3
2

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?

More than 1 year has passed since last update.

お題は不問!Qiita Engineer Festa 2023で記事投稿!

四つ目並べゲーム(hand drop)手でコイン制御とJetson AI Specialist入手

Last updated at Posted at 2023-07-05

この記事の説明

こんにちは。初めの投稿です。よろしくお願いします。
どこか間違ったら、指摘お願いします。
今日の本題はタイトルの通り四つ目並べゲームの操作をマウスで操作ではなく、
WEBカメラで手の認識でコインを落とすプログラムの動作の説明です。
この記事はライブラリのインストールの説明はしません。

四つ目並べの基本コード

# Four Python Game
import pygame
import numpy as np
import sys
import os
import time
from gtts import gTTS
from pygame import mixer

# import random
import math

# Welcome to Connect Four Python Game
welcome = "Welcome to Connect Four Python Game"
print(welcome)


def speach(txt):
    tts1 = gTTS(text=txt, lang="ja")
    if not os.path.exists(f"./fou_coin/mp3_file/{txt}.mp3"):
        print("音声データ作成しました")
        tts1.save(f"./fou_coin/mp3_file/{txt}.mp3")
    print("use mp3 file")
    mixer.init()
    mixer.music.load(f"./fou_coin/mp3_file/{txt}.mp3")
    mixer.music.play()
    time.sleep(3)


speach(welcome)

time_text = "please input restart time must over zero:"
speach(time_text)
t = input(time_text)
if t == "":
    print("defult restart time is 5 sec")
    t = 5
else:
    t = int(t)
# ボードの大きさ
row_count = 6
column_count = 7
BLUE = (0, 0, 255)  # color setting
BLACK = (0, 0, 0)  # color setting
RED = (255, 0, 0)  # color setting
YELLOW = (255, 255, 0)  # color setting


##################################
def creat_board():
    board = np.zeros((row_count, column_count))
    return board


def drop_piece(board, row, col, piece):
    board[row][col] = piece


def is_volid_loction(board, col):
    return board[row_count - 1][col] == 0


def get_next_open_row(board, col):
    for r in range(row_count):
        if board[r][col] == 0:
            return r


def print_board(board):
    print(np.flip(board, 0))


def winning_move(board, piece):
    # 横連続 WIN判断
    for c in range(column_count - 3):
        for r in range(row_count):
            if (
                board[r][c] == piece
                and board[r][c + 1] == piece
                and board[r][c + 2] == piece
                and board[r][c + 3] == piece
            ):
                return True
    # 縦連続 WIN判断
    for c in range(column_count):
        for r in range(row_count - 3):
            if (
                board[r][c] == piece
                and board[r + 1][c] == piece
                and board[r + 2][c] == piece
                and board[r + 3][c] == piece
            ):
                return True
    # 正の傾きの対角線の判断
    for c in range(column_count - 3):
        for r in range(row_count - 3):
            if (
                board[r][c] == piece
                and board[r + 1][c + 1] == piece
                and board[r + 2][c + 2] == piece
                and board[r + 3][c + 3] == piece
            ):
                return True
    # 負の傾きの対角線の判断

    for c in range(column_count - 3):
        for r in range(3, row_count):
            if (
                board[r][c] == piece
                and board[r - 1][c + 1] == piece
                and board[r - 2][c + 2] == piece
                and board[r - 3][c + 3] == piece
            ):
                return True


def draw_board(board):
    for c in range(column_count):
        for r in range(row_count):
            pygame.draw.rect(
                screen,
                BLUE,
                (c * squaresize, r * squaresize + squaresize, squaresize, squaresize),
            )
            pygame.draw.circle(
                screen,
                BLACK,
                (
                    (
                        int(c * squaresize + squaresize / 2),
                        int(r * squaresize + squaresize + squaresize / 2),
                    )
                ),
                radius,
            )
    for c in range(column_count):
        for r in range(row_count):
            if board[r][c] == 1:
                pygame.draw.circle(
                    screen,
                    RED,
                    (
                        (
                            int(c * squaresize + squaresize / 2),
                            height - int(r * squaresize + squaresize / 2),
                        )
                    ),
                    radius,
                )
            elif board[r][c] == 2:
                pygame.draw.circle(
                    screen,
                    YELLOW,
                    (
                        (
                            int(c * squaresize + squaresize / 2),
                            height - int(r * squaresize + squaresize / 2),
                        )
                    ),
                    radius,
                )
    pygame.display.update()


