初めに
前回の続きです。リア友にXMINT版とXMUINT版も出してくれと言われたので、記事を上げることにしました。
早速
XMINT
XMINT_Helper.h
# pragma once
# include <DirectXMath.h>
# include <initializer_list>
//-------------------------------------------------------------------------------------------------------------
//. XMINT4系
//-------------------------------------------------------------------------------------------------------------
static inline void operator+= (DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
v1.x += v2.x;
v1.y += v2.y;
v1.z += v2.z;
v1.w += v2.w;
}
static inline void operator-= (DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
v1.x -= v2.x;
v1.y -= v2.y;
v1.z -= v2.z;
v1.w -= v2.w;
}
static inline void operator/= (DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
v1.x /= v2.x;
v1.y /= v2.y;
v1.z /= v2.z;
v1.w /= v2.w;
}
static inline void operator*= (DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
v1.x *= v2.x;
v1.y *= v2.y;
v1.z *= v2.z;
v1.w *= v2.w;
}
static inline void operator%= (DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
v1.x %= v2.x;
v1.y %= v2.y;
v1.z %= v2.z;
v1.w %= v2.w;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
return DirectX::XMINT4{ v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
return DirectX::XMINT4{ v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
return DirectX::XMINT4{ v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
return DirectX::XMINT4{ v1.x / v2.x, v1.y / v2.y, v1.z / v2.z, v1.w / v2.w };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
return DirectX::XMINT4{ (v1.x % v2.x), (v1.y % v2.y), (v1.z % v2.z), (v1.w % v2.w) };
}
static inline void operator+= (DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x += *itr;
itr++;
v1.y += *itr;
itr++;
v1.z += *itr;
itr++;
v1.w += *itr;
}
static inline void operator-= (DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x -= *itr;
itr++;
v1.y -= *itr;
itr++;
v1.z -= *itr;
itr++;
v1.w -= *itr;
}
static inline void operator/= (DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x /= *itr;
itr++;
v1.y /= *itr;
itr++;
v1.z /= *itr;
itr++;
v1.w /= *itr;
}
static inline void operator*= (DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x *= *itr;
itr++;
v1.y *= *itr;
itr++;
v1.z *= *itr;
itr++;
v1.w *= *itr;
}
static inline void operator%= (DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x %= *itr;
itr++;
v1.y %= *itr;
itr++;
v1.z %= *itr;
itr++;
v1.w %= *itr;
}
_NODISCARD static inline auto operator+ (const DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x += *itr;
itr++;
temp.y += *itr;
itr++;
temp.z += *itr;
itr++;
temp.w += *itr;
return temp;
}
_NODISCARD static inline auto operator- (const DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x -= *itr;
itr++;
temp.y -= *itr;
itr++;
temp.z -= *itr;
itr++;
temp.w -= *itr;
return temp;
}
_NODISCARD static inline auto operator* (const DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x *= *itr;
itr++;
temp.y *= *itr;
itr++;
temp.z *= *itr;
itr++;
temp.w *= *itr;
return temp;
}
_NODISCARD static inline auto operator/ (const DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x /= *itr;
itr++;
temp.y /= *itr;
itr++;
temp.z /= *itr;
itr++;
temp.w /= *itr;
return temp;
}
_NODISCARD static inline auto operator% (const DirectX::XMINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x %= *itr;
itr++;
temp.y %= *itr;
itr++;
temp.z %= *itr;
itr++;
temp.w %= *itr;
return temp;
}
static inline void operator+= (DirectX::XMINT4& v1, const int num)
{
v1.x += num;
v1.y += num;
v1.z += num;
v1.w += num;
}
static inline void operator-= (DirectX::XMINT4& v1, const int num)
{
v1.x -= num;
v1.y -= num;
v1.z -= num;
v1.w -= num;
}
static inline void operator/= (DirectX::XMINT4& v1, const int num)
{
v1.x /= num;
v1.y /= num;
v1.z /= num;
v1.w /= num;
}
static inline void operator*= (DirectX::XMINT4& v1, const int num)
{
v1.x *= num;
v1.y *= num;
v1.z *= num;
v1.w *= num;
}
static inline void operator%= (DirectX::XMINT4& v1, const int num)
{
v1.x %= num;
