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【Unity】イージングをかけながらフェードイン

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・DOTweenを使用する

フェードイン

gameObj.GetComponent<Graphic>().DOColor(new Color(1f, 1f, 1f, 1f), 1.0f)
.SetEase(Ease.OutExpo);

フェードアウト

gameObj.GetComponent<Graphic>().DOColor(new Color(1f, 1f, 1f, 0f), 1.0f)
.SetEase(Ease.OutExpo);

フェードアウトが完了したら要素を非表示に

gameObj.GetComponent<Graphic>().DOColor(new Color(1f, 1f, 1f, 0f), 1.0f)
.SetEase(Ease.OutExpo)
.OnComplete(HideComplete);

private void HideComplete()
{
   gameObj.SetActive(false);
}
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