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CullingMask が特定のレイヤーを対象としているか判定する

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// Layer 18 を表すビットフラグ
var layer = 1 << 18;

// カメラのcullingMaskとビットフラグのビット演算の結果0以外かどうかで判定
if ((layer & camera.cullingMask) != 0) {
  Debug.Log("対象");
}

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