LoginSignup
1
1

メルキド as Code(アレフガルド in マインクラフト Part3)

Last updated at Posted at 2024-04-16

はじめに

 Part2では、フィールドマップと町のマップとのマップ切り替えの仕組みを検討しました。本稿では、切り替え後の町マップ上にメルキドの街並みを再現してみます。30x31の区画では狭すぎたので、一辺を倍にして60x62の区画上に町並みを作ります。まずは、MakeCode上のコードにより更地の上に街並みが形成される動画(4倍速)をご覧ください。

本稿では、このような街並みの自動生成を実現させるまでに検討・整理した内容をまとめます。

街並みを作るプログラム

 今回は、1000,-60,1000の位置を起点にメルキドを作ります。ただ、アレフガルド本体のフィールドマップが最終的にどれくらいの広さを占めるのかはまだわかりません。想定以上にフィールドマップが広がった場合、今回作る街は別の座標に移動せざるを得なくなるかもしれません。そこで、任意の座標を起点として街並みを生成できるよう、街づくりをコード化します。

都市内の構造物の建築

 都市内の構造物には、カウンター等の内部構造があります。それらを設計情報として表現するため、地表から都市内の構造物の最大高度まで、高さ1つ刻みで水平断面図を用意します。今回作るメルキドの場合、用意した断面図は6枚です。

スクリーンショット 2024-04-15 225719.png

スクリーンショット 2024-04-15 225814.png

 この水平断面図をインプットとして、都市内の構造物を建築するコードを生成します。生成方法は、Part1で検討したフィールドマップの生成と同様です。フィールドマップの場合とは異なり、断面図ごとの高さは確定しているので、セルの値として高さの情報は入れていません。設置するブロックを指定するために、背景色で塗り分けを行います。セルの位置と背景色で、設置すべきブロックの種類と座標が一意に決まるので、6枚の断面図に指定されている通りにブロックを置いていくよう、コードを生成すれば、構造物を建築する部分のプログラムが完成します。

向きを指定して設置するブロックの対応

 断面図をもとに生成されるコードは、ブロックの種類と設置する座標のみを指定するため、向きを指定して設置したいブロック(ドアや階段など)を適切に扱うことができません。そこで、向きを指定したいブロックについては、構造物の生成とは別に個別にコードを用意します。
 マインクラフト上のコマンド/fillの場合は、設置するブロックに応じて「ブロック状態」を指定するオプションを追加することができます。例えば、階段を逆さまに設置して、カウンター風に配置する場合には、以下のようなオプションを指定します。

/fill ~ ~ ~ ~ ~ ~ oak_stairs [ "upside_down_bit" = true ]

スクリーンショット 2024-04-15 231804.png
upside_down_bitを未設定(false)で設置した階段(左)
upside_down_bitをtrueで設置した階段(右)

 階段ブロックの場合、正面を東西南北のどちらに向けるかを指定する、weirdo_directionというオプションも設定できます。お店などのカウンターとして使う場合には、カウンターの向きに応じて、こちらのパラメータも指定することになります。

 では、これらのオプションをMakeCode上のコードで取り扱う方法はあるでしょうか。MakeCode上のJavascriptで実装する場合、ブロックの設置に用いられるコマンドはblocks.fill()です。このコマンドに引数として指定できるのは、設置対象ブロックと設置範囲の起点・終点のみとなっています1。ドキュメントを参照する限り、ブロック状態を指定するオプションは2024年4月時点では使えないようです。ブロック状態の指定が必要なブロックの扱いについては、いったん保留としておくことにします。

名前付き住民の配置

 続いて検討するのは、住民の配置です。後々、住民毎に設定するセリフを話してもらえるように、住民個人を識別するための住民名を設定する必要があります。マインクラフト上のコマンド/summonを用いる場合、以下のような構文で名前付きの住民を配置することが可能でした。

/summon villager <name> x y z

 MakeCodeでは、mobs.spawn()というコマンドで、村人を含むmobをスポーンさせることができるようです2。が、こちらも引数として指定できるのは、スポーン対象のmobの種類とスポーン位置のみとなっているようで、名前などのオプションを指定することはできなさそうです。

mobs.execute()の活用

 このままだと、MakeCodeで一括処理できる範囲がかなり限定的になってしまいそうですが、mobs.spawn()のオプションをいろいろと調べている内に、mobs.execute()というコマンドの存在に気が付きました。executeといえば、マインクラフトでは、特定のターゲットに任意のコマンドを実行させるときによく使います。コマンドの詳細を確認してみると、案の定。

Execute a command as other targets or yourself.This will execute a command just as if you or other players typed a command in the chat window. This command will execute at the position you choose.3

 ターゲットとしては任意のエンティティを指定できそうですが、今回はコマンドの多重実行を避ける意味で、常に単数となるターゲットを指定する必要がありそうです。MY_AGENTなどを指定しておけば心配ないでしょう。mobs.execute()を使えば、任意のマインクラフトのコマンドを実行することができそうです。早速、直前のセクションで実装が保留となっていた、名前付き住民の配置を実装してみます。

mobs.execute(mobs.target(MY_AGENT),world(1029,-60,1007),`summon villager "メルキド兵士1" 1029 -60 1007`)

スクリーンショット 2024-04-16 000451.png

見た目は農民っぽいですが、問題なく名前付きの住民を配置することができました。
つづいて、もう一件の保留事項だった、ブロック状態を指定したブロックの設置についても試してみます。

mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),'fill 1042 -60 1008 1042 -60 1011 oak_stairs [ "upside_down_bit" = true , "weirdo_direction" = 0 ]')

スクリーンショット 2024-04-16 001002.png

おや?ブロック状態の値を指定するための等号(=)で構文エラーが発生しているようです。切り分けの意味で、MakeCodeからの実行ではなく、マインクラフト上のexecuteコマンドで同じ処理を実行してみると問題なく終了します。

/execute as @c run fill 1042 -60 1008 1042 -60 1011 oak_stairs [ "upside_down_bit" = true , "weirdo_direction" = 0 ]

ということは、MakeCodeのmobs.execute()に、等号を含むコマンドを渡そうとするとうまく動いてくれない(構文エラーになる)という状況のように見えます。類似事象で困っている人がいないかを探してみたところ…

等号(=)ではなく、コロン(:)を使っている?
もしやと思い、リンク先の例に倣ってupside_down_bitとweirdo_directionの値を指定する部分を:に変えてみると…動きました!マインクラフトのコマンドを直接渡せばよいものと思っていましたが、ブロック状態等を指定する際に等号を用いる箇所については、コロンに置き換えておく必要があるみたいです。ちなみに、マインクラフトのコマンドとして等号の代わりにコロンが使えるのかも試してみましたが、コマンドを直接実行する際にはコロンだと構文エラーになります。コロンを使えるのは、MakeCode上のみの様です。

メルキド as Code

 …というわけで、紆余曲折あったものの、必要な処理をすべてMakeCode上で実行する算段が付きました。ここまでに検討した処理を一括で実行し、更地から街が自動生成される様子を撮影したものが、冒頭の動画となります。(こちらにも再掲します)

 コードで街並みを生成してみて感じたのは、ちょっとした手直し・修正がとても(精神的にも物理的にも)楽ということです。コード生成のインプットとなる断面図を手直しすれば、そこから構造物建築のコードを自動生成できるので、ブロックを壊したり置きなおしたりという手作業の手間が全く発生しません。また、断面図の修正のために建築済みの構造物を多少やんちゃにいじっても、更地からコードを再実行すればきれいな街並みを作り直せるので、安心して手を入れることもできます。イミュータブルインフラストラクチャな恩恵を受けることができている気がします。

 実際、手を入れ始めるとあれやこれやと改善したくなる部分が出てくるわけですが…

  • 街の入り口に立った視点で、中央の庭園の向こうに神殿がそびえたっているようにしたい
  • 緑地に草花を植えたい
  • 建物の中にベッドやチェスト、明かりなどを付けたい
  • 街の外に逃亡してしまう住民を街の中にとどめたい

今回はいったんここまでで一区切りにしたいと思います。次回は、メルキドの住民達の会話システムを構築してみます。

おまけ(メルキドの生成コード)

メルキドの生成動画に用いたコードも掲載しておきます。このコードをMakeCodeのJavascriptとして実行すると、1000,-60,1000を起点(町の北西の角)として、メルキドの街が生成されます。

