fxaa | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / glitch | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / godrays | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / masking | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / ssaa | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / ssaa / unbiased | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / nodes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / outline | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / procedural | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / sao | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / smaa | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / sobel | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / ssao | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / taa | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| postprocessing / unreal / bloom | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| raycast / texture | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| read / float / buffer | 
〇 | 
〇 | 
〇 | 
〇 | 
× | 
| refraction | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| rtt | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| sandbox | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shader | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shader / lava | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shader2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shaders / ocean | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shaders / ocean2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shaders / sky | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shaders / tonemapping | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shaders / vector | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shading / physical | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shadowmap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shadowmap / performance | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shadowmap / pointlight | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shadowmap / viewer | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shadowmesh | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| skinning / simple | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| sprites | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| sprites / nodes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| terrain / dynamic | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| test / memory | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| test / memory2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| tonemapping | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| trails | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| video / panorama / equirectangular | 
〇 | 
〇 | 
× | 
〇 | 
× | 
| water | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| water / flowmap | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / constructed / from / geometry | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / custom / attributes / particles | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / drawcalls | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / instancing | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / instancing2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / instancing / billboards | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / instancing / dynamic | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / instancing / interleaved / dynamic | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / lines | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / lines / indexed | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / points | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / points / interleaved | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / rawshader | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / selective / draw | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| buffergeometry / uint | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| custom / attributes | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| custom / attributes / lines | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| custom / attributes / points | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| custom / attributes / points2 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| custom / attributes / points3 | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| materials / modified | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| raymarching / reflect | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| shadowmap / pcss | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 | 
| simple / gi | 
〇 | 
〇 | 
〇 | 
〇 | 
〇 |