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SIGGRAPH 2019 character animation 関連論文メモ

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NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks Author Preprint

skin binding の計算を deep learning あたりで自動でやる.

Kun Zhou ラボから.

Direct Delta Mush Skinning and Variants

Delta Mush (https://dl.acm.org/citation.cfm?id=2633376 ) を直接計算して skinning するっぽい. より精度の高い skinning animation ができるはず.

JP Lewis 先生も Google ですか.

Delta Mush は Maya など既存 3D package に搭載されている.

Spline Interface for Intuitive Skinning Weight Editing

skinning の weight をエディットするインターフェイス. libigl + NanoGUI + weighted average on surfaces(libigl に実装されている?)で実装.

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