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【Unity】ゲーム開発記録(Android / 2D / RPG)

Last updated at Posted at 2021-08-26

21.08.26

BaseMenuのuGUI(ガワ)![ezgif-4-65993849410b.gif](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/1384531/32da4f0c-963e-0dfa-96c7-afb893d092e0.gif) 「Canvas>Panel(Footer)>各Button」操作時に「BaseManager」内のSetUI()関数を呼び出し、画像・パネル・テキストの変更処理を行う。画像素材やUI配置等は仮なので適当。

21.09.17

錬金メニューの一覧表示のuGUI(ガワ)![ezgif.com-gif-maker (1).gif](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/1384531/f4ffdbc0-9c40-23b5-ace6-1d08842528c7.gif) 「ScrollView>ViewPort>Content」に錬金アイテムのインデックスノードを動的に追加。ソートボタン押下でActiveの切替を行う。画像素材やUI配置等は仮なので適当。FF15が楽しすぎてサボりがち良くない。

21.10.13

錬金システムのuGUI(ガワ)![ezgif.com-gif-maker.gif](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/1384531/c71b30f0-94af-f6fa-c811-b7f66007cfa4.gif) 画像素材やUI配置等は仮なので適当。錬金システム周りのガワは大体終わり。
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