メルキド生成コード(MakeCode/Javascript)
player.onChat("run", function () {
blocks.fill(BRICKS,world(1000, -61, 1000),world(1059, -61, 1000),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1001),world(1059, -61, 1001),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1002),world(1059, -61, 1002),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1003),world(1032, -61, 1003),FillOperation.Replace)
blocks.fill(SAND,world(1033, -61, 1003),world(1048, -61, 1003),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1003),world(1059, -61, 1003),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1004),world(1032, -61, 1004),FillOperation.Replace)
blocks.fill(SAND,world(1033, -61, 1004),world(1048, -61, 1004),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1004),world(1059, -61, 1004),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1005),world(1032, -61, 1005),FillOperation.Replace)
blocks.fill(SAND,world(1033, -61, 1005),world(1036, -61, 1005),FillOperation.Replace)
blocks.fill(BRICKS,world(1037, -61, 1005),world(1046, -61, 1005),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1005),world(1048, -61, 1005),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1005),world(1059, -61, 1005),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1006),world(1032, -61, 1006),FillOperation.Replace)
blocks.fill(GRASS,world(1033, -61, 1006),world(1036, -61, 1006),FillOperation.Replace)
blocks.fill(BRICKS,world(1037, -61, 1006),world(1046, -61, 1006),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1006),world(1048, -61, 1006),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1006),world(1059, -61, 1006),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1007),world(1032, -61, 1007),FillOperation.Replace)
blocks.fill(GRASS,world(1033, -61, 1007),world(1036, -61, 1007),FillOperation.Replace)
blocks.fill(BRICKS,world(1037, -61, 1007),world(1046, -61, 1007),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1007),world(1048, -61, 1007),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1007),world(1059, -61, 1007),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1008),world(1046, -61, 1008),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1008),world(1048, -61, 1008),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1008),world(1059, -61, 1008),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1009),world(1046, -61, 1009),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1009),world(1048, -61, 1009),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1009),world(1059, -61, 1009),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1010),world(1046, -61, 1010),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1010),world(1048, -61, 1010),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1010),world(1059, -61, 1010),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1011),world(1046, -61, 1011),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1011),world(1048, -61, 1011),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1011),world(1059, -61, 1011),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1012),world(1032, -61, 1012),FillOperation.Replace)
blocks.fill(GRASS,world(1033, -61, 1012),world(1036, -61, 1012),FillOperation.Replace)
blocks.fill(BRICKS,world(1037, -61, 1012),world(1046, -61, 1012),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1012),world(1048, -61, 1012),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1012),world(1059, -61, 1012),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1013),world(1032, -61, 1013),FillOperation.Replace)
blocks.fill(GRASS,world(1033, -61, 1013),world(1036, -61, 1013),FillOperation.Replace)
blocks.fill(BRICKS,world(1037, -61, 1013),world(1046, -61, 1013),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1013),world(1048, -61, 1013),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1013),world(1059, -61, 1013),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1014),world(1011, -61, 1014),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1014),world(1019, -61, 1014),FillOperation.Replace)
blocks.fill(BRICKS,world(1020, -61, 1014),world(1032, -61, 1014),FillOperation.Replace)
blocks.fill(SAND,world(1033, -61, 1014),world(1036, -61, 1014),FillOperation.Replace)
blocks.fill(BRICKS,world(1037, -61, 1014),world(1046, -61, 1014),FillOperation.Replace)
blocks.fill(SAND,world(1047, -61, 1014),world(1048, -61, 1014),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1014),world(1059, -61, 1014),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1015),world(1011, -61, 1015),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1015),world(1019, -61, 1015),FillOperation.Replace)
blocks.fill(BRICKS,world(1020, -61, 1015),world(1032, -61, 1015),FillOperation.Replace)
blocks.fill(SAND,world(1033, -61, 1015),world(1048, -61, 1015),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1015),world(1059, -61, 1015),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1016),world(1011, -61, 1016),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1016),world(1019, -61, 1016),FillOperation.Replace)
blocks.fill(BRICKS,world(1020, -61, 1016),world(1032, -61, 1016),FillOperation.Replace)
blocks.fill(SAND,world(1033, -61, 1016),world(1048, -61, 1016),FillOperation.Replace)
blocks.fill(BRICKS,world(1049, -61, 1016),world(1059, -61, 1016),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1017),world(1011, -61, 1017),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1017),world(1019, -61, 1017),FillOperation.Replace)
blocks.fill(BRICKS,world(1020, -61, 1017),world(1059, -61, 1017),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1018),world(1059, -61, 1018),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1019),world(1059, -61, 1019),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1020),world(1059, -61, 1020),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1021),world(1059, -61, 1021),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1022),world(1021, -61, 1022),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1022),world(1023, -61, 1022),FillOperation.Replace)
blocks.fill(WATER,world(1024, -61, 1022),world(1028, -61, 1022),FillOperation.Replace)
blocks.fill(GRASS,world(1029, -61, 1022),world(1037, -61, 1022),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1022),world(1059, -61, 1022),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1023),world(1021, -61, 1023),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1023),world(1022, -61, 1023),FillOperation.Replace)
blocks.fill(WATER,world(1023, -61, 1023),world(1030, -61, 1023),FillOperation.Replace)
blocks.fill(GRASS,world(1031, -61, 1023),world(1037, -61, 1023),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1023),world(1059, -61, 1023),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1024),world(1021, -61, 1024),FillOperation.Replace)
blocks.fill(WATER,world(1022, -61, 1024),world(1024, -61, 1024),FillOperation.Replace)
blocks.fill(GRASS,world(1025, -61, 1024),world(1027, -61, 1024),FillOperation.Replace)
blocks.fill(WATER,world(1028, -61, 1024),world(1031, -61, 1024),FillOperation.Replace)
blocks.fill(GRASS,world(1032, -61, 1024),world(1037, -61, 1024),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1024),world(1059, -61, 1024),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1025),world(1021, -61, 1025),FillOperation.Replace)
blocks.fill(WATER,world(1022, -61, 1025),world(1023, -61, 1025),FillOperation.Replace)
blocks.fill(GRASS,world(1024, -61, 1025),world(1028, -61, 1025),FillOperation.Replace)
blocks.fill(WATER,world(1029, -61, 1025),world(1032, -61, 1025),FillOperation.Replace)
blocks.fill(GRASS,world(1033, -61, 1025),world(1037, -61, 1025),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1025),world(1059, -61, 1025),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1026),world(1021, -61, 1026),FillOperation.Replace)
blocks.fill(WATER,world(1022, -61, 1026),world(1023, -61, 1026),FillOperation.Replace)
blocks.fill(GRASS,world(1024, -61, 1026),world(1028, -61, 1026),FillOperation.Replace)
blocks.fill(WATER,world(1029, -61, 1026),world(1033, -61, 1026),FillOperation.Replace)
blocks.fill(GRASS,world(1034, -61, 1026),world(1037, -61, 1026),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1026),world(1059, -61, 1026),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1027),world(1021, -61, 1027),FillOperation.Replace)
blocks.fill(WATER,world(1022, -61, 1027),world(1024, -61, 1027),FillOperation.Replace)
blocks.fill(GRASS,world(1025, -61, 1027),world(1027, -61, 1027),FillOperation.Replace)
blocks.fill(WATER,world(1028, -61, 1027),world(1034, -61, 1027),FillOperation.Replace)
blocks.fill(GRASS,world(1035, -61, 1027),world(1037, -61, 1027),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1027),world(1059, -61, 1027),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1028),world(1021, -61, 1028),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1028),world(1022, -61, 1028),FillOperation.Replace)
blocks.fill(WATER,world(1023, -61, 1028),world(1029, -61, 1028),FillOperation.Replace)
blocks.fill(GRASS,world(1030, -61, 1028),world(1031, -61, 1028),FillOperation.Replace)
blocks.fill(WATER,world(1032, -61, 1028),world(1034, -61, 1028),FillOperation.Replace)
blocks.fill(GRASS,world(1035, -61, 1028),world(1037, -61, 1028),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1028),world(1059, -61, 1028),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1029),world(1021, -61, 1029),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1029),world(1023, -61, 1029),FillOperation.Replace)
blocks.fill(WATER,world(1024, -61, 1029),world(1028, -61, 1029),FillOperation.Replace)
blocks.fill(GRASS,world(1029, -61, 1029),world(1032, -61, 1029),FillOperation.Replace)
blocks.fill(WATER,world(1033, -61, 1029),world(1035, -61, 1029),FillOperation.Replace)
blocks.fill(GRASS,world(1036, -61, 1029),world(1037, -61, 1029),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1029),world(1059, -61, 1029),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1030),world(1021, -61, 1030),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1030),world(1033, -61, 1030),FillOperation.Replace)
blocks.fill(WATER,world(1034, -61, 1030),world(1035, -61, 1030),FillOperation.Replace)
blocks.fill(GRASS,world(1036, -61, 1030),world(1037, -61, 1030),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1030),world(1059, -61, 1030),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1031),world(1021, -61, 1031),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1031),world(1033, -61, 1031),FillOperation.Replace)
blocks.fill(WATER,world(1034, -61, 1031),world(1035, -61, 1031),FillOperation.Replace)
blocks.fill(GRASS,world(1036, -61, 1031),world(1037, -61, 1031),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1031),world(1059, -61, 1031),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1032),world(1021, -61, 1032),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1032),world(1033, -61, 1032),FillOperation.Replace)
blocks.fill(WATER,world(1034, -61, 1032),world(1035, -61, 1032),FillOperation.Replace)
blocks.fill(GRASS,world(1036, -61, 1032),world(1037, -61, 1032),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1032),world(1059, -61, 1032),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1033),world(1021, -61, 1033),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1033),world(1032, -61, 1033),FillOperation.Replace)
blocks.fill(WATER,world(1033, -61, 1033),world(1036, -61, 1033),FillOperation.Replace)
blocks.fill(GRASS,world(1037, -61, 1033),world(1037, -61, 1033),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1033),world(1059, -61, 1033),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1034),world(1021, -61, 1034),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1034),world(1031, -61, 1034),FillOperation.Replace)
blocks.fill(WATER,world(1032, -61, 1034),world(1036, -61, 1034),FillOperation.Replace)
blocks.fill(GRASS,world(1037, -61, 1034),world(1037, -61, 1034),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1034),world(1059, -61, 1034),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1035),world(1021, -61, 1035),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1035),world(1029, -61, 1035),FillOperation.Replace)
blocks.fill(WATER,world(1030, -61, 1035),world(1036, -61, 1035),FillOperation.Replace)
blocks.fill(GRASS,world(1037, -61, 1035),world(1037, -61, 1035),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1035),world(1059, -61, 1035),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1036),world(1021, -61, 1036),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1036),world(1027, -61, 1036),FillOperation.Replace)
blocks.fill(WATER,world(1028, -61, 1036),world(1037, -61, 1036),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1036),world(1059, -61, 1036),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1037),world(1021, -61, 1037),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1037),world(1026, -61, 1037),FillOperation.Replace)
blocks.fill(WATER,world(1027, -61, 1037),world(1037, -61, 1037),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1037),world(1059, -61, 1037),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1038),world(1021, -61, 1038),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1038),world(1025, -61, 1038),FillOperation.Replace)
blocks.fill(WATER,world(1026, -61, 1038),world(1031, -61, 1038),FillOperation.Replace)
blocks.fill(GRASS,world(1032, -61, 1038),world(1033, -61, 1038),FillOperation.Replace)
blocks.fill(WATER,world(1034, -61, 1038),world(1037, -61, 1038),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1038),world(1059, -61, 1038),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1039),world(1021, -61, 1039),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1039),world(1024, -61, 1039),FillOperation.Replace)
blocks.fill(WATER,world(1025, -61, 1039),world(1029, -61, 1039),FillOperation.Replace)
blocks.fill(GRASS,world(1030, -61, 1039),world(1034, -61, 1039),FillOperation.Replace)
blocks.fill(WATER,world(1035, -61, 1039),world(1037, -61, 1039),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1039),world(1059, -61, 1039),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1040),world(1021, -61, 1040),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1040),world(1024, -61, 1040),FillOperation.Replace)
blocks.fill(WATER,world(1025, -61, 1040),world(1028, -61, 1040),FillOperation.Replace)
blocks.fill(GRASS,world(1029, -61, 1040),world(1034, -61, 1040),FillOperation.Replace)
blocks.fill(WATER,world(1035, -61, 1040),world(1037, -61, 1040),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1040),world(1059, -61, 1040),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1041),world(1021, -61, 1041),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1041),world(1023, -61, 1041),FillOperation.Replace)
blocks.fill(WATER,world(1024, -61, 1041),world(1028, -61, 1041),FillOperation.Replace)
blocks.fill(GRASS,world(1029, -61, 1041),world(1033, -61, 1041),FillOperation.Replace)
blocks.fill(WATER,world(1034, -61, 1041),world(1036, -61, 1041),FillOperation.Replace)
blocks.fill(GRASS,world(1037, -61, 1041),world(1037, -61, 1041),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1041),world(1059, -61, 1041),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1042),world(1021, -61, 1042),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1042),world(1023, -61, 1042),FillOperation.Replace)
blocks.fill(WATER,world(1024, -61, 1042),world(1027, -61, 1042),FillOperation.Replace)
blocks.fill(GRASS,world(1028, -61, 1042),world(1033, -61, 1042),FillOperation.Replace)
blocks.fill(WATER,world(1034, -61, 1042),world(1036, -61, 1042),FillOperation.Replace)
blocks.fill(GRASS,world(1037, -61, 1042),world(1037, -61, 1042),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1042),world(1059, -61, 1042),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1043),world(1021, -61, 1043),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1043),world(1024, -61, 1043),FillOperation.Replace)
blocks.fill(WATER,world(1025, -61, 1043),world(1027, -61, 1043),FillOperation.Replace)
blocks.fill(GRASS,world(1028, -61, 1043),world(1032, -61, 1043),FillOperation.Replace)
blocks.fill(WATER,world(1033, -61, 1043),world(1035, -61, 1043),FillOperation.Replace)
blocks.fill(GRASS,world(1036, -61, 1043),world(1037, -61, 1043),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1043),world(1059, -61, 1043),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1044),world(1003, -61, 1044),FillOperation.Replace)
blocks.fill(SAND,world(1004, -61, 1044),world(1015, -61, 1044),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1044),world(1021, -61, 1044),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1044),world(1024, -61, 1044),FillOperation.Replace)
