using UnityEngine;
// 事前準備
// Resourcesフォルダを作成
// Resources内にPrefabsフォルダを作成
public static class Prefabs
{
public static void Create(string prefabName)
{
var obj = Find(prefabName);
Object.Instantiate(obj);
}
public static GameObject Find(string prefabName)
{
return (GameObject)Resources.Load($"Prefabs/{prefabName}", typeof(GameObject));
}
}
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