Get Wild Advent Calendar 2016 の15日目です。
概要
- 機材はないけど、どうしてもGetWildを弾きたい
- ドレミファが鳴らせればいける…
- → GoでOpenALを使って実装しました
- 時間がなかったのでかなりやっつけです
実装
$ curl -O https://github.com/sioncojp/play-getwild/releases/download/1.0.0/play-getwild.tar.gz
$ tar zxvf play-getwild.tar.gz
$ ./play-getwild
中身
package main
import (
"encoding/binary"
"fmt"
"log"
"math"
"sync"
"time"
"golang.org/x/mobile/exp/audio/al"
"golang.org/x/mobile/exp/f32"
)
var pctx *Context
var pianoPlayer *Piano
const (
Pi = float32(math.Pi)
Fmt = al.FormatStereo16
QUEUE = 500
SampleRate = 10000 // 音の高さのベース
)
type Oscillator func() float32
type Context struct {
sync.RWMutex
source al.Source
queue []al.Buffer
oscillator Oscillator
}
type Piano struct {
notes []bool
oscillator Oscillator
}
func G(gain float32, f Oscillator) Oscillator {
return func() float32 {
return gain * f()
}
}
func GenOscillator(freq float32) Oscillator {
dt := 1.0 / float32(SampleRate)
k := 2.0 * Pi * freq
T := 1.0 / freq
t := float32(0.0)
return func() float32 {
res := f32.Sin(k * t)
t += dt
if t > T {
t -= T
}
return res
}
}
func Multiplex(fs ...Oscillator) Oscillator {
return func() float32 {
res := float32(0)
for _, osc := range fs {
res += osc()
}
return res
}
}
func GenEnvelope(press *bool, f Oscillator) Oscillator {
dt := 1.0 / float32(SampleRate)
top := false
gain := float32(0.0)
attackd := dt / 0.01
dekeyd := dt / 0.03
sustainlevel := float32(0.3)
sustaind := dt / 7.0
released := dt / 0.8
return func() float32 {
if *press {
if !top {
gain += attackd
if gain > 1.0 {
top = true
gain = 1.0
}
} else {
if gain > sustainlevel {
gain -= dekeyd
} else {
gain -= sustaind
}
if gain < 0.0 {
gain = 0.0
}
}
} else {
top = false
gain -= released
if gain < 0.0 {
gain = 0.0
}
}
return gain * f()
}
}
func NewContext(oscillator Oscillator) *Context {
if err := al.OpenDevice(); err != nil {
log.Fatal(err)
}
s := al.GenSources(1)
return &Context{
source: s[0],
queue: []al.Buffer{},
oscillator: oscillator,
}
}
func NewPiano(freqs []float32) *Piano {
p := new(Piano)
p.notes = make([]bool, len(freqs))
envelopes := []Oscillator{}
for i, f := range freqs {
base := []Oscillator{}
for j := float32(1.0); j <= 8; j++ {
base = append(base, G(0.5/j, GenOscillator(f*j)))
}
base = append(base, G(0.3, GenOscillator(f+2)))
osc := Multiplex(base...)
envelopes = append(envelopes, G(0.4, GenEnvelope(&p.notes[i], osc)))
}
p.oscillator = Multiplex(envelopes...)
return p
}
func (p *Piano) NoteOn(key int) {
p.notes[key] = true
}
func (p *Piano) NoteOff(key int) {
p.notes[key] = false
}
func (p *Piano) GetOscillator() Oscillator { return p.oscillator }
func (c *Context) Play(q int) {
c.Lock()
defer c.Unlock()
n := c.source.BuffersProcessed()
if n > 0 {
rm := c.queue[:n]
c.queue = nil
c.source.UnqueueBuffers(rm...)
al.DeleteBuffers(rm...)
}
fmt.Println(len(c.queue))
for len(c.queue) < QUEUE {
b := al.GenBuffers(q) // 音の長さ
buf := make([]byte, 2048)
for n := 0; n < 2048; n += 2 {
f := c.oscillator()
v := int16(float32(92767) * f) // 音の大きさ
binary.LittleEndian.PutUint16(buf[n:n+2], uint16(v))
}
b[0].BufferData(Fmt, buf, SampleRate)
c.source.QueueBuffers(b...)
c.queue = append(c.queue, b...)
}
al.PlaySources(c.source)
}
func (c *Context) Close() {
c.Lock()
defer c.Unlock()
al.StopSources(c.source)
}
func PlaySound(s, q int, slp time.Duration) {
pianoPlayer.NoteOn(s)
pctx.Play(q)
time.Sleep(slp * time.Millisecond)
pctx.Close()
pianoPlayer.NoteOff(s)
}
func main() {
pianoPlayer = NewPiano([]float32{
246.941650628,
261.625565301,
277.182630977,
293.664767917,
311.126983722,
329.627556913,
349.228231433,
369.994422712,
391.995435982,
415.30469758,
440.0,
466.163761518,
493.883301256,
523.251130601,
})
pctx = NewContext(pianoPlayer.GetOscillator())
PlaySound(6, 70, 500)
PlaySound(4, 70, 500)
PlaySound(2, 10, 1000)
time.Sleep(100 * time.Millisecond)
PlaySound(6, 100, 300)
PlaySound(4, 80, 500)
PlaySound(2, 80, 500)
PlaySound(2, 100, 300)
PlaySound(2, 10, 1000)
time.Sleep(200 * time.Millisecond)
PlaySound(2, 100, 300)
PlaySound(4, 150, 300)
PlaySound(6, 150, 300)
PlaySound(6, 150, 300)
PlaySound(6, 150, 300)
PlaySound(7, 150, 300)
PlaySound(6, 150, 300)
PlaySound(2, 150, 300)
PlaySound(2, 150, 300)
PlaySound(6, 150, 300)
time.Sleep(10 * time.Millisecond)
PlaySound(6, 80, 300)
PlaySound(4, 50, 600)
PlaySound(2, 200, 180)
PlaySound(2, 10, 1000)
}
感想
- 1日でいけるかなと思ったけどかなり難しかったOpenAL(でも楽しかった)
- 改良点ありすぎなので、時間があればちゃんとしたものを作りたいですね
- pianoというパッケージにして色んなものを演奏出来るようにしたいなと思いました