board = creat_board()
print(board)
game_over = False
turn = 0

pygame.init()

squaresize = 100
width = column_count * squaresize
height = (row_count + 1) * squaresize
size = (width, height)
radius = int(squaresize / 2 - 5)

chek_board = []
chek_board.append([0])
chek_board.append([1])
screen = pygame.display.set_mode(size)
draw_board(board)
# sysfont = pygame.font.SysFont(None, 75) #defults フォント設定 英語のみ
sysfont = pygame.font.Font("C:/Windows/Fonts/HGRPP1.TTC", 75)
pygame.display.update()

while not game_over:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        if event.type == pygame.MOUSEMOTION:
            pygame.draw.rect(screen, BLACK, (0, 0, width, squaresize))
            posx = event.pos[0]
            if turn == 0:
                pygame.draw.circle(screen, RED, (posx, int(squaresize / 2)), radius)
            else:
                pygame.draw.circle(screen, YELLOW, (posx, int(squaresize / 2)), radius)

        pygame.display.update()
        if event.type == pygame.MOUSEBUTTONDOWN:
            pygame.draw.rect(screen, BLACK, (0, 0, width, squaresize))
            # print("左クリックした座標:"+str(event.pos))
            # player 1 input
            if turn == 0:
                chek_board[0] = board.tolist()
                posx = event.pos[0]
                col = int(math.floor(posx / squaresize))

                # col = int(input("Player 1 Make your selection (0-6):") )
                if is_volid_loction(board, col):
                    row = get_next_open_row(board, col)
                    print(row)
                    drop_piece(board, row, col, 1)
                    draw_board(board)
                    if winning_move(board, 1):
                        player_1_win = "Player1 WIN"
                        print(player_1_win + "!!!")
                        label = sysfont.render(player_1_win, 1, RED)
                        screen.blit(label, (40, 10))
                        pygame.display.update()

                        speach(player_1_win)
                        game_over = True
            # player 2 input
            else:
                chek_board[0] = board.tolist()
                posx = event.pos[0]
                col = int(math.floor(posx / squaresize))
                # col = int(input("Player 2 Make your selection (0-6):") )
                if is_volid_loction(board, col):
                    row = get_next_open_row(board, col)
                    drop_piece(board, row, col, 2)
                    draw_board(board)
                    if winning_move(board, 2):
                        player_2_win = "Player2 WIN"
                        print(player_2_win + "!!!")
                        label = sysfont.render(player_2_win, 1, YELLOW)
                        screen.blit(label, (40, 10))
                        pygame.display.update()
                        speach(player_2_win)
                        game_over = True
            print_board(board)
            # print_board(board_copy1)

            chek_board[1] = board.tolist()
            # print(chek_board[0])
            # print(chek_board[1])
            """if board_copy is board_copy1:
                continue
            else:
                """
            if chek_board[0] == chek_board[-1]:
                error = "error"
                label = sysfont.render(error, 1, YELLOW)
                screen.blit(label, (40, 10))
                pygame.display.update()
                continue
            else:
                turn += 1
                turn = turn % 2

        if game_over:
            # t = 10
            save_time = t
            while t > 0:
                pygame.draw.rect(screen, BLACK, (0, 0, width, squaresize))
                # print(t)

                label = sysfont.render(f"{t}sec RESET", 1, BLUE)
                screen.blit(label, (40, 10))
                pygame.display.update()
                time.sleep(1)
                t -= 1
            time.sleep(1)
            t = save_time
            # pygame.time.wait(5000)
            game_over = False
            turn = 0
            board = creat_board()
            print(board)
            draw_board(board)
            pygame.display.update()

