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UnityのEventHandleをアサインするときタイプについて

Posted at

Functionを選択するとき上にはDynamic、つまりこのコンポーネントの値をりようする。
反対に、下にはStatic、選択するとパラメータを入力できるTextFieldを表示する。
名前通り、送っている値はずっと変わっていません。

最初はどんな問題だがわからなくてすごく簡単です。一応めもにする。

image.png

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