scene
animations:Array(0)
autoUpdate: true
background: null
castShadow: false
children: (2)
environment:null
fog: null
frustumCulled: true
layers: ge {mask: 1}
matrix: se {elements: Array(16)}
matrixAutoUpdate: true
matrixWorld: se {elements: Array(16)}
matrixWorldNeedsUpdate: false
name: ""
overrideMaterial: null
parent: null
position: Lt {x: 0, y: 0, z: 0}
quaternion: At {_x: 0, _y: 0, _z: 0, _w: 1, _onChangeCallback: ƒ
receiveShadow: false
renderOrder: 0
scale: Lt {x: 1, y: 1, z: 1}
type: "Scene"
up: Lt {x: 0, y: 1, z: 0}
userData: {}
uuid: "C4ABDA44-DE6C-4486-8FE2-F3E5E510F811"
visible: true
id: 5
modelViewMatrix: se {elements: Array(16)}
normalMatrix: yt {elements: Array(9)}
eulerOrder: (...)
useQuaternion: (...)