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[Godot 4.2] AnimationNodeStateMachinePlayback.travel() では condition や expression が無視される

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表題の通りです。悲しい。

AnimationNodeStateMachineTransition.advance_mode の説明を見るとわかりやすいです。

Determines whether the transition should disabled, enabled when using AnimationNodeStateMachinePlayback.travel, or traversed automatically if the advance_condition and advance_expression checks are true (if assigned).

「travel を使うときに有効にするか、 advance_condition と advance_expression が true の場合に自動的に遷移させるか」だそうです。
travel を呼んだときに condition と expression を評価するとは書かれてないしそういう雰囲気でもありません。悲しい。

参考文献

AnimationNodeStateMachinePlayback — Godot Engine (4.2) documentation in English
AnimationNodeStateMachineTransition — Godot Engine (4.2) documentation in English

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