0
0

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?

More than 5 years have passed since last update.

Maya python でメッシュのスムース(Subdivision surface)を行う

Posted at

背景

レンダー時 or 描画時 smooth(subdivision surface) を, 明示的に apply して .obj などにエクスポートしたい.
skinning や Mesh proxy だと, 事前 smooth してから skinning/deform すると壊れるので, skinning してから smooth をかけたい.

方法

polySmooth を使う.

0
0
0

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
0
0

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?