v1.y %= num;
v1.z %= num;
v1.w %= num;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMINT4& v1, const int num)
{
return DirectX::XMINT4{ v1.x + num, v1.y + num, v1.z + num, v1.w + num };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMINT4& v1, const int num)
{
return DirectX::XMINT4{ v1.x - num, v1.y - num, v1.z - num, v1.w - num };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMINT4& v1, const int num)
{
return DirectX::XMINT4{ v1.x * num, v1.y * num, v1.z * num, v1.w * num };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMINT4& v1, const int num)
{
return DirectX::XMINT4{ v1.x / num, v1.y / num, v1.z / num, v1.w / num };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMINT4& v1, const int num)
{
return DirectX::XMINT4{ (v1.x % num), (v1.y % num), (v1.z % num), (v1.w % num) };
}
_NODISCARD static inline constexpr bool operator== (const DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w);
}
_NODISCARD static inline constexpr bool operator!= (const DirectX::XMINT4& v1, const DirectX::XMINT4& v2)
{
return !((v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w));
}
//-------------------------------------------------------------------------------------------------------------
//. XMINT3系
//-------------------------------------------------------------------------------------------------------------
static inline void operator+= (DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x += *itr;
itr++;
v1.y += *itr;
itr++;
v1.z += *itr;
}
static inline void operator-= (DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x -= *itr;
itr++;
v1.y -= *itr;
itr++;
v1.z -= *itr;
}
static inline void operator/= (DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x /= *itr;
itr++;
v1.y /= *itr;
itr++;
v1.z /= *itr;
}
static inline void operator*= (DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x *= *itr;
itr++;
v1.y *= *itr;
itr++;
v1.z *= *itr;
}
static inline void operator%= (DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x *= *itr;
itr++;
v1.y *= *itr;
itr++;
v1.z *= *itr;
}
_NODISCARD static inline auto operator+ (const DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x += *itr;
itr++;
temp.y += *itr;
itr++;
temp.z += *itr;
return temp;
}
_NODISCARD static inline auto operator- (const DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x -= *itr;
itr++;
temp.y -= *itr;
itr++;
temp.z -= *itr;
return temp;
}
_NODISCARD static inline auto operator* (const DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x *= *itr;
itr++;
temp.y *= *itr;
itr++;
temp.z *= *itr;
return temp;
}
_NODISCARD static inline auto operator/ (const DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x /= *itr;
itr++;
temp.y /= *itr;
itr++;
temp.z /= *itr;
return temp;
}
_NODISCARD static inline auto operator% (const DirectX::XMINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x *= *itr;
itr++;
temp.y *= *itr;
itr++;
temp.z *= *itr;
return temp;
}
static inline void operator+= (DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
v1.x += v2.x;
v1.y += v2.y;
v1.z += v2.z;
}
static inline void operator-= (DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
v1.x -= v2.x;
v1.y -= v2.y;
v1.z -= v2.z;
}
static inline void operator*= (DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
v1.x *= v2.x;
v1.y *= v2.y;
v1.z *= v2.z;
}
static inline void operator/= (DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
v1.x /= v2.x;
v1.y /= v2.y;
v1.z /= v2.z;
}
static inline void operator%= (DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
v1.x %= v2.x;
v1.y %= v2.y;
v1.z %= v2.z;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
return DirectX::XMINT3{ v1.x + v2.x, v1.y + v2.y, v1.z + v2.z };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
return DirectX::XMINT3{ v1.x - v2.x, v1.y - v2.y, v1.z - v2.z };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
return DirectX::XMINT3{ v1.x * v2.x, v1.y * v2.y, v1.z * v2.z };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
