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スクリプトからPrefabの生成。

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using UnityEngine;

// 事前準備
// Resourcesフォルダを作成
// Resources内にPrefabsフォルダを作成

public static class Prefabs
{
    public static void Create(string prefabName)
    {
        var obj = Find(prefabName);
        Object.Instantiate(obj);
    }

    public static GameObject Find(string prefabName)
    {
        return (GameObject)Resources.Load($"Prefabs/{prefabName}", typeof(GameObject));
    }
}
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