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UnityをRiderで書くときのgitignoreの設定

Last updated at Posted at 2019-04-21

UnityをRiderで書くときのgitignoreの設定

Riderを使ってUnity開発する場合、通常とは異なるファイルが生成されます。それらに対応した、僕が使用している.gitignoreがこちらになります。参考にどうぞ。

# Created by https://www.gitignore.io/api/unity
# Edit at https://www.gitignore.io/?templates=unity

# Jetbrain Rider Cache
.idea/
Assets/Plugins/Editor/JetBrains*

# Visual Studio Code
.vscode/


### Unity ###
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*

# Visual Studio cache directory
.vs/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# End of https://www.gitignore.io/api/unity

この.gitignoreは、こちらを参考にしました。
https://github.com/JetBrains/resharper-rider-samples/blob/master/.gitignore

終わりに

私は現在、Web3のサービスの開発をしています。詳しくはこちらの記事をご覧下さい。
無料でイーサリアムが当たる、Web3時代の寄付サイトを作った話

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