blocks.fill(WATER,world(1025, -61, 1044),world(1028, -61, 1044),FillOperation.Replace)
blocks.fill(GRASS,world(1029, -61, 1044),world(1030, -61, 1044),FillOperation.Replace)
blocks.fill(WATER,world(1031, -61, 1044),world(1035, -61, 1044),FillOperation.Replace)
blocks.fill(GRASS,world(1036, -61, 1044),world(1037, -61, 1044),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1044),world(1059, -61, 1044),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1045),world(1003, -61, 1045),FillOperation.Replace)
blocks.fill(SAND,world(1004, -61, 1045),world(1015, -61, 1045),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1045),world(1021, -61, 1045),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1045),world(1025, -61, 1045),FillOperation.Replace)
blocks.fill(WATER,world(1026, -61, 1045),world(1034, -61, 1045),FillOperation.Replace)
blocks.fill(GRASS,world(1035, -61, 1045),world(1037, -61, 1045),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1045),world(1059, -61, 1045),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1046),world(1003, -61, 1046),FillOperation.Replace)
blocks.fill(SAND,world(1004, -61, 1046),world(1015, -61, 1046),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1046),world(1021, -61, 1046),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1046),world(1026, -61, 1046),FillOperation.Replace)
blocks.fill(WATER,world(1027, -61, 1046),world(1033, -61, 1046),FillOperation.Replace)
blocks.fill(GRASS,world(1034, -61, 1046),world(1037, -61, 1046),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1046),world(1059, -61, 1046),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1047),world(1003, -61, 1047),FillOperation.Replace)
blocks.fill(SAND,world(1004, -61, 1047),world(1015, -61, 1047),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1047),world(1021, -61, 1047),FillOperation.Replace)
blocks.fill(GRASS,world(1022, -61, 1047),world(1027, -61, 1047),FillOperation.Replace)
blocks.fill(WATER,world(1028, -61, 1047),world(1031, -61, 1047),FillOperation.Replace)
blocks.fill(GRASS,world(1032, -61, 1047),world(1037, -61, 1047),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1047),world(1059, -61, 1047),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1048),world(1011, -61, 1048),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1048),world(1015, -61, 1048),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1048),world(1059, -61, 1048),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1049),world(1011, -61, 1049),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1049),world(1015, -61, 1049),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1049),world(1059, -61, 1049),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1050),world(1011, -61, 1050),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1050),world(1015, -61, 1050),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1050),world(1059, -61, 1050),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1051),world(1011, -61, 1051),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1051),world(1015, -61, 1051),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1051),world(1059, -61, 1051),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1052),world(1011, -61, 1052),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1052),world(1015, -61, 1052),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1052),world(1021, -61, 1052),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1022, -61, 1052),world(1037, -61, 1052),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1052),world(1059, -61, 1052),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1053),world(1011, -61, 1053),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1053),world(1015, -61, 1053),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1053),world(1021, -61, 1053),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1022, -61, 1053),world(1037, -61, 1053),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1053),world(1059, -61, 1053),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1054),world(1011, -61, 1054),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1054),world(1015, -61, 1054),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1054),world(1021, -61, 1054),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1022, -61, 1054),world(1023, -61, 1054),FillOperation.Replace)
blocks.fill(BRICKS,world(1024, -61, 1054),world(1035, -61, 1054),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1036, -61, 1054),world(1037, -61, 1054),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1054),world(1059, -61, 1054),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1055),world(1011, -61, 1055),FillOperation.Replace)
blocks.fill(SAND,world(1012, -61, 1055),world(1015, -61, 1055),FillOperation.Replace)
blocks.fill(BRICKS,world(1016, -61, 1055),world(1021, -61, 1055),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1022, -61, 1055),world(1023, -61, 1055),FillOperation.Replace)
blocks.fill(BRICKS,world(1024, -61, 1055),world(1035, -61, 1055),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1036, -61, 1055),world(1037, -61, 1055),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1055),world(1059, -61, 1055),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1056),world(1021, -61, 1056),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1022, -61, 1056),world(1027, -61, 1056),FillOperation.Replace)
blocks.fill(BRICKS,world(1028, -61, 1056),world(1031, -61, 1056),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1032, -61, 1056),world(1037, -61, 1056),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1056),world(1059, -61, 1056),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1057),world(1021, -61, 1057),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1022, -61, 1057),world(1027, -61, 1057),FillOperation.Replace)
blocks.fill(BRICKS,world(1028, -61, 1057),world(1031, -61, 1057),FillOperation.Replace)
blocks.fill(DIAMOND_BLOCK,world(1032, -61, 1057),world(1037, -61, 1057),FillOperation.Replace)
blocks.fill(BRICKS,world(1038, -61, 1057),world(1059, -61, 1057),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1058),world(1059, -61, 1058),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1059),world(1059, -61, 1059),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1060),world(1059, -61, 1060),FillOperation.Replace)
blocks.fill(BRICKS,world(1000, -61, 1061),world(1059, -61, 1061),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1002),world(1007, -60, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1002),world(1026, -60, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1002),world(1049, -60, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1002),world(1057, -60, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1003),world(1002, -60, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -60, 1003),world(1007, -60, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1003),world(1013, -60, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1003),world(1020, -60, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1003),world(1026, -60, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1003),world(1032, -60, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1003),world(1049, -60, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1003),world(1052, -60, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1003),world(1057, -60, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1004),world(1002, -60, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1004),world(1013, -60, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1004),world(1020, -60, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1004),world(1026, -60, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1004),world(1032, -60, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1004),world(1049, -60, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1004),world(1052, -60, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1004),world(1057, -60, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1005),world(1002, -60, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1005),world(1013, -60, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1005),world(1020, -60, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1005),world(1026, -60, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1005),world(1032, -60, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -60, 1005),world(1046, -60, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1005),world(1049, -60, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1005),world(1052, -60, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1005),world(1057, -60, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1006),world(1002, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -60, 1006),world(1007, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1006),world(1015, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1018, -60, 1006),world(1020, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1006),world(1026, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1006),world(1032, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -60, 1006),world(1037, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1006),world(1042, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -60, 1006),world(1046, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1006),world(1049, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1006),world(1052, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1006),world(1057, -60, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1007),world(1007, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1007),world(1013, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1007),world(1020, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1007),world(1026, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1007),world(1032, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -60, 1007),world(1037, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1007),world(1042, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -60, 1007),world(1046, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1007),world(1049, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1007),world(1053, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1056, -60, 1007),world(1057, -60, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1008),world(1013, -60, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1008),world(1021, -60, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1023, -60, 1008),world(1026, -60, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1008),world(1036, -60, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -60, 1008),world(1037, -60, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -60, 1008),world(1046, -60, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1008),world(1049, -60, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1009),world(1013, -60, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1009),world(1026, -60, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -60, 1009),world(1046, -60, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1009),world(1049, -60, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1010),world(1013, -60, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1010),world(1026, -60, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -60, 1010),world(1046, -60, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1010),world(1049, -60, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1010),world(1057, -60, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1011),world(1013, -60, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1011),world(1021, -60, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1023, -60, 1011),world(1026, -60, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1011),world(1036, -60, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -60, 1011),world(1037, -60, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -60, 1011),world(1046, -60, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1011),world(1049, -60, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1011),world(1052, -60, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1011),world(1057, -60, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1012),world(1007, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -60, 1012),world(1015, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1018, -60, 1012),world(1020, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1012),world(1026, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1012),world(1032, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -60, 1012),world(1037, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1012),world(1042, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -60, 1012),world(1046, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1012),world(1049, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1012),world(1052, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1012),world(1057, -60, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1013),world(1002, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -60, 1013),world(1007, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1013),world(1020, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1013),world(1026, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1013),world(1032, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -60, 1013),world(1037, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1013),world(1042, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -60, 1013),world(1046, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1013),world(1049, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1013),world(1052, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1013),world(1057, -60, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1014),world(1002, -60, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1014),world(1020, -60, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1014),world(1026, -60, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1014),world(1032, -60, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -60, 1014),world(1046, -60, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1014),world(1049, -60, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1014),world(1053, -60, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1056, -60, 1014),world(1057, -60, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1015),world(1002, -60, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1015),world(1020, -60, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1015),world(1026, -60, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1015),world(1032, -60, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1015),world(1049, -60, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1015),world(1052, -60, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1015),world(1057, -60, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1016),world(1002, -60, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -60, 1016),world(1007, -60, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1016),world(1020, -60, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1016),world(1026, -60, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1016),world(1032, -60, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1049, -60, 1016),world(1049, -60, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1016),world(1052, -60, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1016),world(1057, -60, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1017),world(1007, -60, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -60, 1017),world(1026, -60, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS_SLAB,world(1032, -60, 1017),world(1049, -60, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1017),world(1052, -60, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1017),world(1057, -60, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1018),world(1057, -60, 1018),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1019),world(1057, -60, 1019),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1020),world(1052, -60, 1020),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1020),world(1057, -60, 1020),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1021),world(1052, -60, 1021),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1021),world(1057, -60, 1021),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1022),world(1007, -60, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -60, 1022),world(1017, -60, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -60, 