return DirectX::XMINT3{ v1.x / v2.x, v1.y / v2.y, v1.z / v2.z };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
return DirectX::XMINT3{ (v1.x % v2.x), (v1.y % v2.y), (v1.z % v2.z) };
}
static inline void operator+= (DirectX::XMINT3& v1, const int num)
{
v1.x += num;
v1.y += num;
v1.z += num;
}
static inline void operator-= (DirectX::XMINT3& v1, const int num)
{
v1.x -= num;
v1.y -= num;
v1.z -= num;
}
static inline void operator/= (DirectX::XMINT3& v1, const int num)
{
v1.x /= num;
v1.y /= num;
v1.z /= num;
}
static inline void operator*= (DirectX::XMINT3& v1, const int num)
{
v1.x *= num;
v1.y *= num;
v1.z *= num;
}
static inline void operator%= (DirectX::XMINT3& v1, const int num)
{
v1.x %= num;
v1.y %= num;
v1.z %= num;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMINT3& v1, const int num)
{
return DirectX::XMINT3{ v1.x + num, v1.y + num, v1.z + num };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMINT3& v1, const int num)
{
return DirectX::XMINT3{ v1.x - num, v1.y - num, v1.z - num };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMINT3& v1, const int num)
{
return DirectX::XMINT3{ v1.x * num, v1.y * num, v1.z * num };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMINT3& v1, const int num)
{
return DirectX::XMINT3{ (v1.x % num), (v1.y % num), (v1.z % num) };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMINT3& v1, const int num)
{
return DirectX::XMINT3{ v1.x / num, v1.y / num, v1.z / num };
}
_NODISCARD static inline constexpr bool operator== (const DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
return ((v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z));
}
_NODISCARD static inline constexpr bool operator!= (const DirectX::XMINT3& v1, const DirectX::XMINT3& v2)
{
return !((v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z));
}
//-------------------------------------------------------------------------------------------------------------
//. XMINT2系
//-------------------------------------------------------------------------------------------------------------
static inline void operator+= (DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x += *itr;
itr++;
v1.y += *itr;
}
static inline void operator-= (DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x -= *itr;
itr++;
v1.y -= *itr;
}
static inline void operator/= (DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x /= *itr;
itr++;
v1.y /= *itr;
}
static inline void operator*= (DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x *= *itr;
itr++;
v1.y *= *itr;
}
static inline void operator%= (DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x %= *itr;
itr++;
v1.y %= *itr;
}
_NODISCARD static inline auto operator+ (const DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x += *itr;
itr++;
temp.y += *itr;
return temp;
}
_NODISCARD static inline auto operator- (const DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x -= *itr;
itr++;
temp.y -= *itr;
return temp;
}
_NODISCARD static inline auto operator* (const DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x *= *itr;
itr++;
temp.y *= *itr;
return temp;
}
_NODISCARD static inline auto operator/ (const DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x /= *itr;
itr++;
temp.y /= *itr;
return temp;
}
_NODISCARD static inline auto operator% (const DirectX::XMINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x %= *itr;
itr++;
temp.y %= *itr;
return temp;
}
static inline void operator+= (DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
v1.x += v2.x;
v1.y += v2.y;
}
static inline void operator-= (DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
v1.x -= v2.x;
v1.y -= v2.y;
}
static inline void operator/= (DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
v1.x /= v2.x;
v1.y /= v2.y;
}
static inline void operator*= (DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
v1.x *= v2.x;
v1.y *= v2.y;
}
static inline void operator%= (DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
v1.x %= v2.x;
