3
3

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?

More than 5 years have passed since last update.

コンピュータ囲碁の作成 ランダム打ちの実装

Last updated at Posted at 2016-05-04

#コンピュータ囲碁
・コンピュータ囲碁の作成メモ。
・ランダム打ちの実装 (原始モンテカルロ囲碁ではない)
・前回のコメントを参考に2次元配列で実装 

前回 コンピュータ囲碁の作成

#結果画像
スクリーンショット 2016-05-05 07.39.18.png

打った石の色 [場所]
結果

を描画する
#ソースコード

# -*- coding:utf-8 -*-
import random

# データ
BOARD_SIZE = 9				# 碁盤の大きさ
WIDTH_SIZE = BOARD_SIZE + 2 # 盤外を含めた碁盤の横幅 11

# 盤上の種類
NONE,BLACK,WHITE,WALL = 0,1,2,3
STONE = ("","🔴 ","⚪️ ")

# 碁盤描画
def draw(board):
	print " "," ".join("%2d"%x for x in range(1,BOARD_SIZE+1))
	for y in range(1,BOARD_SIZE+1):
		print "%2d"%y, " ".join(STONE[data] for data in board[y][1:-1])

#石を打つ
def move(board,z,color):
	board[z[0]][z[1]] = color

# 盤上の空の場所を配列で取得
def getNonePosition(board):
	array = []
	for y in range(1,BOARD_SIZE+1):
		for x in range(1,BOARD_SIZE+1):
			if board[y][x] == NONE:
				array.append([y,x])
	return array

def main():
	# 碁盤
	board = [[NONE]*WIDTH_SIZE for i in range(WIDTH_SIZE)]
	# 枠の作成
	for i in range(WIDTH_SIZE):
		board[0][i] = board[-1][i] = board[i][0] = board[i][-1] = WALL
	# 先手
	color = BLACK

	# ゲーム開始
	while(1):
		# 候補を探す
		preMove = getNonePosition(board)
		l = len(preMove)
		if l == 0:
			break
		z = preMove[random.randint(0,l-1)]	# ランダム打ち
		
		move(board,z,color)		# 打つ
		print STONE[color],z	# 描画
		draw(board)
		color = 3 - color		# 色を交代

if __name__ == '__main__':
	main()

##github
https://github.com/Tsunehiko511/python_Go_origin
master:1次元配列
branch:2次元配列
#参考図書
コンピュータ囲碁 ―モンテカルロ法の理論と実践―

3
3
5

Register as a new user and use Qiita more conveniently

  1. You get articles that match your needs
  2. You can efficiently read back useful information
  3. You can use dark theme
What you can do with signing up
3
3

Delete article

Deleted articles cannot be recovered.

Draft of this article would be also deleted.

Are you sure you want to delete this article?