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UnityのSerializeFieldは、簡単に外部ファイルを実行できて便利

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SerializeFieldを使えば外部から必要な処理を呼び出す事ができます。ちょっと、適切な例じゃないと思いますが
Cubeを動かすのに2つのスクリプトを用意して、片方にはアニメーションの実行文、もう片方には関数を呼び出して実行しています。

スクリーンショット 2014-09-07 23.23.15.png

スクリプトは、以下のような感じ。

スクリーンショット 2014-09-07 23.23.36.png

MovePattern
using UnityEngine;
using System.Collections;

public class MovePattern : MonoBehaviour {
    public float num=0;
    public GameObject gameobject;

    public void rote()
    {
        gameobject.transform.eulerAngles = new Vector3(num*5, num*5, 0);
    }
}

スクリーンショット 2014-09-07 23.23.45.png

using UnityEngine;
using System.Collections;

public class TestSerializeField : MonoBehaviour {
    [SerializeField]
    MovePattern movepattern;
	void Update () {
        movepattern.rote();
	}
}

SerializeFieldでこんな簡単に呼び出せます。

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