using Unity.Cinemachine;
public class test : MonoBehaviour
{
private CinemachineCamera cinemachine;
private CinemachineInputAxisController[] cinemachineInput;
void Start(){
cinemachineInput = cinemachine.GetComponentsInChildren<CinemachineInputAxisController>();
// 無効化
cinemachineInput[0].enabled = false;
// 有効化
cinemachineInput[0].enabled = true;
}
}
以上