この基本コードを作って、理解することが重要です。

STEP1 画像の準備

MediaPipe の応用で撮った写真で学習して新たなモデル作成して、上のコードを改造することでコイン操作が可能になります。
何千何百枚の写真を撮ることは大変ですが、以下のコードで自動で写真を撮ります。
Windowsのカメラアプリを起動して。このコードを実行したら勝手にenterをクリックします。

# auto camera
import pyautogui
import time

pyautogui.click(1700, 500)

for i in range(10):
    pyautogui.press("enter")
    time.sleep(0.1)

STEP2 データの枚処理とMediaPipeの応用で.csvデータセットを作成

import os
import glob
import cv2
import pandas as pd
import mediapipe as mp
import numpy as np
from sklearn.preprocessing import LabelEncoder
from sklearn.model_selection import train_test_split
from sklearn.linear_model import LogisticRegression
import pickle
import random
df = []
for foldername in os.listdir('./fou_coin/photo_train/'):
    imgs_path = './fou_coin/photo_train/' + foldername
    imgs = sorted(glob.glob(imgs_path + '/' + '*.jpg'))
    for name in imgs:
        df.append((str(name), str(foldername)))
df = pd.DataFrame(df, columns=['img', 'label'])
print(df.head())

#検出器のインスタンス化 defult is 0.5 min_detection_confidence=0.5
hands = mp.solutions.hands.Hands(static_image_mode=True,  min_detection_confidence=0.6)
#静止画モードmax_num_hands=1, #検出する手の数(じゃんけんは片手の想定なので1に)

df1 = []
for idx, file in enumerate(df['img']):
    #print('No', idx)
    #画像を読み込んで左右反転させる
    image = cv2.flip(cv2.imread(file), 1)
    #色をRGBにして手の検出を行う
    results = hands.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
    #手が検出されなければ次の画像へ
    if not results.multi_hand_landmarks:
        print('No', idx)
        print('No Hand')
        #print('-------------------------')
        continue
    mark_list = []
    #21個の検出ポイントを取得
    for i in range(21):
        x = results.multi_hand_landmarks[0].landmark[i].x
        y = results.multi_hand_landmarks[0].landmark[i].y
        z = results.multi_hand_landmarks[0].landmark[i].z
        mark_list.append(x)
        mark_list.append(y)
        mark_list.append(z)
    #手のラベルと合わせてdf1に保存
    mark_list.append(df['label'][idx])
    df1.append(mark_list)
    #rint(complete)
    #print('-------------------------')
df1 = pd.DataFrame(df1)
print(df1.shape)#---> (5880, 64)

df2 = []
for idx, file in enumerate(df['img']):
    #print('No', idx)
    image = cv2.imread(file, 1) #flipしない→逆の手としてデータとれるはず
    results = hands.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
    if not results.multi_hand_landmarks:
        print('No', idx)
        print('No Hand')
        #print('-------------------------')
        continue
    mark_list = []
    for i in range(21):
        x = results.multi_hand_landmarks[0].landmark[i].x
        y = results.multi_hand_landmarks[0].landmark[i].y
        z = results.multi_hand_landmarks[0].landmark[i].z
        mark_list.append(x)
        mark_list.append(y)
        mark_list.append(z)
    mark_list.append(df['label'][idx])
    df2.append(mark_list)
    #print('-------------------------')

df2 = pd.DataFrame(df2)
print(df2.shape)#---> (5858, 64)

df3 = pd.concat([df1, df2])
print(df3.shape)#---> (1195, 64)
print(df3.head())
df3.to_csv('./fou_coin/landmarkdata.csv', index=False)

STEP3 モデルの作成


import pandas as pd
import numpy as np
from sklearn.preprocessing import LabelEncoder
from sklearn.model_selection import train_test_split
from sklearn.linear_model import LogisticRegression
import pickle
#作成したcsvファイルの読み込み
df = pd.read_csv('./fou_coin/landmarkdata.csv')