v1.y %= v2.y;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
return DirectX::XMINT2{ v1.x + v2.x, v1.y + v2.y };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
return DirectX::XMINT2{ v1.x - v2.x, v1.y - v2.y };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
return DirectX::XMINT2{ v1.x * v2.x, v1.y * v2.y };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
return DirectX::XMINT2{ v1.x / v2.x, v1.y / v2.y };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
return DirectX::XMINT2{ (v1.x % v2.x), (v1.y % v2.y) };
}
static inline void operator+= (DirectX::XMINT2& v1, const int num)
{
v1.x += num;
v1.y += num;
}
static inline void operator-= (DirectX::XMINT2& v1, const int num)
{
v1.x -= num;
v1.y -= num;
}
static inline void operator/= (DirectX::XMINT2& v1, const int num)
{
v1.x /= num;
v1.y /= num;
}
static inline void operator*= (DirectX::XMINT2& v1, const int num)
{
v1.x *= num;
v1.y *= num;
}
static inline void operator%= (DirectX::XMINT2& v1, const int num)
{
v1.x %= num;
v1.y %= num;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMINT2& v1, const int num)
{
return DirectX::XMINT2{ v1.x + num, v1.y + num };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMINT2& v1, const int num)
{
return DirectX::XMINT2{ v1.x - num, v1.y - num };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMINT2& v1, const int num)
{
return DirectX::XMINT2{ v1.x * num, v1.y * num };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMINT2& v1, const int num)
{
return DirectX::XMINT2{ v1.x / num, v1.y / num };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMINT2& v1, const int num)
{
return DirectX::XMINT2{ (v1.x % num), (v1.y % num) };
}
_NODISCARD static inline constexpr bool operator== (const DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
return ((v1.x == v2.x) && (v1.y == v2.y));
}
_NODISCARD static inline constexpr bool operator!= (const DirectX::XMINT2& v1, const DirectX::XMINT2& v2)
{
return !((v1.x == v2.x) && (v1.y == v2.y));
}
//-------------------------------------------------------------------------------------------------------------
// 特殊変換関数
//-------------------------------------------------------------------------------------------------------------
inline namespace XmintHelpter
{
// 型上げ-----------------------------------------------------------------------------------------------
_NODISCARD static inline auto RaiseToXMint4(const DirectX::XMINT3& vec, const int w_component = 0.f)
{
return DirectX::XMINT4{ vec.x, vec.y, vec.z, w_component };
}
_NODISCARD static inline auto RaiseToXMint4(const DirectX::XMINT2& vec, const int z_component = 0.f, const int w_component = 0.f)
{
return DirectX::XMINT4{ vec.x, vec.y, z_component, w_component };
}
_NODISCARD static inline auto RaiseToXMINT3(const DirectX::XMINT2& vec, const int z_component = 0.f)
{
return DirectX::XMINT3{ vec.x, vec.y, z_component };
}
// 型下げ-----------------------------------------------------------------------------------------------
// W, Z成分が切り捨てられる
_NODISCARD static inline auto LowerToXMint2(const DirectX::XMINT4& vec)
{
return DirectX::XMINT2{ vec.x, vec.y };
}
// Z成分が切り捨てられる
_NODISCARD static inline auto LowerToXMint2(const DirectX::XMINT3& vec)
{
return DirectX::XMINT2{ vec.x, vec.y };
}
// W成分が切り捨てられる
_NODISCARD static inline auto LowerToXMINT3(const DirectX::XMINT4& vec)
{
return DirectX::XMINT3{ vec.x, vec.y, vec.z };
}
}
XMUINT
XMUINT_Helper.h
# pragma once
# include <DirectXMath.h>
# include <initializer_list>
//-------------------------------------------------------------------------------------------------------------
//. XUMINT4系
//-------------------------------------------------------------------------------------------------------------
static inline void operator+= (DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
v1.x += v2.x;
v1.y += v2.y;
v1.z += v2.z;
v1.w += v2.w;
}
static inline void operator-= (DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
v1.x -= v2.x;
v1.y -= v2.y;
