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[MR Dev Tips #1] UnityEngine.Application.StreamingAssetsPath のフォルダパスについて

Last updated at Posted at 2023-07-25

Unity で HoloLens 2 のアプリケーションを開発する際に、Application.StreamingAssetsPath を用いて、ファイルを保存すると、以下ファイルパスに保存される。

変数名 パス
Application.StreamingAssetsPath C:/Data/User/<UserName>/AppData/Local/DevelopmentFiles/<ApplicationName>/Data/StreamingAssets

Application.streamingAssetsPath で取得できる StreamingAssets フォルダのパスは読み取り専用です。プラットフォームごとに、配置されるフォルダのパスは異なるので注意。

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