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Unity VFX GraphのOutput Particle Meshで両面描画する方法。

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前提

VFX Graphで、Output Particle Meshノードをそのまま使おうと思っても面の裏側が描画されないため、使えない。
Blenderなどでメッシュそのものを2枚重ねにするという方法もあるが、確実ではないし、結構面倒くさい。

やり方

Unityのカリングが効いてしまい片面になっているため、カリングを切ればいい。
Output Particle Meshノードをを選択した状態で、インスペクタ画面を開きCull ModeをOffにすることで両面が描画される。

image.png

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