v1.z -= v2.z;
v1.w -= v2.w;
}
static inline void operator/= (DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
v1.x /= v2.x;
v1.y /= v2.y;
v1.z /= v2.z;
v1.w /= v2.w;
}
static inline void operator*= (DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
v1.x *= v2.x;
v1.y *= v2.y;
v1.z *= v2.z;
v1.w *= v2.w;
}
static inline void operator%= (DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
v1.x %= v2.x;
v1.y %= v2.y;
v1.z %= v2.z;
v1.w %= v2.w;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
return DirectX::XMUINT4{ v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
return DirectX::XMUINT4{ v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
return DirectX::XMUINT4{ v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
return DirectX::XMUINT4{ v1.x / v2.x, v1.y / v2.y, v1.z / v2.z, v1.w / v2.w };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
return DirectX::XMUINT4{ (v1.x % v2.x), (v1.y % v2.y), (v1.z % v2.z), (v1.w % v2.w) };
}
static inline void operator+= (DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x += *itr;
itr++;
v1.y += *itr;
itr++;
v1.z += *itr;
itr++;
v1.w += *itr;
}
static inline void operator-= (DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x -= *itr;
itr++;
v1.y -= *itr;
itr++;
v1.z -= *itr;
itr++;
v1.w -= *itr;
}
static inline void operator/= (DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x /= *itr;
itr++;
v1.y /= *itr;
itr++;
v1.z /= *itr;
itr++;
v1.w /= *itr;
}
static inline void operator*= (DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x *= *itr;
itr++;
v1.y *= *itr;
itr++;
v1.z *= *itr;
itr++;
v1.w *= *itr;
}
static inline void operator%= (DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x %= *itr;
itr++;
v1.y %= *itr;
itr++;
v1.z %= *itr;
itr++;
v1.w %= *itr;
}
_NODISCARD static inline auto operator+ (const DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMUINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x += *itr;
itr++;
temp.y += *itr;
itr++;
temp.z += *itr;
itr++;
temp.w += *itr;
return temp;
}
_NODISCARD static inline auto operator- (const DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMUINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x -= *itr;
itr++;
temp.y -= *itr;
itr++;
temp.z -= *itr;
itr++;
temp.w -= *itr;
return temp;
}
_NODISCARD static inline auto operator* (const DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMUINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x *= *itr;
itr++;
temp.y *= *itr;
itr++;
temp.z *= *itr;
itr++;
temp.w *= *itr;
return temp;
}
_NODISCARD static inline auto operator/ (const DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMUINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x /= *itr;
itr++;
temp.y /= *itr;
itr++;
temp.z /= *itr;
itr++;
temp.w /= *itr;
return temp;
}
_NODISCARD static inline auto operator% (const DirectX::XMUINT4& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 4u && "不正なイニシャライザーリスト");
DirectX::XMUINT4 temp{ v1 };
auto itr{ v2.begin() };
temp.x %= *itr;
itr++;
temp.y %= *itr;
itr++;
temp.z %= *itr;
itr++;
temp.w %= *itr;
return temp;
}
static inline void operator+= (DirectX::XMUINT4& v1, const int num)
{
v1.x += num;
v1.y += num;
v1.z += num;
v1.w += num;
}
static inline void operator-= (DirectX::XMUINT4& v1, const int num)
{
v1.x -= num;
v1.y -= num;
v1.z -= num;
v1.w -= num;
}
static inline void operator/= (DirectX::XMUINT4& v1, const int num)
{
v1.x /= num;
v1.y /= num;
v1.z /= num;
v1.w /= num;
}
static inline void operator*= (DirectX::XMUINT4& v1, const int num)
{
v1.x *= num;
v1.y *= num;
v1.z *= num;
v1.w *= num;
}
static inline void operator%= (DirectX::XMUINT4& v1, const int num)
{
v1.x %= num;
v1.y %= num;
v1.z %= num;
v1.w %= num;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMUINT4& v1, const int num)
{
return DirectX::XMUINT4{ v1.x + num, v1.y + num, v1.z + num, v1.w + num };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMUINT4& v1, const int num)
{
