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接地判定をCheckSphereとLayerMaskを使って行う

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プレイヤーの接地判定のメモ

レイヤーにGroundを追加する
地面とするオブジェクトのレイヤーにGroundを設定する
プレイヤーのスクリプトに以下のコードを書く

    
    public bool Grounded = true;
    public float GroundedOffset = -0.14f;
    public float GroundedRadius = 0.5f;
    public LayerMask GroundLayers;

    private void GroundedCheck()
    {
        // オフセットを計算して球の位置を設定する
        Vector3 spherePosition = new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z);
        Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers, QueryTriggerInteraction.Ignore);
    }
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