#特徴量列とラベル列に分離
X = df.drop('63', axis=1)
y = df['63']

#ランダムフォレスト
from sklearn.ensemble import RandomForestClassifier
#回帰の場合は RandomForestRegressor を使う
from sklearn.model_selection import train_test_split
#警告非表示
import warnings
warnings.simplefilter('ignore')

#データ分割
X_train,X_test,Y_train,Y_test = train_test_split(X,y,random_state=42)
#インスタンス作成
#n_estimators 木の数
#max_depth 木の深さ
#max_features 使用する特徴量
forest = RandomForestClassifier(n_estimators=15)
#学習
forest.fit(X_train, Y_train)
#予測
pred = forest.predict(X_test)
print("Y_test:",*Y_test)
print("pred:",*pred)
print("Test set score: {:.2f}".format(np.mean(pred == Y_test)))
#0.99 (精度)
"""
a = X_test.iloc[0, :]
test = np.array([a[i] for i in range(len(a))])
pred = forest.predict(test.reshape(1, -1))
prob = forest.predict_proba(test.reshape(1, -1))[0][pred[0]]
"""
with open('./fou_coin/model/logistic.pkl', 'wb') as f:
    pickle.dump(forest, f)

STEP4 最後に四つ目並べの操作コードと結合

コードを起動したら、ターミナルでゲームオーバーのリセットの秒数を設定する。
(音声あります)

# Four Python Game
import pygame
import numpy as np
import sys
import os
import time
from gtts import gTTS
from pygame import mixer

# import random
import math
import glob
import cv2
import pandas as pd
import mediapipe as mp
import pandas as pd
from sklearn.ensemble import RandomForestClassifier
from sklearn.preprocessing import LabelEncoder
from sklearn.model_selection import train_test_split
from sklearn.linear_model import LogisticRegression
import pickle

# Welcome to Connect Four Python Game
welcome = "Welcome to Connect Four Python Game"
print(welcome)


def speach(txt):
    tts1 = gTTS(text=txt, lang="ja")
    if not os.path.exists(f"./fou_coin/mp3_file/{txt}.mp3"):
        print("音声データ作成しました")
        tts1.save(f"./fou_coin/mp3_file/{txt}.mp3")
    print("use mp3 file")
    mixer.init()
    mixer.music.load(f"./fou_coin/mp3_file/{txt}.mp3")
    mixer.music.play()
    time.sleep(3)


speach(welcome)

time_text = "please input restart time must over zero:"
speach(time_text)
t = input(time_text)
if t == "":
    print("defult restart time is 5 sec")
    t = 5
else:
    t = int(t)
# ボードの大きさ
row_count = 6
column_count = 7
BLUE = (0, 0, 255)  # color setting
BLACK = (0, 0, 0)  # color setting
GRAY = (128, 128, 128)  # color setting
RED = (255, 0, 0)  # color setting
YELLOW = (255, 255, 0)  # color setting


##################################
def creat_board():
    board = np.zeros((row_count, column_count))
    return board


def drop_piece(board, row, col, piece):
    board[row][col] = piece


def is_volid_loction(board, col):
    return board[row_count - 1][col] == 0


def get_next_open_row(board, col):
    for r in range(row_count):
        if board[r][col] == 0:
            return r


def print_board(board):
    print(np.flip(board, 0))


def winning_move(bord, piece):
    # 横連続 WIN判断
    for c in range(column_count - 3):
        for r in range(row_count):
            if (
                board[r][c] == piece
                and board[r][c + 1] == piece
                and board[r][c + 2] == piece
                and board[r][c + 3] == piece
            ):
                return True
    # 縦連続 WIN判断
    for c in range(column_count):
        for r in range(row_count - 3):
            if (
                board[r][c] == piece
                and board[r + 1][c] == piece
                and board[r + 2][c] == piece
                and board[r + 3][c] == piece
            ):
                return True
    # 正の傾きの対角線の判断
    for c in range(column_count - 3):
        for r in range(row_count - 3):
            if (
                board[r][c] == piece
                and board[r + 1][c + 1] == piece
                and board[r + 2][c + 2] == piece
                and board[r + 3][c + 3] == piece
            ):
                return True
    # 負の傾きの対角線の判断

