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tcp > バッファリングしないように > Socket.NoDelay =true / Socket.SendBufferSize=0

Last updated at Posted at 2015-08-12

引用: オンラインゲームのしくみ: Unityで覚えるネットワークプログラミング by 河田匡稔(まさとし)さん
3.1 はじめよう、ソケットプログラミング

作成したソケットは、小さなパケットをバッファリングしないようにSocket.NoDelayプロパティをtrue, Socket.SendBufferSizeプロパティを0に設定しています。


https://msdn.microsoft.com/ja-jp/library/system.net.sockets.socket.nodelay(v=vs.110).aspx

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