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ダメージ処理(弾に触れたら爆発)※編集中

Posted at
Damage.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Damage : MonoBehaviour
{
    public GameObject Explosion;

    void Start()
    {

    }


    void Update()
    {

    }
    void OnTriggerEnter(Collider collision)
    {


        if (collision.gameObject.tag == "Ball")
        {

            Instantiate(Explosion, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity);
            Destroy(this.gameObject);
        }
    }
}
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