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boundary-first-flattening を試す

Posted at

目的

顔テクスチャの UV 展開をよろしくやりたい.

  • 鼻や口周りの密度は高くし, 顔の後ろ側は疎にしたい
  • 面積一様になるように展開したい
  • など

boundary first flattening というのが良さげな気がします.

Windows, macOS では precompiled binary があります
(ただ Windows GUI 版は一部環境でうごかないっっぽい?)

Linux(ubuntu) の場合は libsuitesparse-dev を apt で入れればコンパイルできます.

.obj を読めますが, メッシュは manifold である必要があります.

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