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5秒おきに futureBlocks にデータがあるかを調べ存在する場合、BlockChainにBlockを追加してそのタイミングで呼ばれます。


func NewBlockChain(db ethdb.Database, cacheConfig *CacheConfig, chainConfig *params.ChainConfig, engine consensus.Engine, vmConfig vm.Config) (*BlockChain, error) {
    bc := &BlockChain{
        chainConfig:  chainConfig,
        cacheConfig:  cacheConfig,
        db:           db,
        triegc:       prque.New(),
        stateCache:   state.NewDatabase(db),
        quit:         make(chan struct{}),
        bodyCache:    bodyCache,
        bodyRLPCache: bodyRLPCache,
        blockCache:   blockCache,
        futureBlocks: futureBlocks,
        engine:       engine,
        vmConfig:     vmConfig,
        badBlocks:    badBlocks,
    // Take ownership of this particular state
    go bc.update()
    return bc, nil

func (bc *BlockChain) update() {
    futureTimer := time.NewTicker(5 * time.Second)
    defer futureTimer.Stop()
    for {
        select {
        case <-futureTimer.C:

func (bc *BlockChain) procFutureBlocks() {
    blocks := make([]*types.Block, 0, bc.futureBlocks.Len())
    for _, hash := range bc.futureBlocks.Keys() {
        if block, exist := bc.futureBlocks.Peek(hash); exist {
            blocks = append(blocks, block.(*types.Block))
    if len(blocks) > 0 {
        for i := range blocks {
            bc.InsertChain(blocks[i : i+1])

func (bc *BlockChain) InsertChain(chain types.Blocks) (int, error) {
    n, events, logs, err := bc.insertChain(chain)
    bc.PostChainEvents(events, logs)
    return n, err

func (bc *BlockChain) insertChain(chain types.Blocks) (int, []interface{}, []*types.Log, error) {
    if lastCanon != nil && bc.CurrentBlock().Hash() == lastCanon.Hash() {
        events = append(events, ChainHeadEvent{lastCanon})
    return 0, events, coalescedLogs, nil


func (self *worker) wait() {
    for {
        //  CpuAgentがmineを成功した時にこのイベントが発生する
        for result := range self.recv {
            fmt.Println("worker wait result Block.Number() ", result.Block.Number())
            block := result.Block
            work := result.Work

            for _, r := range work.receipts {
                for _, l := range r.Logs {
                    l.BlockHash = block.Hash()
            for _, log := range work.state.Logs() {
                log.BlockHash = block.Hash()
            stat, err := self.chain.WriteBlockWithState(block, work.receipts, work.state)
            if err != nil {
                log.Error("Failed writing block to chain", "err", err)
            // Broadcast the block and announce chain insertion event
            self.mux.Post(core.NewMinedBlockEvent{Block: block})
            var (
                events []interface{}
                logs   = work.state.Logs()
            events = append(events, core.ChainEvent{Block: block, Hash: block.Hash(), Logs: logs})
            if stat == core.CanonStatTy {
                events = append(events, core.ChainHeadEvent{Block: block})
            self.chain.PostChainEvents(events, logs)

            // Insert the block into the set of pending ones to wait for confirmations
            self.unconfirmed.Insert(block.NumberU64(), block.Hash())


func (pm *ProtocolManager) blockLoop() {...}
func (pool *TxPool) loop() {...}
func (self *worker) update() {...}
type BlockChain struct {
    chainConfig *params.ChainConfig // Chain & network configuration
    cacheConfig *CacheConfig        // Cache configuration for pruning

    db     ethdb.Database // Low level persistent database to store final content in
    triegc *prque.Prque   // Priority queue mapping block numbers to tries to gc
    gcproc time.Duration  // Accumulates canonical block processing for trie dumping

    hc            *HeaderChain
    rmLogsFeed    event.Feed
    chainFeed     event.Feed
    chainSideFeed event.Feed
    chainHeadFeed event.Feed
    logsFeed      event.Feed
    scope         event.SubscriptionScope
    genesisBlock  *types.Block

    mu      sync.RWMutex // global mutex for locking chain operations
    chainmu sync.RWMutex // blockchain insertion lock
    procmu  sync.RWMutex // block processor lock

    checkpoint       int          // checkpoint counts towards the new checkpoint
    currentBlock     atomic.Value // Current head of the block chain
    currentFastBlock atomic.Value // Current head of the fast-sync chain (may be above the block chain!)

    stateCache   state.Database // State database to reuse between imports (contains state cache)
    bodyCache    *lru.Cache     // Cache for the most recent block bodies
    bodyRLPCache *lru.Cache     // Cache for the most recent block bodies in RLP encoded format
    blockCache   *lru.Cache     // Cache for the most recent entire blocks
    futureBlocks *lru.Cache     // future blocks are blocks added for later processing

    quit    chan struct{} // blockchain quit channel
    running int32         // running must be called atomically
    // procInterrupt must be atomically called
    procInterrupt int32          // interrupt signaler for block processing
    wg            sync.WaitGroup // chain processing wait group for shutting down

    engine    consensus.Engine
    processor Processor // block processor interface
    validator Validator // block and state validator interface
    vmConfig  vm.Config

    badBlocks *lru.Cache // Bad block cache

type TxPool struct {
    config       TxPoolConfig
    chainconfig  *params.ChainConfig
    chain        blockChain
    gasPrice     *big.Int
    txFeed       event.Feed
    scope        event.SubscriptionScope
    chainHeadCh  chan ChainHeadEvent
    chainHeadSub event.Subscription
    signer       types.Signer
    mu           sync.RWMutex

    currentState  *state.StateDB      // Current state in the blockchain head
    pendingState  *state.ManagedState // Pending state tracking virtual nonces
    currentMaxGas uint64              // Current gas limit for transaction caps

    locals  *accountSet // Set of local transaction to exempt from eviction rules
    journal *txJournal  // Journal of local transaction to back up to disk

    pending map[common.Address]*txList   // All currently processable transactions
    queue   map[common.Address]*txList   // Queued but non-processable transactions
    beats   map[common.Address]time.Time // Last heartbeat from each known account
    all     *txLookup                    // All transactions to allow lookups
    priced  *txPricedList                // All transactions sorted by price

    wg sync.WaitGroup // for shutdown sync

    homestead bool
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