1022),world(1022, -60, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1027, -60, 1022),world(1027, -60, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1032, -60, 1022),world(1032, -60, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -60, 1022),world(1037, -60, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1022),world(1053, -60, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1056, -60, 1022),world(1057, -60, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1023),world(1002, -60, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -60, 1023),world(1007, -60, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -60, 1023),world(1012, -60, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -60, 1023),world(1017, -60, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1023),world(1042, -60, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1023),world(1047, -60, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1023),world(1052, -60, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1023),world(1057, -60, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1024),world(1002, -60, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -60, 1024),world(1017, -60, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1024),world(1042, -60, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1024),world(1047, -60, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1024),world(1057, -60, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1025),world(1002, -60, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -60, 1025),world(1017, -60, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1025),world(1042, -60, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1025),world(1047, -60, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1025),world(1057, -60, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1026),world(1002, -60, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -60, 1026),world(1007, -60, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -60, 1026),world(1012, -60, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -60, 1026),world(1017, -60, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1026),world(1047, -60, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1026),world(1052, -60, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1026),world(1057, -60, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1027),world(1007, -60, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -60, 1027),world(1017, -60, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -60, 1027),world(1022, -60, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -60, 1027),world(1037, -60, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1027),world(1047, -60, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1027),world(1052, -60, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1027),world(1057, -60, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1028),world(1002, -60, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -60, 1028),world(1007, -60, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1028),world(1042, -60, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1028),world(1047, -60, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1028),world(1052, -60, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1028),world(1057, -60, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1029),world(1002, -60, 1029),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1029),world(1057, -60, 1029),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1030),world(1002, -60, 1030),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -60, 1030),world(1017, -60, 1030),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1031),world(1002, -60, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -60, 1031),world(1007, -60, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -60, 1031),world(1011, -60, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -60, 1031),world(1017, -60, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1032),world(1007, -60, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -60, 1032),world(1011, -60, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -60, 1032),world(1017, -60, 1032),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -60, 1032),world(1022, -60, 1032),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -60, 1032),world(1037, -60, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1033),world(1002, -60, 1033),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -60, 1033),world(1017, -60, 1033),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1034),world(1002, -60, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -60, 1034),world(1017, -60, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1034),world(1047, -60, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1034),world(1057, -60, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1035),world(1002, -60, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -60, 1035),world(1017, -60, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1035),world(1042, -60, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1035),world(1047, -60, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1035),world(1057, -60, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -60, 1036),world(1017, -60, 1036),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1036),world(1047, -60, 1036),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1036),world(1057, -60, 1036),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -60, 1037),world(1022, -60, 1037),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -60, 1037),world(1037, -60, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1037),world(1047, -60, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1037),world(1052, -60, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1037),world(1057, -60, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1038),world(1042, -60, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1038),world(1047, -60, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1038),world(1052, -60, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1038),world(1057, -60, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1039),world(1047, -60, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1039),world(1052, -60, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1039),world(1057, -60, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1040),world(1052, -60, 1040),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1040),world(1057, -60, 1040),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -60, 1041),world(1057, -60, 1041),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -60, 1042),world(1022, -60, 1042),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -60, 1042),world(1037, -60, 1042),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1042),world(1047, -60, 1042),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1043),world(1007, -60, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1010, -60, 1043),world(1016, -60, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1043),world(1042, -60, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1043),world(1047, -60, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1044),world(1003, -60, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1044),world(1016, -60, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1044),world(1042, -60, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1044),world(1053, -60, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1056, -60, 1044),world(1057, -60, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1045),world(1003, -60, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1045),world(1016, -60, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1045),world(1042, -60, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1045),world(1047, -60, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1045),world(1057, -60, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1046),world(1003, -60, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1046),world(1016, -60, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1046),world(1043, -60, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -60, 1046),world(1047, -60, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1046),world(1057, -60, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1047),world(1003, -60, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1047),world(1016, -60, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -60, 1047),world(1022, -60, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1026, -60, 1047),world(1026, -60, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1033, -60, 1047),world(1033, -60, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -60, 1047),world(1037, -60, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1047),world(1042, -60, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1047),world(1047, -60, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1047),world(1057, -60, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1048),world(1011, -60, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1048),world(1016, -60, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1048),world(1026, -60, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -60, 1048),world(1033, -60, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1048),world(1042, -60, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1048),world(1047, -60, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1048),world(1057, -60, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1049),world(1003, -60, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -60, 1049),world(1011, -60, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1049),world(1016, -60, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1049),world(1028, -60, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1031, -60, 1049),world(1033, -60, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1049),world(1042, -60, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1049),world(1047, -60, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1049),world(1057, -60, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1050),world(1003, -60, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -60, 1050),world(1011, -60, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -60, 1050),world(1026, -60, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -60, 1050),world(1033, -60, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1050),world(1047, -60, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1050),world(1057, -60, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1051),world(1003, -60, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -60, 1051),world(1026, -60, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -60, 1051),world(1038, -60, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1051),world(1047, -60, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1051),world(1057, -60, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1052),world(1003, -60, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1052),world(1016, -60, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -60, 1052),world(1021, -60, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -60, 1052),world(1038, -60, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1052),world(1042, -60, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1052),world(1048, -60, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1051, -60, 1052),world(1057, -60, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1053),world(1003, -60, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1053),world(1016, -60, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -60, 1053),world(1021, -60, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -60, 1053),world(1038, -60, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1053),world(1042, -60, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1053),world(1047, -60, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1053, -60, 1053),world(1053, -60, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1053),world(1057, -60, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1054),world(1003, -60, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -60, 1054),world(1011, -60, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1054),world(1016, -60, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -60, 1054),world(1021, -60, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1024, -60, 1054),world(1035, -60, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -60, 1054),world(1038, -60, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1054),world(1042, -60, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1054),world(1057, -60, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1055),world(1003, -60, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -60, 1055),world(1011, -60, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -60, 1055),world(1016, -60, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -60, 1055),world(1021, -60, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1024, -60, 1055),world(1035, -60, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -60, 1055),world(1038, -60, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1055),world(1042, -60, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1055),world(1057, -60, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -60, 1056),world(1016, -60, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -60, 1056),world(1021, -60, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -60, 1056),world(1038, -60, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1056),world(1042, -60, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -60, 1056),world(1047, -60, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1053, -60, 1056),world(1053, -60, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -60, 1056),world(1057, -60, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -60, 1057),world(1021, -60, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -60, 1057),world(1038, -60, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -60, 1057),world(1057, -60, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -60, 1058),world(1038, -60, 1058),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1002),world(1007, -59, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1002),world(1026, -59, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1002),world(1057, -59, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1003),world(1002, -59, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -59, 1003),world(1007, -59, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1003),world(1013, -59, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1003),world(1020, -59, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1003),world(1026, -59, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1003),world(1052, -59, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1003),world(1057, -59, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1004),world(1002, -59, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1004),world(1013, -59, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1004),world(1020, -59, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1004),world(1026, -59, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1004),world(1052, -59, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1004),world(1057, -59, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1005),world(1002, -59, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1005),world(1013, -59, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1005),world(1020, -59, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1005),world(1026, -59, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -59, 1005),world(1046, -59, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1005),world(1052, -59, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1005),world(1057, -59, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1006),world(1002, -59, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -59, 1006),world(1007, -59, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1006),world(1013, -59, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1006),world(1020, -59, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1006),world(1026, -59, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -59, 1006),world(1037, -59, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -59, 1006),world(1046, -59, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1006),world(1052, -59, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1006),world(1057, -59, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1007),world(1007, -59, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1007),world(1013, -59, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1007),world(1020, -59, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1007),world(1026, -59, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -59, 1007),world(1037, -59, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -59, 1007),world(1046, -59, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1007),world(1053, -59, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1056, -59, 1007),world(1057, -59, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1008),world(1013, -59, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1008),world(1021, -59, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1023, -59, 1008),world(1026, -59, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -59, 1008),world(1037, -59, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -59, 1008),world(1046, -59, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1009),world(1013, -59, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1009),world(1026, -59, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -59, 1009),world(1046, -59, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1010),world(1013, -59, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1010),world(1026, -59, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -59, 1010),world(1046, -59, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1010),world(1057, -59, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1011),world(1013, -59, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1011),world(1021, -59, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1023, -59, 1011),world(1026, -59, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -59, 1011),world(1037, -59, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -59, 1011),world(1046, -59, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1011),world(1052, -59, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1011),world(1057, -59, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1012),world(1007, -59, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -59, 1012),world(1015, -59, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1018, -59, 1012),world(1020, -59, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1012),world(1026, -59, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -59, 1012),world(1037, -59, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -59, 1012),world(1046, -59, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1012),world(1052, -59, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1012),world(1057, -59, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1013),world(1002, -59, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -59, 1013),world(1007, -59, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1013),world(1020, -59, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1013),world(1026, -59, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -59, 1013),world(1037, -59, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -59, 1013),world(1046, -59, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1013),world(1052, -59, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1013),world(1057, -59, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1014),world(1002, -59, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1014),world(1020, -59, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1014),world(1026, -59, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -59, 1014),world(1046, -59, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1014),world(1052, -59, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1014),world(1057, -59, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1015),world(1002, -59, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1015),world(1020, -59, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1015),world(1026, -59, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1015),world(1052, -59, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1015),world(1057, -59, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1016),world(1002, -59, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -59, 1016),world(1007, -59, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1016),world(1020, -59, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1016),world(1026, -59, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1016),world(1052, -59, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1016),world(1057, -59, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1017),world(1007, -59, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -59, 1017),world(1026, -59, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1017),world(1052, -59, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1017),world(1057, -59, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1018),world(1057, -59, 1018),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1019),world(1057, -59, 1019),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1020),world(1052, -59, 1020),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1020),world(1057, -59, 1020),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1021),world(1052, -59, 1021),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1021),world(1057, -59, 1021),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1022),world(1007, -59, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -59, 1022),world(1017, -59, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -59, 1022),world(1022, -59, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1027, -59, 1022),world(1027, -59, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1032, -59, 1022),world(1032, -59, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -59, 1022),world(1037, -59, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1022),world(1053, -59, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1056, -59, 1022),world(1057, -59, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1023),world(1002, -59, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -59, 1023),world(1007, -59, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -59, 1023),world(1012, -59, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -59, 1023),world(1017, -59, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1023),world(1042, -59, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1023),world(1047, -59, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1023),world(1052, -59, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1023),world(1057, -59, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1024),world(1002, -59, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -59, 1024),world(1017, -59, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1024),world(1042, -59, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1024),world(1047, -59, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1024),world(1057, -59, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1025),world(1002, -59, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -59, 1025),world(1017, -59, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1025),world(1042, -59, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1025),world(1047, -59, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1025),world(1057, -59, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1026),world(1002, -59, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -59, 1026),world(1007, -59, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -59, 1026),world(1012, -59, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -59, 1026),world(1017, -59, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1026),world(1047, -59, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1026),world(1052, -59, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1026),world(1057, -59, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1027),world(1007, -59, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -59, 1027),world(1017, -59, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -59, 1027),world(1022, -59, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -59, 1027),world(1037, -59, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1027),world(1047, -59, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1027),world(1052, -59, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1027),world(1057, -59, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1028),world(1002, -59, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -59, 1028),world(1007, -59, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1028),world(1042, -59, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1028),world(1047, -59, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1028),world(1052, -59, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1028),world(1057, -59, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1029),world(1002, -59, 1029),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1029),world(1057, -59, 1029),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1030),world(1002, -59, 1030),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -59, 1030),world(1017, -59, 1030),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1031),world(1002, -59, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -59, 1031),world(1007, -59, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -59, 1031),world(1011, -59, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -59, 1031),world(1017, -59, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1032),world(1007, -59, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -59, 1032),world(1011, -59, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -59, 1032),world(1017, -59, 1032),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -59, 1032),world(1022, -59, 1032),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -59, 1032),world(1037, -59, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1033),world(1002, -59, 1033),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -59, 1033),world(1017, -59, 1033),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1034),world(1002, -59, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -59, 1034),world(1017, -59, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1034),world(1047, -59, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1034),world(1057, -59, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1035),world(1002, -59, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -59, 1035),world(1017, -59, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1035),world(1042, -59, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1035),world(1047, -59, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1035),world(1057, -59, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -59, 1036),world(1017, -59, 1036),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1036),world(1047, -59, 1036),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1036),world(1057, -59, 1036),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -59, 1037),world(1022, -59, 1037),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -59, 1037),world(1037, -59, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1037),world(1047, -59, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1037),world(1052, -59, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1037),world(1057, -59, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1038),world(1042, -59, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1038),world(1047, -59, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1038),world(1052, -59, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1038),world(1057, -59, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1039),world(1047, -59, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1039),world(1052, -59, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1039),world(1057, -59, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1040),world(1052, -59, 1040),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1040),world(1057, -59, 1040),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -59, 1041),world(1057, -59, 1041),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -59, 1042),world(1022, -59, 1042),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -59, 1042),world(1037, -59, 1042),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1042),world(1047, -59, 1042),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1043),world(1007, -59, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1010, -59, 1043),world(1016, -59, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1043),world(1042, -59, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1043),world(1047, -59, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1044),world(1003, -59, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1044),world(1016, -59, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1044),world(1042, -59, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1044),world(1053, -59, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1056, -59, 1044),world(1057, -59, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1045),world(1003, -59, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1045),world(1016, -59, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1045),world(1042, -59, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1045),world(1047, -59, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1045),world(1057, -59, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1046),world(1003, -59, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1046),world(1016, -59, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1046),world(1042, -59, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1046),world(1047, -59, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1046),world(1057, -59, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1047),world(1003, -59, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1047),world(1016, -59, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -59, 1047),world(1022, -59, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1026, -59, 1047),world(1026, -59, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1033, -59, 1047),world(1033, -59, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -59, 1047),world(1037, -59, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1047),world(1042, -59, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1047),world(1047, -59, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1047),world(1057, -59, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1048),world(1011, -59, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1048),world(1016, -59, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1048),world(1026, -59, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -59, 1048),world(1033, -59, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1048),world(1042, -59, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1048),world(1047, -59, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1048),world(1057, -59, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1049),world(1003, -59, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -59, 1049),world(1011, -59, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1049),world(1016, -59, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1049),world(1028, -59, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1031, -59, 1049),world(1033, -59, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1049),world(1042, -59, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1049),world(1047, -59, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1049),world(1057, -59, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1050),world(1003, -59, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -59, 1050),world(1011, -59, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -59, 1050),world(1026, -59, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -59, 1050),world(1033, -59, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1050),world(1047, -59, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1050),world(1057, -59, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1051),world(1003, -59, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -59, 1051),world(1026, -59, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -59, 1051),world(1038, -59, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1051),world(1047, -59, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1051),world(1057, -59, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1052),world(1003, -59, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1052),world(1016, -59, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -59, 1052),world(1021, -59, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -59, 1052),world(1038, -59, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1052),world(1042, -59, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1052),world(1048, -59, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1051, -59, 1052),world(1057, -59, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1053),world(1003, -59, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1053),world(1016, -59, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -59, 1053),world(1021, -59, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -59, 1053),world(1038, -59, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1053),world(1042, -59, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1053),world(1047, -59, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1053),world(1057, -59, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1054),world(1003, -59, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -59, 1054),world(1011, -59, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1054),world(1016, -59, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -59, 1054),world(1021, -59, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1024, -59, 1054),world(1035, -59, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -59, 1054),world(1038, -59, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1054),world(1042, -59, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1054),world(1057, -59, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1055),world(1003, -59, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -59, 1055),world(1011, -59, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -59, 1055),world(1016, -59, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -59, 1055),world(1021, -59, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1024, -59, 1055),world(1035, -59, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -59, 1055),world(1038, -59, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1055),world(1042, -59, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1055),world(1057, -59, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -59, 1056),world(1016, -59, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -59, 1056),world(1021, -59, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -59, 1056),world(1038, -59, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1056),world(1042, -59, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -59, 1056),world(1047, -59, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -59, 1056),world(1057, -59, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -59, 1057),world(1021, -59, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -59, 1057),world(1038, -59, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -59, 1057),world(1057, -59, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -59, 1058),world(1038, -59, 1058),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1002),world(1007, -58, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1002),world(1026, -58, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1002),world(1057, -58, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1003),world(1002, -58, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1003),world(1007, -58, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1003),world(1013, -58, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1003),world(1020, -58, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1003),world(1026, -58, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1003),world(1052, -58, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1003),world(1057, -58, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1004),world(1002, -58, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1004),world(1007, -58, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1004),world(1013, -58, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1004),world(1020, -58, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1004),world(1026, -58, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1004),world(1052, -58, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1004),world(1057, -58, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1005),world(1002, -58, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1005),world(1007, -58, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1005),world(1013, -58, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1005),world(1020, -58, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1005),world(1026, -58, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1005),world(1046, -58, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1005),world(1052, -58, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1005),world(1057, -58, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1006),world(1002, -58, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1006),world(1007, -58, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1006),world(1013, -58, 1006),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1014, -58, 1006),world(1019, -58, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1006),world(1020, -58, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1006),world(1026, -58, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1006),world(1037, -58, 1006),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1006),world(1042, -58, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -58, 1006),world(1046, -58, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1006),world(1052, -58, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1006),world(1057, -58, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1007),world(1007, -58, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1007),world(1013, -58, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1007),world(1020, -58, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1007),world(1026, -58, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1007),world(1037, -58, 1007),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1007),world(1042, -58, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -58, 1007),world(1046, -58, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1007),world(1057, -58, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1008),world(1013, -58, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1008),world(1026, -58, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1008),world(1037, -58, 1008),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1008),world(1042, -58, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -58, 1008),world(1046, -58, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1009),world(1013, -58, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1009),world(1026, -58, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1009),world(1037, -58, 1009),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1009),world(1042, -58, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -58, 1009),world(1046, -58, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1010),world(1013, -58, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1010),world(1026, -58, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1010),world(1037, -58, 1010),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1010),world(1042, -58, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -58, 1010),world(1046, -58, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1010),world(1057, -58, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1011),world(1013, -58, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1011),world(1026, -58, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1011),world(1037, -58, 1011),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1011),world(1042, -58, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -58, 1011),world(1046, -58, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1011),world(1052, -58, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1011),world(1057, -58, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1012),world(1007, -58, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -58, 1012),world(1020, -58, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1012),world(1026, -58, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1012),world(1037, -58, 1012),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1012),world(1042, -58, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -58, 1012),world(1046, -58, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1012),world(1052, -58, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1012),world(1057, -58, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1013),world(1002, -58, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1013),world(1007, -58, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1013),world(1020, -58, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1013),world(1026, -58, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1013),world(1037, -58, 1013),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1013),world(1042, -58, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1046, -58, 1013),world(1046, -58, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1013),world(1052, -58, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1013),world(1057, -58, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1014),world(1002, -58, 1014),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1007, -58, 1014),world(1007, -58, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1014),world(1020, -58, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1014),world(1026, -58, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -58, 1014),world(1046, -58, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1014),world(1052, -58, 1014),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1053, -58, 1014),world(1056, -58, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1014),world(1057, -58, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1015),world(1002, -58, 1015),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1007, -58, 1015),world(1007, -58, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1015),world(1020, -58, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1015),world(1026, -58, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1015),world(1052, -58, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1015),world(1057, -58, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1016),world(1002, -58, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1016),world(1007, -58, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1016),world(1020, -58, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1016),world(1026, -58, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1016),world(1052, -58, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1016),world(1057, -58, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1017),world(1007, -58, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -58, 1017),world(1026, -58, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1017),world(1052, -58, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1017),world(1057, -58, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1018),world(1052, -58, 1018),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1018),world(1057, -58, 1018),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1019),world(1052, -58, 1019),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1019),world(1057, -58, 1019),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1020),world(1052, -58, 1020),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1020),world(1057, -58, 1020),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1021),world(1052, -58, 1021),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1021),world(1057, -58, 1021),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1022),world(1007, -58, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -58, 1022),world(1017, -58, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -58, 1022),world(1022, -58, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1027, -58, 1022),world(1027, -58, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1032, -58, 1022),world(1032, -58, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -58, 1022),world(1037, -58, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1022),world(1057, -58, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1023),world(1002, -58, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1023),world(1007, -58, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -58, 1023),world(1012, -58, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -58, 1023),world(1017, -58, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1023),world(1042, -58, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1023),world(1047, -58, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1023),world(1052, -58, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1023),world(1057, -58, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1024),world(1002, -58, 1024),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1007, -58, 1024),world(1007, -58, 1024),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1012, -58, 1024),world(1012, -58, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -58, 1024),world(1017, -58, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1024),world(1042, -58, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1024),world(1047, -58, 1024),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1052, -58, 1024),world(1052, -58, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1024),world(1057, -58, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1025),world(1002, -58, 1025),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1007, -58, 1025),world(1007, -58, 1025),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1012, -58, 1025),world(1012, -58, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -58, 1025),world(1017, -58, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1025),world(1042, -58, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1025),world(1047, -58, 1025),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1052, -58, 1025),world(1052, -58, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1025),world(1057, -58, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1026),world(1002, -58, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1026),world(1007, -58, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -58, 1026),world(1012, -58, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -58, 1026),world(1017, -58, 1026),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1026),world(1042, -58, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1026),world(1047, -58, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1026),world(1052, -58, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1026),world(1057, -58, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1027),world(1007, -58, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -58, 1027),world(1017, -58, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -58, 1027),world(1022, -58, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -58, 1027),world(1037, -58, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1027),world(1042, -58, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1027),world(1047, -58, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1027),world(1052, -58, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1027),world(1057, -58, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1028),world(1002, -58, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1028),world(1007, -58, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1028),world(1042, -58, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1028),world(1047, -58, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1028),world(1052, -58, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1028),world(1057, -58, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1029),world(1002, -58, 1029),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1007, -58, 1029),world(1007, -58, 1029),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1029),world(1057, -58, 1029),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1030),world(1002, -58, 1030),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1007, -58, 1030),world(1007, -58, 1030),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -58, 1030),world(1017, -58, 1030),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1031),world(1002, -58, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1007, -58, 1031),world(1007, -58, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -58, 1031),world(1011, -58, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -58, 1031),world(1017, -58, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1032),world(1007, -58, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -58, 1032),world(1011, -58, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -58, 1032),world(1017, -58, 1032),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -58, 1032),world(1022, -58, 1032),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -58, 1032),world(1037, -58, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1033),world(1002, -58, 1033),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -58, 1033),world(1017, -58, 1033),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1034),world(1002, -58, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -58, 1034),world(1017, -58, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1034),world(1047, -58, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1034),world(1057, -58, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1035),world(1002, -58, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1017, -58, 1035),world(1017, -58, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1035),world(1042, -58, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1035),world(1047, -58, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1035),world(1052, -58, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1035),world(1057, -58, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -58, 1036),world(1017, -58, 1036),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1036),world(1042, -58, 1036),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1036),world(1047, -58, 1036),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1036),world(1052, -58, 1036),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1036),world(1057, -58, 1036),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -58, 1037),world(1022, -58, 1037),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -58, 1037),world(1037, -58, 1037),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1042, -58, 1037),world(1042, -58, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1037),world(1047, -58, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1037),world(1052, -58, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1037),world(1057, -58, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1038),world(1042, -58, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1038),world(1047, -58, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1038),world(1052, -58, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1038),world(1057, -58, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1039),world(1047, -58, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1039),world(1052, -58, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1039),world(1057, -58, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1040),world(1052, -58, 1040),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1040),world(1057, -58, 1040),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -58, 1041),world(1057, -58, 1041),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -58, 1042),world(1022, -58, 1042),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -58, 1042),world(1037, -58, 1042),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1042),world(1047, -58, 1042),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1043),world(1016, -58, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1043),world(1042, -58, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1043),world(1047, -58, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1044),world(1003, -58, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1044),world(1016, -58, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1044),world(1042, -58, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1044),world(1057, -58, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1045),world(1003, -58, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1045),world(1016, -58, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1045),world(1042, -58, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1045),world(1047, -58, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1045),world(1057, -58, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1046),world(1003, -58, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1046),world(1016, -58, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1046),world(1042, -58, 1046),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1043, -58, 1046),world(1046, -58, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1046),world(1047, -58, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1046),world(1057, -58, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1047),world(1003, -58, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1047),world(1016, -58, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -58, 1047),world(1022, -58, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1026, -58, 1047),world(1026, -58, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1033, -58, 1047),world(1033, -58, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -58, 1047),world(1037, -58, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1047),world(1042, -58, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1047),world(1047, -58, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1047),world(1057, -58, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1048),world(1011, -58, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1048),world(1016, -58, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1048),world(1026, -58, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -58, 1048),world(1033, -58, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1048),world(1042, -58, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1048),world(1047, -58, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1048),world(1057, -58, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1049),world(1003, -58, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -58, 1049),world(1011, -58, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1049),world(1016, -58, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1049),world(1033, -58, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1049),world(1042, -58, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1049),world(1047, -58, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1049),world(1057, -58, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1050),world(1003, -58, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -58, 1050),world(1011, -58, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1050),world(1016, -58, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -58, 1050),world(1026, -58, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -58, 1050),world(1033, -58, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1050),world(1042, -58, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1050),world(1047, -58, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1050),world(1057, -58, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1051),world(1003, -58, 1051),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1011, -58, 1051),world(1011, -58, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1051),world(1016, -58, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -58, 1051),world(1026, -58, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -58, 1051),world(1038, -58, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1051),world(1042, -58, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1051),world(1047, -58, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1051),world(1057, -58, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1052),world(1003, -58, 1052),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1011, -58, 1052),world(1011, -58, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1052),world(1016, -58, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -58, 1052),world(1021, -58, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -58, 1052),world(1038, -58, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1052),world(1042, -58, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1052),world(1057, -58, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1053),world(1003, -58, 1053),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1011, -58, 1053),world(1011, -58, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1053),world(1016, -58, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -58, 1053),world(1021, -58, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -58, 1053),world(1038, -58, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1053),world(1042, -58, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1053),world(1047, -58, 1053),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1053, -58, 1053),world(1053, -58, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1053),world(1057, -58, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1054),world(1003, -58, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -58, 1054),world(1011, -58, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1054),world(1016, -58, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -58, 1054),world(1021, -58, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1024, -58, 1054),world(1035, -58, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -58, 1054),world(1038, -58, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1054),world(1042, -58, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1054),world(1047, -58, 1054),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1053, -58, 1054),world(1053, -58, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1054),world(1057, -58, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1055),world(1003, -58, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -58, 1055),world(1011, -58, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1016, -58, 1055),world(1016, -58, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -58, 1055),world(1021, -58, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1024, -58, 1055),world(1035, -58, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -58, 1055),world(1038, -58, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1055),world(1042, -58, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1055),world(1047, -58, 1055),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1053, -58, 1055),world(1053, -58, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1055),world(1057, -58, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -58, 1056),world(1016, -58, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -58, 1056),world(1021, -58, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -58, 1056),world(1038, -58, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1056),world(1042, -58, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1047, -58, 1056),world(1047, -58, 1056),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1053, -58, 1056),world(1053, -58, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1057, -58, 1056),world(1057, -58, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -58, 1057),world(1021, -58, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -58, 1057),world(1038, -58, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -58, 1057),world(1057, -58, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -58, 1058),world(1038, -58, 1058),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1002),world(1007, -57, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1002),world(1026, -57, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1002),world(1057, -57, 1002),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1003),world(1007, -57, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1003),world(1026, -57, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1003),world(1057, -57, 1003),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1004),world(1007, -57, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1004),world(1026, -57, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1004),world(1057, -57, 1004),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1005),world(1007, -57, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1005),world(1026, -57, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1005),world(1046, -57, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1005),world(1057, -57, 1005),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1006),world(1007, -57, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1006),world(1026, -57, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1006),world(1046, -57, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1006),world(1057, -57, 1006),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1007),world(1007, -57, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1007),world(1026, -57, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1007),world(1046, -57, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1007),world(1057, -57, 1007),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1008),world(1026, -57, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1008),world(1046, -57, 1008),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1009),world(1026, -57, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1009),world(1046, -57, 1009),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1010),world(1026, -57, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1010),world(1046, -57, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1010),world(1057, -57, 1010),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1011),world(1026, -57, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1011),world(1046, -57, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1011),world(1057, -57, 1011),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1012),world(1007, -57, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1013, -57, 1012),world(1026, -57, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1012),world(1046, -57, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1012),world(1057, -57, 1012),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1013),world(1007, -57, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -57, 1013),world(1026, -57, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1013),world(1046, -57, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1013),world(1057, -57, 1013),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1014),world(1007, -57, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -57, 1014),world(1026, -57, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1037, -57, 1014),world(1046, -57, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1014),world(1057, -57, 1014),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1015),world(1007, -57, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -57, 1015),world(1026, -57, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1015),world(1057, -57, 1015),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1016),world(1007, -57, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -57, 1016),world(1026, -57, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1016),world(1057, -57, 1016),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1017),world(1007, -57, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1020, -57, 1017),world(1026, -57, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1017),world(1057, -57, 1017),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1018),world(1057, -57, 1018),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1019),world(1057, -57, 1019),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1020),world(1057, -57, 1020),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1021),world(1057, -57, 1021),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1022),world(1007, -57, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -57, 1022),world(1017, -57, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -57, 1022),world(1022, -57, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1027, -57, 1022),world(1027, -57, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1032, -57, 1022),world(1032, -57, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -57, 1022),world(1037, -57, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1022),world(1057, -57, 1022),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1023),world(1007, -57, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -57, 1023),world(1017, -57, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1023),world(1057, -57, 1023),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1024),world(1007, -57, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -57, 1024),world(1017, -57, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1024),world(1057, -57, 1024),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1025),world(1007, -57, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -57, 1025),world(1017, -57, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1025),world(1057, -57, 1025),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1026),world(1007, -57, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -57, 1026),world(1017, -57, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1026),world(1057, -57, 1026),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1027),world(1007, -57, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1012, -57, 1027),world(1017, -57, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -57, 1027),world(1022, -57, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -57, 1027),world(1037, -57, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1027),world(1057, -57, 1027),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1028),world(1007, -57, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1028),world(1057, -57, 1028),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1029),world(1007, -57, 1029),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1029),world(1057, -57, 1029),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1030),world(1007, -57, 1030),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -57, 1030),world(1017, -57, 1030),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1031),world(1007, -57, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -57, 1031),world(1017, -57, 1031),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1032),world(1007, -57, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -57, 1032),world(1017, -57, 1032),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -57, 1032),world(1022, -57, 1032),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -57, 1032),world(1037, -57, 1032),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1033),world(1002, -57, 1033),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -57, 1033),world(1017, -57, 1033),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1034),world(1002, -57, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -57, 1034),world(1017, -57, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1034),world(1047, -57, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1034),world(1057, -57, 1034),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1035),world(1002, -57, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1011, -57, 1035),world(1017, -57, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1035),world(1047, -57, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1035),world(1057, -57, 1035),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1002, -57, 1036),world(1017, -57, 1036),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1036),world(1047, -57, 1036),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1036),world(1057, -57, 1036),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -57, 1037),world(1022, -57, 1037),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -57, 1037),world(1037, -57, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1037),world(1047, -57, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1037),world(1057, -57, 1037),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1038),world(1047, -57, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1038),world(1057, -57, 1038),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1039),world(1047, -57, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1039),world(1057, -57, 1039),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1040),world(1057, -57, 1040),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1052, -57, 1041),world(1057, -57, 1041),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -57, 1042),world(1022, -57, 1042),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -57, 1042),world(1037, -57, 1042),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1042),world(1047, -57, 1042),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1043),world(1016, -57, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1043),world(1047, -57, 1043),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1044),world(1016, -57, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1044),world(1057, -57, 1044),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1045),world(1016, -57, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1045),world(1057, -57, 1045),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1046),world(1016, -57, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1046),world(1057, -57, 1046),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1047),world(1016, -57, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -57, 1047),world(1022, -57, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1026, -57, 1047),world(1026, -57, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1033, -57, 1047),world(1033, -57, 1047),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1037, -57, 1047),world(1037, -57, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1047),world(1057, -57, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1048),world(1016, -57, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -57, 1048),world(1026, -57, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -57, 1048),world(1033, -57, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1048),world(1057, -57, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1049),world(1016, -57, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -57, 1049),world(1033, -57, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1049),world(1057, -57, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1050),world(1016, -57, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -57, 1050),world(1026, -57, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -57, 1050),world(1033, -57, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1050),world(1057, -57, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1051),world(1016, -57, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -57, 1051),world(1026, -57, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1033, -57, 1051),world(1038, -57, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1051),world(1057, -57, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1052),world(1016, -57, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -57, 1052),world(1021, -57, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -57, 1052),world(1038, -57, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1052),world(1057, -57, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1053),world(1016, -57, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -57, 1053),world(1021, -57, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -57, 1053),world(1038, -57, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1053),world(1057, -57, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1054),world(1016, -57, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -57, 1054),world(1021, -57, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1024, -57, 1054),world(1035, -57, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -57, 1054),world(1038, -57, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1054),world(1057, -57, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1055),world(1016, -57, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -57, 1055),world(1021, -57, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1024, -57, 1055),world(1035, -57, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -57, 1055),world(1038, -57, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1055),world(1057, -57, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1003, -57, 1056),world(1016, -57, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -57, 1056),world(1021, -57, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -57, 1056),world(1038, -57, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1056),world(1057, -57, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -57, 1057),world(1021, -57, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1038, -57, 1057),world(1038, -57, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1042, -57, 1057),world(1057, -57, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -57, 1058),world(1038, -57, 1058),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1022),world(1037, -56, 1022),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1023),world(1037, -56, 1023),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1024),world(1037, -56, 1024),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1025),world(1037, -56, 1025),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1026),world(1037, -56, 1026),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1027),world(1037, -56, 1027),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1028),world(1037, -56, 1028),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1029),world(1037, -56, 1029),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1030),world(1037, -56, 1030),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1031),world(1037, -56, 1031),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1032),world(1037, -56, 1032),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1033),world(1037, -56, 1033),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1034),world(1037, -56, 1034),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1035),world(1037, -56, 1035),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1036),world(1037, -56, 1036),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1037),world(1037, -56, 1037),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1038),world(1037, -56, 1038),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1039),world(1037, -56, 1039),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1040),world(1037, -56, 1040),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1041),world(1037, -56, 1041),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1042),world(1037, -56, 1042),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1043),world(1037, -56, 1043),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1044),world(1037, -56, 1044),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1045),world(1037, -56, 1045),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1046),world(1037, -56, 1046),FillOperation.Replace)
blocks.fill(OAK_FENCE,world(1022, -56, 1047),world(1037, -56, 1047),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -56, 1048),world(1033, -56, 1048),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -56, 1049),world(1033, -56, 1049),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1026, -56, 1050),world(1033, -56, 1050),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -56, 1051),world(1038, -56, 1051),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -56, 1052),world(1038, -56, 1052),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -56, 1053),world(1038, -56, 1053),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -56, 1054),world(1038, -56, 1054),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -56, 1055),world(1038, -56, 1055),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -56, 1056),world(1038, -56, 1056),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -56, 1057),world(1038, -56, 1057),FillOperation.Replace)
blocks.fill(STONE_BRICKS,world(1021, -56, 1058),world(1038, -56, 1058),FillOperation.Replace)
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1042 -60 1008 1042 -60 1012 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 0]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1012 -60 1024 1012 -60 1025 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 0]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1016 -60 1006 1017 -60 1006 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 3]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1007 -60 1014 1007 -60 1015 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 1]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1007 -60 1024 1007 -60 1025 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 1]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1007 -60 1029 1007 -60 1030 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 1]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1011 -60 1051 1011 -60 1053 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 1]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1044 -60 1046 1045 -60 1046 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 3]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1053 -60 1054 1053 -60 1055 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 0]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1042 -60 1036 1042 -60 1037 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 0]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1042 -60 1026 1042 -60 1027 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 0]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1052 -60 1024 1052 -60 1025 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 1]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1054 -60 1014 1055 -60 1014 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 3]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1033 -60 1030 1033 -60 1031 oak_stairs [\""upside_down_bit\"" : false , \""weirdo_direction\"" : 0]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1034 -60 1030 1034 -60 1031 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 1]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1035 -60 1030 1035 -60 1031 oak_stairs [\""upside_down_bit\"" : true , \""weirdo_direction\"" : 0]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1036 -60 1030 1036 -60 1031 oak_stairs [\""upside_down_bit\"" : false , \""weirdo_direction\"" : 1]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1030 -60 1049 1030 -60 1049 dark_oak_door [\""direction\"" : 1]")
mobs.execute(mobs.target(MY_AGENT),world(1000,-60,1000),"fill 1029 -60 1049 1029 -60 1049 dark_oak_door [\""direction\"" : 1,\""door_hinge_bit\"" : true]")
mobs.execute(mobs.target(MY_AGENT),world(1029,-60,1007),"summon villager \"メルキド兵士1\" 1029 -60 1007")
mobs.execute(mobs.target(MY_AGENT),world(1042,-60,1020),"summon villager \"メルキド兵士2\" 1042 -60 1020")
mobs.execute(mobs.target(MY_AGENT),world(1044,-60,1010),"summon villager \"メルキド武器屋1\" 1044 -60 1010")
mobs.execute(mobs.target(MY_AGENT),world(1041,-60,1022),"summon villager \"キムこう\" 1041 -60 1022")
mobs.execute(mobs.target(MY_AGENT),world(1055,-60,1014),"summon villager \"メルキド鍵屋\" 1055 -60 1014")
mobs.execute(mobs.target(MY_AGENT),world(1052,-60,1025),"summon villager \"メルキド武器屋2\" 1052 -60 1025")
mobs.execute(mobs.target(MY_AGENT),world(1044,-60,1028),"summon villager \"メルキド聖水屋\" 1044 -60 1028")
mobs.execute(mobs.target(MY_AGENT),world(1053,-60,1032),"summon villager \"メルキド住民1\" 1053 -60 1032")
mobs.execute(mobs.target(MY_AGENT),world(1055,-60,1055),"summon villager \"メルキド武器屋3\" 1055 -60 1055")
mobs.execute(mobs.target(MY_AGENT),world(1046,-60,1046),"summon villager \"メルキド住民2\" 1046 -60 1046")
mobs.execute(mobs.target(MY_AGENT),world(1031,-60,1033),"summon villager \"メルキド住民3\" 1031 -60 1033")
mobs.execute(mobs.target(MY_AGENT),world(1030,-60,1058),"summon villager \"メルキド神官\" 1030 -60 1058")
mobs.execute(mobs.target(MY_AGENT),world(1011,-60,1053),"summon villager \"メルキド住民4\" 1011 -60 1053")
mobs.execute(mobs.target(MY_AGENT),world(1016,-60,1029),"summon villager \"メルキド住民5\" 1016 -60 1029")
mobs.execute(mobs.target(MY_AGENT),world(1014,-60,1025),"summon villager \"メルキド道具屋1\" 1014 -60 1025")
mobs.execute(mobs.target(MY_AGENT),world(1007,-60,1025),"summon villager \"メルキド住民6\" 1007 -60 1025")
mobs.execute(mobs.target(MY_AGENT),world(1010,-60,1030),"summon villager \"メルキド住民7\" 1010 -60 1030")
mobs.execute(mobs.target(MY_AGENT),world(1007,-60,1015),"summon villager \"メルキド道具屋2\" 1007 -60 1015")
mobs.execute(mobs.target(MY_AGENT),world(1018,-60,1006),"summon villager \"メルキド宿屋\" 1018 -60 1006")
mobs.execute(mobs.target(MY_AGENT),world(1022,-60,1020),"summon villager \"メルキド兵士3\" 1022 -60 1020")
})

  1. https://minecraft.makecode.com/reference/blocks/fill

  2. https://minecraft.makecode.com/reference/mobs/spawn

  3. https://minecraft.makecode.com/reference/mobs/execute

1
1
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
1
1