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maya python world transform

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from maya.api.OpenMaya import MVector, MMatrix, MPoint
import maya.cmds as cmds

def get_world_transform (obj):
 return MMatrix ( cmds.xform( obj, q=True, matrix=True, ws=True ) )

selected_object = (cmds.ls(sl=1,sn=True))[0]

print ( get_world_transform( selected_object ) )
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