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UE5勉強日記 TObjectPtr

Last updated at Posted at 2024-07-04

TObjectPtrは普通のpointerより安全でobjectのpointer管理できる。
Blueprintで使えない問題がるが、
下記のように使うことができる。
TObjectPtr TOP;
Actor* Actor;
TOP = Actor;

blueprintからActor* Actorを送って、
C++でTObjectPtrデータを記録することができる

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