return DirectX::XMUINT4{ v1.x - num, v1.y - num, v1.z - num, v1.w - num };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMUINT4& v1, const int num)
{
return DirectX::XMUINT4{ v1.x * num, v1.y * num, v1.z * num, v1.w * num };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMUINT4& v1, const int num)
{
return DirectX::XMUINT4{ v1.x / num, v1.y / num, v1.z / num, v1.w / num };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMUINT4& v1, const int num)
{
return DirectX::XMUINT4{ (v1.x % num), (v1.y % num), (v1.z % num), (v1.w % num) };
}
_NODISCARD static inline constexpr bool operator== (const DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w);
}
_NODISCARD static inline constexpr bool operator!= (const DirectX::XMUINT4& v1, const DirectX::XMUINT4& v2)
{
return !((v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w));
}
//-------------------------------------------------------------------------------------------------------------
//. XMUINT3系
//-------------------------------------------------------------------------------------------------------------
static inline void operator+= (DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x += *itr;
itr++;
v1.y += *itr;
itr++;
v1.z += *itr;
}
static inline void operator-= (DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x -= *itr;
itr++;
v1.y -= *itr;
itr++;
v1.z -= *itr;
}
static inline void operator/= (DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x /= *itr;
itr++;
v1.y /= *itr;
itr++;
v1.z /= *itr;
}
static inline void operator*= (DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x *= *itr;
itr++;
v1.y *= *itr;
itr++;
v1.z *= *itr;
}
static inline void operator%= (DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x *= *itr;
itr++;
v1.y *= *itr;
itr++;
v1.z *= *itr;
}
_NODISCARD static inline auto operator+ (const DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMUINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x += *itr;
itr++;
temp.y += *itr;
itr++;
temp.z += *itr;
return temp;
}
_NODISCARD static inline auto operator- (const DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMUINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x -= *itr;
itr++;
temp.y -= *itr;
itr++;
temp.z -= *itr;
return temp;
}
_NODISCARD static inline auto operator* (const DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMUINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x *= *itr;
itr++;
temp.y *= *itr;
itr++;
temp.z *= *itr;
return temp;
}
_NODISCARD static inline auto operator/ (const DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMUINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x /= *itr;
itr++;
temp.y /= *itr;
itr++;
temp.z /= *itr;
return temp;
}
_NODISCARD static inline auto operator% (const DirectX::XMUINT3& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 3u && "不正なイニシャライザーリスト");
DirectX::XMUINT3 temp{ v1 };
auto itr{ v2.begin() };
temp.x *= *itr;
itr++;
temp.y *= *itr;
itr++;
temp.z *= *itr;
return temp;
}
static inline void operator+= (DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
v1.x += v2.x;
v1.y += v2.y;
v1.z += v2.z;
}
static inline void operator-= (DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
v1.x -= v2.x;
v1.y -= v2.y;
v1.z -= v2.z;
}
static inline void operator*= (DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
v1.x *= v2.x;
v1.y *= v2.y;
v1.z *= v2.z;
}
static inline void operator/= (DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
v1.x /= v2.x;
v1.y /= v2.y;
v1.z /= v2.z;
}
static inline void operator%= (DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
v1.x %= v2.x;
v1.y %= v2.y;
v1.z %= v2.z;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
return DirectX::XMUINT3{ v1.x + v2.x, v1.y + v2.y, v1.z + v2.z };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
return DirectX::XMUINT3{ v1.x - v2.x, v1.y - v2.y, v1.z - v2.z };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
return DirectX::XMUINT3{ v1.x * v2.x, v1.y * v2.y, v1.z * v2.z };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
