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Day08 多线程Thread(网络第06天)

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#多线程Thread

##1.NSThread

###方法1 类方法 直接执行

[NSThread detachNewThreadSelector:@selector(handleEvent:) toTarget:self withObject:nil];

###方法2 可以先创建 等要用时再启动

 NSThread * thread=[[NSThread alloc]initWithTarget:self selector:@selector(handleEvent:) object:@"我爱你"];

调用方法启动

     [thread start];

优先级 最大是1 最低是0 默认0.5(不建议去调优先级,使用默认)

  thread.threadPriority = 1.0;
  threadDictionary  可设置多个需要传的参数   name  设置名称

##2.NSObject
###方法3 NSObject里的方法

[self performSelectorInBackground:@selector(handleEvent:) withObject:@"我爱你"];

##3. NSOperation
###方法4 NSOperation

NSOperation * op = [[NSInvocationOperation alloc]initWithTarget:self selector:@selector(handleEvent:) object:@"传的值"];

###方法5(id<> *account 遵循某种协议 注意定义个属性 类型写成 父类 后面在写成所用的子类)
NSOperation * op = [NSBlockOperation blockOperationWithBlock:^{

    sleep(5);
    NSLog(@"完成");
}];

同步执行 阻塞

[op start];

###NSOperationQueue

  //请求 放入一个队列里去执行  mainQueue 主线程    alloc ]init]重新设置个队列
 NSOperationQueue * queue = [[NSOperationQueue alloc] init];

设置最大队列 并行数量

[queue setMaxConcurrentOperationCount:10];
//异步执行
[queue addOperation:op];

##4. GCD

###方法6 GCD 第一个参数0 正常 2最高 -2最低 第二个参数预留

dispatch_async(dispatch_get_global_queue(0, 0), ^{
    //操作
    [self handleEvent:@"GCD"];
    dispatch_async(dispatch_get_main_queue(), ^{
        //刷新页面
    });
});

###线程方法
//调用方法
-(void)handleEvent:(id) obj{

sleep(5);
//休眠5S
[NSThread sleepForTimeInterval:5];

//休眠到一个指定时间   (不休眠后进入一个就绪状态,等待CPU调用)
[NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:5]];

NSLog(@"handleEvent处理完:%@",obj);

}

#线程同步

多线程下几个线程多次调用 为了使线程同步

##方式1 NSLock

@property (nonatomic , strong) NSLock * theLock;//锁 同步(再重写init方法里初始化)

// 显示的锁 相应的lock里有一些方法  方便好用 
[self.theLock lock];
 //  (  执行的操作代码)
[self.theLock unlock];

##方式2 @synchronized
// 隐示加锁
@synchronized(self){
(执行的操作代码)
}

#单例

@implementation Singleton
-(instancetype)init{

@throw [NSException exceptionWithName:@"Slingleton" reason:@"不能调用单例类的初始化方法" userInfo:nil];

}

-(instancetype)initPrivate {

if (self = [super init]) {
    self.value = arc4random();
}
return self;

}

+(instancetype)sharedInstance{

static Singleton * instance = nil;
//只能执行一次
static dispatch_once_t token;
dispatch_once(&token,^{
    instance = [[self alloc] initPrivate];
});
return instance;

}
@end

###在指定的时间之后执行:

dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, 3ull * NSEC_PE R_SEC);
dispatch_after(time, queue, ^{});

###多个任务完成后刷新主界面的示例:
dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
dispatch_group_t group = dispatch_group_create();
dispatch_group_async(group, queue, ^{});
dispatch_group_async(group, queue, ^{});
dispatch_group_async(group, queue, ^{});
dispatch_group_notify(group,dispatch_get_main_queue(), ^{});
dispatch_release(group);

###同时进行读写操作的示例: (先执行完上面 在执行(中间) 下面)
dispatch_async(queue, ^{});
dispatch_async(queue, ^{});
dispatch_async(queue, ^{});
dispatch_barrier_async(queue, ^{});
dispatch_async(queue, ^{});
dispatch_async(queue, ^{});

###挂起和恢复派发队列
dispatch_suspend(queue);
dispatch_resume(queue);

###只执行一次处理
static dispatch_once_t token;
dispatch_once(&token, ^ {});

##线程安全
###ios多线程开发的建议:
1.所有属性的声明为nonatomic
2.尽量避免多个线程竞争统一资源的情况
3.让服务器端处理复杂逻辑,客户端只获取结果

##(MyNetLib工程)网络封装

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