Help us understand the problem. What is going on with this article?

Maya mel でマテリアルを割り当てるメモ

既存のマテリアルを割り当てる

オブジェクトを選択し, hyperShader -assign でいける.

hyperShade -assign matname;

新しくマテリアルを割り当てる

T.B.W.

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