    for c in range(column_count - 3):
        for r in range(3, row_count):
            if (
                board[r][c] == piece
                and board[r - 1][c + 1] == piece
                and board[r - 2][c + 2] == piece
                and board[r - 3][c + 3] == piece
            ):
                return True


def draw_board(board):
    for c in range(column_count):
        for r in range(row_count):
            pygame.draw.rect(
                screen,
                BLUE,
                (c * squaresize, r * squaresize + squaresize, squaresize, squaresize),
            )
            pygame.draw.circle(
                screen,
                GRAY,
                (
                    (
                        int(c * squaresize + squaresize / 2),
                        int(r * squaresize + squaresize + squaresize / 2),
                    )
                ),
                radius,
            )
    for c in range(column_count):
        for r in range(row_count):
            if board[r][c] == 1:
                pygame.draw.circle(
                    screen,
                    RED,
                    (
                        (
                            int(c * squaresize + squaresize / 2),
                            height - int(r * squaresize + squaresize / 2),
                        )
                    ),
                    radius,
                )
            elif board[r][c] == 2:
                pygame.draw.circle(
                    screen,
                    YELLOW,
                    (
                        (
                            int(c * squaresize + squaresize / 2),
                            height - int(r * squaresize + squaresize / 2),
                        )
                    ),
                    radius,
                )
    pygame.display.update()


board = creat_board()
print(board)
game_over = False
turn = 0

pygame.init()

squaresize = 100
width = column_count * squaresize
height = (row_count + 1) * squaresize
size = (width, height)
print(size)
radius = int(squaresize / 2 - 5)

screen = pygame.display.set_mode(size)
draw_board(board)
# sysfont = pygame.font.SysFont(None, 75)
sysfont = pygame.font.Font("C:/Windows/Fonts/HGRPP1.TTC", 75)
pygame.display.update()

# 後で使う対応表の作成
# label_dict = {0: 'b', 1: 'a', 2: 'c'}
# dic = {"a": "wait_magic", "b": "magic_attack", "c": "magic_defense"}

# 前工程で作ったモデルの取得

with open("./fou_coin/model/logistic.pkl", "rb") as f:
    model = pickle.load(f)

    # 検出器のインスタンス化
    # 検出器のインスタンス化 defult is 0.5 min_detection_confidence=0.5
hands = mp.solutions.hands.Hands(
    static_image_mode=True, max_num_hands=1, min_detection_confidence=0.6
)
cap = cv2.VideoCapture(0)
chek_board = []
chek_board.append([0])
chek_board.append([1])
command_list = []
command_list.append("Start")
command_list.append("Start")
close_loop=False
game_over1=False
while not game_over1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
                    print("QUIT GAME")
                    pygame.quit()
                    sys.exit()
        while True:
            try:
                
                # カメラからの画像取得
                ret, frame = cap.read()
                # カメラの画像から手を検出
                image = cv2.cvtColor(cv2.flip(frame, 1), cv2.COLOR_BGR2RGB)
                results = hands.process(image)
                mark_list = []
                if results.multi_hand_landmarks:
                    for hand_landmarks in results.multi_hand_landmarks:
                        for i in range(21):
                            x = hand_landmarks.landmark[i].x

                            y = hand_landmarks.landmark[i].y
                            z = hand_landmarks.landmark[i].z
                            # print("x:",int(x*700))
                            # print("y:",int(y*700))