return DirectX::XMUINT3{ v1.x / v2.x, v1.y / v2.y, v1.z / v2.z };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
return DirectX::XMUINT3{ (v1.x % v2.x), (v1.y % v2.y), (v1.z % v2.z) };
}
static inline void operator+= (DirectX::XMUINT3& v1, const int num)
{
v1.x += num;
v1.y += num;
v1.z += num;
}
static inline void operator-= (DirectX::XMUINT3& v1, const int num)
{
v1.x -= num;
v1.y -= num;
v1.z -= num;
}
static inline void operator/= (DirectX::XMUINT3& v1, const int num)
{
v1.x /= num;
v1.y /= num;
v1.z /= num;
}
static inline void operator*= (DirectX::XMUINT3& v1, const int num)
{
v1.x *= num;
v1.y *= num;
v1.z *= num;
}
static inline void operator%= (DirectX::XMUINT3& v1, const int num)
{
v1.x %= num;
v1.y %= num;
v1.z %= num;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMUINT3& v1, const int num)
{
return DirectX::XMUINT3{ v1.x + num, v1.y + num, v1.z + num };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMUINT3& v1, const int num)
{
return DirectX::XMUINT3{ v1.x - num, v1.y - num, v1.z - num };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMUINT3& v1, const int num)
{
return DirectX::XMUINT3{ v1.x * num, v1.y * num, v1.z * num };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMUINT3& v1, const int num)
{
return DirectX::XMUINT3{ (v1.x % num), (v1.y % num), (v1.z % num) };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMUINT3& v1, const int num)
{
return DirectX::XMUINT3{ v1.x / num, v1.y / num, v1.z / num };
}
_NODISCARD static inline constexpr bool operator== (const DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
return ((v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z));
}
_NODISCARD static inline constexpr bool operator!= (const DirectX::XMUINT3& v1, const DirectX::XMUINT3& v2)
{
return !((v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z));
}
//-------------------------------------------------------------------------------------------------------------
//. XMUINT2系
//-------------------------------------------------------------------------------------------------------------
static inline void operator+= (DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x += *itr;
itr++;
v1.y += *itr;
}
static inline void operator-= (DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x -= *itr;
itr++;
v1.y -= *itr;
}
static inline void operator/= (DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x /= *itr;
itr++;
v1.y /= *itr;
}
static inline void operator*= (DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x *= *itr;
itr++;
v1.y *= *itr;
}
static inline void operator%= (DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
auto itr{ v2.begin() };
v1.x %= *itr;
itr++;
v1.y %= *itr;
}
_NODISCARD static inline auto operator+ (const DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMUINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x += *itr;
itr++;
temp.y += *itr;
return temp;
}
_NODISCARD static inline auto operator- (const DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMUINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x -= *itr;
itr++;
temp.y -= *itr;
return temp;
}
_NODISCARD static inline auto operator* (const DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMUINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x *= *itr;
itr++;
temp.y *= *itr;
return temp;
}
_NODISCARD static inline auto operator/ (const DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMUINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x /= *itr;
itr++;
temp.y /= *itr;
return temp;
}
_NODISCARD static inline auto operator% (const DirectX::XMUINT2& v1, const std::initializer_list<int>& v2)
{
assert(v2.size() == 2u && "不正なイニシャライザーリスト");
DirectX::XMUINT2 temp{ v1 };
auto itr{ v2.begin() };
temp.x %= *itr;
itr++;
temp.y %= *itr;
return temp;
}
static inline void operator+= (DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
v1.x += v2.x;
v1.y += v2.y;
}
static inline void operator-= (DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
