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【iOS版】Unityを使ったアプリリリースの知見

Last updated at Posted at 2022-01-27

(今後作成予定)
以下の知見を定期的に更新していく予定

#リリースまでの手順:参考サイト
・UnityでiOSモジュールを入れる
・iOS向けにビルド
・Appleのデベロッパー登録をする
・App Store Connectでアプリの登録をする
・Apple Developer ProgramでIdentifiersの登録をする
・Xcodeで開いてアーカイブを作る
・Xcodeのアーカイブからサーバーにアップロード
・ストア情報を入力する
・審査に出す
参考サイト:https://deve-cat.com/unity-ios-app-process/

#エラー別対処法

#Xcodeのarchiveが"Unable to authenticate"で失敗した場合の対処法
https://qiita.com/hide-snow/items/bdf0647e15597e6e7551

##NCMBを入れた際にXcodeで出るエラー
スクリーンショット 2022-01-20 2.37.55.png
対処:こちらのサイトの通りにする

Xcodeで「ld: XX duplicate symbols for architecture arm64」のエラー

原因:ファイルが重複している
対処:こちらを参考にXcodeの「Target > Build phase > Compile source search」で検索して重複しているものを削除する

#審査落ち
##Guideline 2.5.10

Guideline 2.5.10 - Performance - Software Requirements
We noticed that your app or its screenshots include test advertisements. Apps or metadata items that include features that are for test or demonstration purposes are not appropriate for the App Store.
Next Steps
To resolve this issue, please revise your app to complete, remove, or fully configure any partially implemented features. Please ensure your screenshots do not include any images of demo, test, or other incomplete content.

意味:テスト広告のままだよ!
##Guideline 4.2

Guideline 4.2 - Design - Minimum Functionality
We continued to find that the usefulness of your app is limited by the minimal amount of content or features it includes.
Next Steps
We encourage you to review your app concept and incorporate different content and features that are in compliance with the App Store Review Guidelines.
We understand that there are no hard and fast rules to define useful or entertaining, but Apple and Apple customers expect apps to provide a really great user experience. Apps should provide valuable utility or entertainment, draw people in by offering compelling capabilities or content, or enable people to do something they couldn’t do before or in a way they couldn’t do it before.
Please see attached screenshot for details.

意味:もっとクオリティやユーザー体験を上げてね
対策:これで解決できたよ例
・UIのずれがあれば直す
・ゲームの目的と遊び方の説明を入れる(どんなゲームかわからないと評価はされない)
・ちゃんとゴールできるゲームにする(難しすぎるものはダメかも)
 ・ゲームモードを2つ作り1つはクリアできる

#リリース関係の記事
https://qiita.com/simanezumi1989/items/8e68c769b4437c5ef821

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