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Unity2D での batches(Drawcall) 削減について

Last updated at Posted at 2015-03-15

現在のバージョンでは同じ結果にならないため、一旦記事を削除させていただきます。
今調整中のものがありますので、機会があれば現ヴァージョンの考察・実装についての云々などかければと思っています。
記事を見ていただいた皆様、ありがとうございました。
(2016/03/04 現在)

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