スニペットメモ
charp.json
{
"Create MonoBehaviorClass Template":{
"prefix": "cmonobehavior",
"body": ["using UnityEngine;\n","public class $TM_FILENAME_BASE : MonoBehaviour\n{\n\t$0\n}"],
},
"Create MonoBehaviorClass Template With NameSpace":{
"prefix": "cnmonobehavior",
"body": ["using UnityEngine;\n","namespace $1\n{\n\tpublic class $TM_FILENAME_BASE : MonoBehaviour\n\t{\n\t\t$2\n\t}\n}"],
},
"Create PureC# Class Template":{
"prefix": "cclass",
"body": ["public class $TM_FILENAME_BASE\n{\n\t$0\n}"],
},
"Create PureC# Class Template With NameSpace":{
"prefix": "cnclass",
"body": ["namespace $1\n{\n\tpublic class $TM_FILENAME_BASE\n\t{\n\t\t$2\n\t}\n}"],
},
"Create interface Template":{
"prefix": "cinterface",
"body": ["public interface $TM_FILENAME_BASE\n{\n\t$0\n}"],
},
"Using Generic":{
"prefix": "generic",
"body": ["using System.Collections.Generic;\n$0"],
},
"Awake":{
"prefix": "awake",
"body": ["private void Awake()\n{\n\t$0\n}"],
},
"Start":{
"prefix": "start",
"body": ["private void Start()\n{\n\t$0\n}"],
},
"Update":{
"prefix": "update",
"body": ["private void Update()\n{\n\t$0\n}"],
},
}