                            mark_list.append(x)
                            mark_list.append(y)
                            mark_list.append(z)
                            if results.multi_hand_landmarks:
                                pygame.draw.rect(
                                    screen, GRAY, (0, 0, width, squaresize)
                                )
                                if int(x * 699) <= 0:
                                    posx = 0
                                elif int(x * 699) < 699:
                                    posx = int(x * 699)
                                else:
                                    posx = 699

                                if turn == 0:
                                    pygame.draw.circle(
                                        screen, RED, (posx, int(squaresize / 2)), radius
                                    )
                                else:
                                    pygame.draw.circle(
                                        screen,
                                        YELLOW,
                                        (posx, int(squaresize / 2)),
                                        radius,
                                    )


                    mark_list = np.array(mark_list)
                    # print(mark_list)

                    # ロジスティック回帰モデルを使ってじゃんけんの手を予測
                    # mark_listが空だとValueErrorになってtryから脱出
                    pred = model.predict(mark_list.reshape(1, -1))
                    print(pred[0])
                    # print("Test set score: {:.2f}".format(np.mean(pred == Y_test)))
                    # 描き
                    cv2.putText(
                        frame,
                        text=str(pred[0]),
                        org=(0, 50),
                        fontFace=cv2.FONT_HERSHEY_TRIPLEX,
                        fontScale=1.0,
                        color=(0, 255, 0),
                        thickness=2,
                        lineType=cv2.LINE_4,
                    )
                    # カメラの画像の出力(windows)
                    cv2.imshow("camera", frame)

                    ###########AI###########
                    ########################
                    print("x:", int(x * 699))
                    pygame.display.update()
                    if str(pred[0]) == "catch_coin":
                        print("append")
                        # print(command_list)
                        command_list[1] = "catch"
                    elif str(pred[0]) == "put_coin":
                        # print(command_list)
                        # if results.multi_hand_landmarks and str(pred[0]) == "put_coin":
                        # elif command_list[-1] == "catch" and str(pred[0]) == "put_coin":
                        if command_list[1] == "catch":
                            pygame.draw.rect(screen, GRAY, (0, 0, width, squaresize))
                            # print("左クリックした座標:"+str(event.pos))
                            # player 1 input
                            # 正規化された座標を変換して、boardの大きさの制限を設定
                            if turn == 0:
                                chek_board[0] = board.tolist()
                                if int(x * 699) <= 0:
                                    posx = 0
                                elif int(x * 699) < 699:
                                    posx = int(x * 699)
                                else:
                                    posx = 699
                                col = int(math.floor(posx / squaresize))
                                print(col)

                                # col = int(input("Player 1 Make your selection (0-6):") )
                                if is_volid_loction(board, col):
                                    row = get_next_open_row(board, col)
                                    drop_piece(board, row, col, 1)
                                    draw_board(board)
                                    # 勝利判断
                                    if winning_move(board, 1):
                                        player_1_win = "Player1 WIN"
                                        print(player_1_win + "!!!")
                                        label = sysfont.render(player_1_win, 1, RED)
                                        screen.blit(label, (40, 10))
                                        pygame.display.update()

                                        speach(player_1_win)
                                        game_over = True
                                time.sleep(1)

                            # player 2 input
                            else:
                                chek_board[0] = board.tolist()
                                # 正規化された座標を変換して、boardの大きさの制限を設定
                                if int(x * 699) <= 0:
                                    posx = 0
                                elif int(x * 699) < 699:
                                    posx = int(x * 699)
                                else:
                                    posx = 699
                                col = int(math.floor(posx / squaresize))
                                print(col)
                                # col = int(input("Player 2 Make your selection (0-6):") )
                                if is_volid_loction(board, col):
                                    row = get_next_open_row(board, col)

                                    drop_piece(board, row, col, 2)
                                    draw_board(board)
                                    # 勝利判断
                                    if winning_move(board, 2):
                                        player_2_win = "Player2 WIN"
                                        print(player_2_win + "!!!")
                                        label = sysfont.render(player_2_win, 1, YELLOW)
                                        screen.blit(label, (40, 10))
                                        pygame.display.update()
                                        speach(player_2_win)
                                        game_over = True
                                time.sleep(1)