v1.x -= v2.x;
v1.y -= v2.y;
}
static inline void operator/= (DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
v1.x /= v2.x;
v1.y /= v2.y;
}
static inline void operator*= (DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
v1.x *= v2.x;
v1.y *= v2.y;
}
static inline void operator%= (DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
v1.x %= v2.x;
v1.y %= v2.y;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
return DirectX::XMUINT2{ v1.x + v2.x, v1.y + v2.y };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
return DirectX::XMUINT2{ v1.x - v2.x, v1.y - v2.y };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
return DirectX::XMUINT2{ v1.x * v2.x, v1.y * v2.y };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
return DirectX::XMUINT2{ v1.x / v2.x, v1.y / v2.y };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
return DirectX::XMUINT2{ (v1.x % v2.x), (v1.y % v2.y) };
}
static inline void operator+= (DirectX::XMUINT2& v1, const int num)
{
v1.x += num;
v1.y += num;
}
static inline void operator-= (DirectX::XMUINT2& v1, const int num)
{
v1.x -= num;
v1.y -= num;
}
static inline void operator/= (DirectX::XMUINT2& v1, const int num)
{
v1.x /= num;
v1.y /= num;
}
static inline void operator*= (DirectX::XMUINT2& v1, const int num)
{
v1.x *= num;
v1.y *= num;
}
static inline void operator%= (DirectX::XMUINT2& v1, const int num)
{
v1.x %= num;
v1.y %= num;
}
_NODISCARD static inline constexpr auto operator+ (const DirectX::XMUINT2& v1, const int num)
{
return DirectX::XMUINT2{ v1.x + num, v1.y + num };
}
_NODISCARD static inline constexpr auto operator- (const DirectX::XMUINT2& v1, const int num)
{
return DirectX::XMUINT2{ v1.x - num, v1.y - num };
}
_NODISCARD static inline constexpr auto operator* (const DirectX::XMUINT2& v1, const int num)
{
return DirectX::XMUINT2{ v1.x * num, v1.y * num };
}
_NODISCARD static inline constexpr auto operator/ (const DirectX::XMUINT2& v1, const int num)
{
return DirectX::XMUINT2{ v1.x / num, v1.y / num };
}
_NODISCARD static inline constexpr auto operator% (const DirectX::XMUINT2& v1, const int num)
{
return DirectX::XMUINT2{ (v1.x % num), (v1.y % num) };
}
_NODISCARD static inline constexpr bool operator== (const DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
return ((v1.x == v2.x) && (v1.y == v2.y));
}
_NODISCARD static inline constexpr bool operator!= (const DirectX::XMUINT2& v1, const DirectX::XMUINT2& v2)
{
return !((v1.x == v2.x) && (v1.y == v2.y));
}
//-------------------------------------------------------------------------------------------------------------
// 特殊変換関数
//-------------------------------------------------------------------------------------------------------------
inline namespace XmuintHelper
{
// 型上げ-----------------------------------------------------------------------------------------------
_NODISCARD static inline auto RaiseToXMUINT4(const DirectX::XMUINT3& vec, const uint32_t w_component = 0u)
{
return DirectX::XMUINT4{ vec.x, vec.y, vec.z, w_component };
}
_NODISCARD static inline auto RaiseToXMUINT4(const DirectX::XMUINT2& vec, const uint32_t z_component = 0u, const uint32_t w_component = 0u)
{
return DirectX::XMUINT4{ vec.x, vec.y, z_component, w_component };
}
_NODISCARD static inline auto RaiseToXMUINT3(const DirectX::XMUINT2& vec, const uint32_t z_component = 0u)
{
return DirectX::XMUINT3{ vec.x, vec.y, z_component };
}
// 型下げ-----------------------------------------------------------------------------------------------
// W, Z成分が切り捨てられる
_NODISCARD static inline auto LowerToXMUINT2(const DirectX::XMUINT4& vec)
{
return DirectX::XMUINT2{ vec.x, vec.y };
}
// Z成分が切り捨てられる
_NODISCARD static inline auto LowerToXMUINT2(const DirectX::XMUINT3& vec)
{
return DirectX::XMUINT2{ vec.x, vec.y };
}
// W成分が切り捨てられる
_NODISCARD static inline auto LowerToXMUINT3(const DirectX::XMUINT4& vec)
{
return DirectX::XMUINT3{ vec.x, vec.y, vec.z };
}
}
最後に
相変わらずコードが長いですが、皆さんが不要だと思うコードは削除・変更して使ってください。