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UnityでListの中身をDebug.Logに表示する

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ListをそのままDebug.Log(List);とすると、型を教えてくれるだけだ。

ListDebugLog.cs
// Use this for initialization
void Start(){
    for(int i = 0; i < 10; i++)
    {
        list.Add(i);
    }

    SwhoListDebugLog(list);
}

public void ShowListDebugLog<T>(List<T> list)
{
    Debug.Log(list);
}

ListDebugLog1.png

とても不便なので、こんな感じに実装したことを備忘録代わりにここに記述しておく。

ListContentsDebugLog.cs
List<int> list = new List<int>();

// Use this for initialization
void Start () {
    for(int i = 0; i < 10; i++)
    {
        list.Add(i);
    }

    ShowListContentsInTheDebugLog(list);
}

public void ShowListContentsInTheDebugLog<T>(List<T> list)
{
    string log = "";

    foreach(var content in list.Select((val, idx) => new {val, idx}))
    {
        if (content.idx == list.Count - 1)
            log += content.val.ToString();
        else
            log += content.val.ToString() + ", ";
    }

Debug.Log(log);
}

これよりも、もっと便利な書き方があれば是非教えて頂きたい。

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