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UE5勉強日記 textureスケジューリング

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オブジェクトにマテリアルを適用する際、適切なスケーリングとテクスチャのタイリングを行う必要

  • 手順
    1.materialを作成して、
    2.TextureCoordinateノートを追加
    3.TextureSampleノート追加し、使用するtextureを選択し、base colorに出力する。
    4.UTilingとVTilingの値でテクスチャの繰り返しを制御

image.png

※opacityを透明度調整

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