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【Unity】CinemachineCameraの入力を無効化する処理

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using Unity.Cinemachine;

public class test : MonoBehaviour
{
    private CinemachineCamera cinemachine;
    private CinemachineInputAxisController[] cinemachineInput;

    void Start(){
        cinemachineInput = cinemachine.GetComponentsInChildren<CinemachineInputAxisController>();
        
        // 無効化
        cinemachineInput[0].enabled = false;
        // 有効化
        cinemachineInput[0].enabled = true;
    }
}

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