//Unit_GLASS_KAO_1_M5AtomS3_1
#include <M5UnitGLASS2.h>
#include <M5Unified.h>
#include <Avatar.h>
m5avatar::Avatar avatar;
#define M5UNITGLASS2_ADDR 0x3C // For Unit Glass2, 0x3C is default, and 0x3D is modified.
int index_unit_glass2;
void setup() {
auto cfg = M5.config();
cfg.external_display.unit_glass2 = true;
M5.begin(cfg);
index_unit_glass2 = M5.getDisplayIndex(m5::board_t::board_M5UnitGLASS2);
M5.Displays(index_unit_glass2).setTextSize(2);
M5.Displays(index_unit_glass2).clear();
avatar.setScale(.3);
avatar.setPosition(-88, -96);
avatar.init();
} //setup
void loop() {
//M5.Displays(index_unit_glass2).setCursor(0, 0);
//M5.Displays(index_unit_glass2).print("This is \nUnit \nGlass2");
//delay(1000);
//M5.Displays(index_unit_glass2).clear();
//delay(1000);
delay(3); //dumi
} //loop