It is common to use a notification badge to alert the user to unread or new features, accessible when pressing a button. Here, I show a method of adding this badge (e.g. a white text number inside a red circle) for any image. The size of the badge circle is defined relative to the original image, and a looping font fitting approach is used to ensure the text fits inside the circle.
static func addNotificationBadgeToImage(source: UIImage, text: String) -> UIImage? {
//define the badge as half the size of the original image, and located in the top-right corner
let iconSizeFraction: CGFloat = 0.5
let iconOffset = CGPoint(x: 0.5, y: 0.0)
let diameter: CGFloat = iconSizeFraction * source.size.width
let iconSize = CGSize(width: diameter, height: diameter)
// define the new size of the original image
let newSize = CGSize(
width: max(source.size.width, iconOffset.x + iconSize.width) - min(0.0, iconOffset.x),
height: max(source.size.height, iconOffset.y + iconSize.height) - min(0.0, iconOffset.y)
)
// start drawing
UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0)
let context = UIGraphicsGetCurrentContext()!
context.saveGState()
// put the origin of the coordinate system at the top left
if let cgImage = source.cgImage {
context.translateBy(x: 0, y: source.size.height)
context.scaleBy(x: 1.0, y: -1.0)
let rect = CGRect(x: 0.0, y: 0.0, width: source.size.width, height: source.size.height)
context.draw(cgImage, in: rect)
}
context.restoreGState()
// define the rectangle in which the badge should be drawn
let badgeRect = CGRect(
x: source.size.width * iconOffset.x,
y: source.size.height * iconOffset.y,
width: iconSize.width,
height: iconSize.height
)
// draw the red badge circle
if let circle = drawCircle(diameter: diameter, color: UIColor.red)?.cgImage {
context.draw(circle, in: badgeRect)
}
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
// add the label to this new image
if let imageWIthText = DrawClass.textToImage(
text: text,
image: image,
rect: badgeRect) { return imageWIthText }
return image
}
A simple function to draw a circle with solid color fill with a specified diameter
static func drawCircle(diameter: CGFloat, color: UIColor) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(CGSize(width: diameter, height: diameter), false, 0.0)
let ctx = UIGraphicsGetCurrentContext()!
ctx.saveGState()
ctx.setFillColor(color.cgColor)
let rect = CGRect(x: 0, y: 0, width: diameter, height: diameter)
ctx.fillEllipse(in: rect)
ctx.restoreGState()
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
This function draws the text in the specified rect.
static func textToImage(text: String, image: UIImage, rect: CGRect) -> UIImage? {
// initialize new image with source image
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(image.size, false, scale)
image.draw(in: CGRect(origin: CGPoint.zero, size: image.size))
// set limits on text area and find matching font
let padding = 0.075 * rect.size.width
let textWidth = rect.size.width - 2 * padding
// use a UIFont extension to find the optimal font for the given size constraints
// e.g. https://qiita.com/cayozin/items/f574fa803eeeb6b3310a
guard let font = UIFont.createFittedFont(maxWidth: textWidth, maxHeight: textWidth, text: text, fontName: "Helvetica Bold") else {
return nil
}
// find the equivalent size in pixels and use the text height to center it in the circle
let size = (text as NSString).size(withAttributes: [NSAttributedStringKey.font : font])
let xOffset = padding
let yOffset = 0.5 * rect.size.height - 0.5 * size.height
let rect = CGRect(
origin: CGPoint(x: rect.origin.x + xOffset, y: rect.origin.y + yOffset),
size: CGSize(width: textWidth, height: font.lineHeight)
)
// define properties of the text to be drawn
let textColor = UIColor.white
let paragraph = NSMutableParagraphStyle()
paragraph.alignment = .center
let textFontAttributes = [
NSAttributedStringKey.font: font,
NSAttributedStringKey.paragraphStyle: paragraph,
NSAttributedStringKey.foregroundColor: textColor,
] as [NSAttributedStringKey : Any]
text.draw(in: rect, withAttributes: textFontAttributes)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
Finally, we need to calculate the correct font size to ensure the text fits inside the specified rect. I recommend using my looping font fitting extension to UIFont to calculate this: