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Level script

Posted at

1 - Triggerable Light:単純に近づいたらON/OFFする明かり(LevelBlueprint)

  • (Trigger等の)アクタを選択、シーン中で右クリックしAdd Event->BeginActorOverlap等とすることで、対象アクタと連携したLevel Blueprintの編集に即座に入ることが可能。

2 - Blueprint Pickup

  • Content Browserのアセットを右クリックし、Asset Actions->Create Blueprint Usingを選ぶことで対象アセットを使用したClass Blueprintを直で作れる。

3 - Custom Projectile

  • Blueprint Editorにて、まず「Static Mesh」コンポーネントを追加し、その後Static Meshカテゴリで対象となるMesh(動画ではCorner)を選択する。

  • AAA

5 - Communicating Between Blueprints

  • Custom Event/Event Dispatcher

  • AAA

  • AAA

  • AAA

  • AAA

  • AAA

  • AAA

  • AAA
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