GetAnimationInfo.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GetAnimationInfo : MonoBehaviour {
public GameObject obj;
private AnimatorStateInfo stateInfo;
private Animator anim;
// Use this for initialization
void Start () {
anim = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
stateInfo = anim.GetCurrentAnimatorStateInfo (0);
if(stateInfo.IsName("Base Layer.アニメーションの名前")){
obj.SetActive (true);
}else{
obj.SetActive(false);
}
}
}