                            print_board(board)
                            chek_board[1] = board.tolist()
                            if chek_board[0] == chek_board[-1]:
                                continue
                            else:
                                turn += 1
                                turn = turn % 2
                                command_list[1] = "put_coin"
                                print(board[0])

                            # turn += 1
                            # turn = turn % 2

                        # elif str(pred[0]) == "catch_coin":
                        ###################
                        #######AI_END############
                        ####################
                        """
                        elif event.type == pygame.MOUSEBUTTONDOWN:
                            pygame.draw.rect(screen, GRAY, (0, 0, width, squaresize))
                            print("左クリックした座標:" + str(event.pos))
                            # player 1 input
                            if turn == 0:
                                posx = event.pos[0]
                                col = int(math.floor(posx / squaresize))

                                # col = int(input("Player 1 Make your selection (0-6):") )
                                if is_volid_loction(board, col):
                                    row = get_next_open_row(board, col)
                                    drop_piece(board, row, col, 1)
                                    draw_board(board)
                                    #勝利判断
                                    if winning_move(board, 1):
                                        player_1_win = "Player1 WIN"
                                        print(player_1_win + "!!!")
                                        label = sysfont.render(player_1_win, 1, RED)
                                        screen.blit(label, (40, 10))
                                        pygame.display.update()
                                        #音声関数でplayer_1_winを読み上げ
                                        speach(player_1_win)
                                        game_over = True
                            # player 2 input
                            else:
                                posx = event.pos[0]
                                col = int(math.floor(posx / squaresize))

                                # col = int(input("Player 2 Make your selection (0-6):") )
                                if is_volid_loction(board, col):
                                    row = get_next_open_row(board, col)
                                    drop_piece(board, row, col, 2)
                                    draw_board(board)
                                    
                                    #勝利判断
                                    if winning_move(board, 2):
                                        player_2_win = "Player2 WIN"
                                        print(player_2_win + "!!!")
                                        label = sysfont.render(player_2_win, 1, YELLOW)
                                        screen.blit(label, (40, 10))
                                        pygame.display.update()
                                        #音声関数でplayer_1_winを読み上げ
                                        speach(player_2_win)
                                        game_over = True
                            #boardの情報をprint
                            print_board(board)
                            #先手が終わった後の順番の仕組み
                            turn += 1
                            turn = turn % 2
                        """
                    if game_over:
                        save_time = t
                        print(t)
                        # t = 10
                        while t > 0:
                            pygame.draw.rect(screen, GRAY, (0, 0, width, squaresize))
                            # print(t)

                            label = sysfont.render(f"{t}sec RESET", 1, BLACK)
                            screen.blit(label, (40, 10))
                            pygame.display.update()
                            time.sleep(1)
                            t -= 1
                        time.sleep(1)
                        t = save_time
                        # pygame.time.wait(5000)
                        # 一秒後restart game over false loop続く
                        game_over = False
                        # turn はrestart後の先手、後手の設定
                        turn = 0
                        # boardをreset
                        board = creat_board()
                        print(board)
                        draw_board(board)
                        # 画面情報GUIを更新
                        pygame.display.update()

                    # print(user_choice)
                    # 座標list
                    # print(mark_list)
                    # 繰り返し分から抜けるためのif文
                key = cv2.waitKey(10)
                if key == 27 :
                    print("close game")
                    game_over1=True
                    break
                               

            except ValueError:
                pass

# メモリを解放して終了するためのコマンド
cap.release()
cv2.destroyAllWindows()

作成したコードはgithubにもアップロードしました。↓↓↓↓リンク

参考用リンク1

参考用リンク2

Jetson AI Specialist入手の流れは以下のサイトで参考してください

最後まで見てくれてありがとうございます。ちなみに、無事githubにアップロードして、Jetson AI Specialist
を入手しました。

目標はオンラインゲーム化

3
2
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
3
2

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?